Search found 7 matches
- Tue Aug 02, 2011 7:13 pm
- Forum: Playtest Feedback: Other
- Topic: DCC Actual Play Feedback
- Replies: 6
- Views: 21666
Re: DCC Actual Play Feedback
I'm sorry, but it appears that you're confused. No you will fumble as often as anybody else. IE on a 1. Only if ALL the other players of any class somehow kick back and just watch during a fight could this be ever true! The severity due to armor is a fair point I agree. But there had to be some reas...
- Mon Aug 01, 2011 10:10 am
- Forum: Playtest Feedback: Other
- Topic: DCC Actual Play Feedback
- Replies: 6
- Views: 21666
DCC Actual Play Feedback
And this post will be going up on my blog (http://hackslashmaster.blogspot.com/) tomorrow. Posted for the same obvious reasons. I know everyone has moved on to ACKS, but we're still thoroughly play-testing DCC over here, so here are my observations of actual play, along with player comments. What fo...
- Mon Aug 01, 2011 10:06 am
- Forum: Playtest Feedback: Other
- Topic: DCC RPG Funnel Feedback
- Replies: 6
- Views: 23864
DCC RPG Funnel Feedback
I've posted this to my blog (http://hackslashmaster.blogspot.com/), and am posting it here, for what are obvious reasons. So we've been play-testing the DCC RPG. This game is a complicated beast. Today we're just going to talk about the Funnel section, where 0-level characters are hewn down like whe...
- Mon Jun 20, 2011 10:04 am
- Forum: DCC RPG General
- Topic: D5 kind of sucks.
- Replies: 20
- Views: 28606
Re: D5 kind of sucks.
Fudge dice make excellent d3's.
- Mon Jun 20, 2011 9:48 am
- Forum: DCC RPG General
- Topic: Mighty Deeds of Arms
- Replies: 29
- Views: 36421
Re: Mighty Deeds of Arms
I think it's important to remember that this is a beta and they are asking for feedback. One of the FIRST things brought up by one of my players was how the Deeds were supposed to be wild and creative when specific examples were given in the book. This question is coming up in groups. It came up alr...
- Tue Feb 08, 2011 11:50 pm
- Forum: DCC RPG General
- Topic: On saving throws
- Replies: 14
- Views: 21265
Re: On saving throws
It appears that either I am a poor communicator, or the commenters so far have failed to read what I have actually written. Let me try again, here on this forum - since there has been some difficulty in following my reasoning in the two linked blog posts. Old school saves (Death/paralyzation/poison,...
- Tue Feb 08, 2011 4:59 pm
- Forum: DCC RPG General
- Topic: On saving throws
- Replies: 14
- Views: 21265
On saving throws
Hi! Upon reading the early reviews and playtesting of this game, I'm quite excited. More excited about this then I've been over any other release in recent memory. I did note however that the playtest reports show that you're using 3e style saving throws. I don't much like them, so I wrote this for ...