You mean as an OAR adventure? That it's a WotC property and their hands are tied with those probably - otherwise we would have gotten DCC conversions for all the pre-Dark Tower ones too.
Search found 903 matches
- Thu Aug 31, 2023 4:16 am
- Forum: DCC RPG Adventure Modules
- Topic: Ok, when are you going to do the giants/drow series?
- Replies: 4
- Views: 95153
Re: Ok, when are you going to do the giants/drow series?
- Mon Aug 14, 2023 7:41 am
- Forum: Judges' Forum
- Topic: Corruption and lay-on-hands and other healing
- Replies: 2
- Views: 54502
Re: Corruption and lay-on-hands and other healing
I wouldn't allow it, that would be cheap. A quest for its removal is the bare minimum I would expect.
- Tue Aug 08, 2023 6:04 am
- Forum: Judges' Forum
- Topic: Tegel Manor
- Replies: 14
- Views: 106772
Re: Tegel Manor
One thing to remember about the old school stuff (I still have my Judges Guild version of Tegel Manor from the 1970's) is that they didn't bother much with adventure "balance" and characters had to realize there was a time to fight and a time to run and if you got them confused you died a...
- Tue Jul 25, 2023 5:27 am
- Forum: Rules discussion
- Topic: Simple houserule for multiclass
- Replies: 3
- Views: 85622
Re: Simple houserule for multiclass
I would just handle it like AD&D's dual classing.
- Tue Jul 25, 2023 5:25 am
- Forum: Judges' Forum
- Topic: Tegel Manor
- Replies: 14
- Views: 106772
Re: Tegel Manor
Original Tegel Manor was sparse. There was a revised edition that was more detailed, there was a never-released 3e version by Gábor Lux that I had the luck to read that is even more detailed, and then there is the current iteration, which is downright bloated. There are also two noteworthy alternati...
- Tue Jul 25, 2023 5:22 am
- Forum: DCC RPG Third Party Publishers
- Topic: What makes a good stat block?
- Replies: 3
- Views: 95603
Re: What makes a good stat block?
The compressed DCC stat block with some highlighting is fine.
- Wed Mar 08, 2023 4:42 am
- Forum: DCC RPG Adventure Modules
- Topic: DCC version of Reincarnated Series?
- Replies: 7
- Views: 67872
Re: DCC version of Reincarnated Series?
People Them With Monsters has a neat guide for creating monsters swiftly. If you have your HD, AC, movement rate, damage values, conversion won't be hard.
- Fri Feb 10, 2023 1:29 am
- Forum: DCC RPG Adventure Modules
- Topic: Any published campaign arcs?
- Replies: 3
- Views: 20217
Re: Any published campaign arcs?
Not such lengthy arcs, but DCC has the Chained Coffin and Purple Planet sets, and the forthcoming Dark Tower OAR will be a hefty adventure too.
- Thu Feb 09, 2023 12:53 am
- Forum: Rules discussion
- Topic: Cleric of Cthulhu? Turn Unholy?
- Replies: 4
- Views: 25251
Re: Cleric of Cthulhu? Turn Unholy?
So one of the players has thrown me a curveball before even reaching 1st level, he wants to be a Cleric of Cthulhu. I don't see why it is a curveball. I understand that there are folks of the opinion who think that Cthulhu wouldn't have a Cleric. Why should Cthulhu have a cleric? Cleric, cultist, i...
- Mon Feb 06, 2023 3:23 am
- Forum: DCC RPG Adventure Modules
- Topic: DCC version of Reincarnated Series?
- Replies: 7
- Views: 67872
Re: DCC version of Reincarnated Series?
OAR1-6 are licensed from WotC. If they would allow DCC conversions, rest assured Goodman Games would have already done it.
- Tue Jan 31, 2023 10:40 am
- Forum: DCC RPG General
- Topic: Missed the Dark Tower KS - Deep Regrets
- Replies: 3
- Views: 23935
Re: Missed the Dark Tower KS - Deep Regrets
Don't worry, you will be able to buy it once it's out.
- Mon Jan 30, 2023 3:28 am
- Forum: Rules discussion
- Topic: Advanced D&D classes for DCC?
- Replies: 7
- Views: 42120
Re: Advanced D&D classes for DCC?
Druid: Cleric with a different spell list, instead of turning, they can control animals. Illusionists: Wizard with a spell affinity for illusions. The rest are a set of special abilities for already existing classes that players should achieve by Questing For It. E.g. after slaying the vampire lord ...
