Search found 7 matches

by nexusphere
Tue Aug 02, 2011 7:13 pm
Forum: Playtest Feedback: Other
Topic: DCC Actual Play Feedback
Replies: 6
Views: 21666

Re: DCC Actual Play Feedback

I'm sorry, but it appears that you're confused. No you will fumble as often as anybody else. IE on a 1. Only if ALL the other players of any class somehow kick back and just watch during a fight could this be ever true! The severity due to armor is a fair point I agree. But there had to be some reas...
by nexusphere
Mon Aug 01, 2011 10:10 am
Forum: Playtest Feedback: Other
Topic: DCC Actual Play Feedback
Replies: 6
Views: 21666

DCC Actual Play Feedback

And this post will be going up on my blog (http://hackslashmaster.blogspot.com/) tomorrow. Posted for the same obvious reasons. I know everyone has moved on to ACKS, but we're still thoroughly play-testing DCC over here, so here are my observations of actual play, along with player comments. What fo...
by nexusphere
Mon Aug 01, 2011 10:06 am
Forum: Playtest Feedback: Other
Topic: DCC RPG Funnel Feedback
Replies: 6
Views: 23864

DCC RPG Funnel Feedback

I've posted this to my blog (http://hackslashmaster.blogspot.com/), and am posting it here, for what are obvious reasons. So we've been play-testing the DCC RPG. This game is a complicated beast. Today we're just going to talk about the Funnel section, where 0-level characters are hewn down like whe...
by nexusphere
Mon Jun 20, 2011 10:04 am
Forum: DCC RPG General
Topic: D5 kind of sucks.
Replies: 20
Views: 28606

Re: D5 kind of sucks.

Fudge dice make excellent d3's.
by nexusphere
Mon Jun 20, 2011 9:48 am
Forum: DCC RPG General
Topic: Mighty Deeds of Arms
Replies: 29
Views: 36421

Re: Mighty Deeds of Arms

I think it's important to remember that this is a beta and they are asking for feedback. One of the FIRST things brought up by one of my players was how the Deeds were supposed to be wild and creative when specific examples were given in the book. This question is coming up in groups. It came up alr...
by nexusphere
Tue Feb 08, 2011 11:50 pm
Forum: DCC RPG General
Topic: On saving throws
Replies: 14
Views: 21265

Re: On saving throws

It appears that either I am a poor communicator, or the commenters so far have failed to read what I have actually written. Let me try again, here on this forum - since there has been some difficulty in following my reasoning in the two linked blog posts. Old school saves (Death/paralyzation/poison,...
by nexusphere
Tue Feb 08, 2011 4:59 pm
Forum: DCC RPG General
Topic: On saving throws
Replies: 14
Views: 21265

On saving throws

Hi! Upon reading the early reviews and playtesting of this game, I'm quite excited. More excited about this then I've been over any other release in recent memory. I did note however that the playtest reports show that you're using 3e style saving throws. I don't much like them, so I wrote this for ...

Go to advanced search