- Fri Nov 11, 2022 3:35 am
- Forum: Rules discussion
- Topic: Variant Rules: Skill Dice by Occupation - Chart
- Replies: 9
- Views: 31121
Re: Variant Rules: Skill Dice by Occupation - Chart
While I wouldn't use an exact skill list with DCC RPG (I consider the occupations equivalents of skills), this is nevertheless one impressive and cool list and rule. Do you have a description for your skill stoo?
- Thu Oct 13, 2022 8:42 am
- Forum: Judges' Forum
- Topic: .
- Replies: 5
- Views: 29834
Re: .
"Look patron! No hands!"Raven_Crowking wrote: ↑Mon Oct 10, 2022 11:21 am And, if a caster really wants to cast all spells hands free? Quest For It!
- Thu Jul 28, 2022 5:22 am
- Forum: Original Adventures Reincarnated
- Topic: Will we see more TSR Classics instead of Judge's Guild?
- Replies: 9
- Views: 35695
Re: Will we see more TSR Classics instead of Judge's Guild?
I'm a fan of classic and Necromancer Games era Judges Guild, but I will still admit that most of their output was garbage or mediocre. Dark Tower and Caverns of Thracia deserve the OAR treatment though, they are timeless classics well worth having on your shelves.
- Thu Feb 24, 2022 4:28 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 141051
Re: Elves of the fairy tradition or "normal" rpg elves ?
I like my elves as melnibonéans - a decadent arcane race long past its glory looking for entertainment in cruelty and hedonism before finally swept away by the young barbaric races. I like that. How does that approach impact the party dynamic in a mixed group? I can't recall having any elves ever i...
- Tue Jan 25, 2022 2:08 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 141051
Re: Elves of the fairy tradition or "normal" rpg elves ?
I like my elves as melnibonéans - a decadent arcane race long past its glory looking for entertainment in cruelty and hedonism before finally swept away by the young barbaric races.
- Mon Jan 10, 2022 4:38 am
- Forum: DCC RPG General
- Topic: Prioritizing DCC Purchases
- Replies: 15
- Views: 50806
Re: Prioritizing DCC Purchases
My usualy recommendation is "get the core book and a few Goodman Games modules that seem fun based on the cover". Seriously, the core book is the only thing that's essential. Start small, enjoy the game, and buy later whatever seems fun. That's part of DCC's charm.
- Tue Apr 20, 2021 4:47 am
- Forum: DCC College - New Judges Start Here
- Topic: Default DCC setting?
- Replies: 13
- Views: 72395
Re: Default DCC setting?
I don't see either what's so condescending about Judge Paul's post. As for Áereth, Goodman Games did create a boxed set during the d20 boom, but that no longer shows their current vision of the world. There have ben a few bigger adventures for Áereth (Chained Coffin, Journey to the Center of Áereth)...
- Mon Apr 12, 2021 5:16 am
- Forum: DCC RPG General
- Topic: What other Appendix N inspired settings would you like to see?
- Replies: 35
- Views: 223896
Re: What other Appendix N inspired settings would you like to see?
I would love to see a proper Aereth boxed set before they tackle any other settings. But if I had to choose from Appendix N, then Elric's Young Kingdoms.
- Fri Aug 28, 2020 1:35 pm
- Forum: DCC RPG Third Party Publishers
- Topic: CRAWL!
- Replies: 1
- Views: 24081
Re: CRAWL!
Their blog has links to the stores where the zine is available.
- Wed Aug 26, 2020 6:24 am
- Forum: Rules discussion
- Topic: "Can I roll a perception check?"
- Replies: 6
- Views: 33155
Re: "Can I roll a perception check?"
Your players shouldn't ask for checks. They should tell you what they do, then you devide if they have to roll any kind of check. As for sneaking foes and other stuff, I roll that in secret. Have all your players' Luck values among your notes. It will come handy in other situations too (eg. if there...
- Sun Aug 23, 2020 11:40 pm
- Forum: Characters
- Topic: Non Thieves being sneaky and determining surprise..
- Replies: 3
- Views: 28436
Re: Non Thieves being sneaky and determining surprise..
Same here. It's a simple and sensible rule.
- Sun Aug 23, 2020 11:38 pm
- Forum: Rules discussion
- Topic: Random encounters?
- Replies: 6
- Views: 30173
Re: Random encounters?
I usually roll a d6 every turn or hex. By default 6 means there is an encounter, but in more populated or dangerous areas 5-6, or even 4-6 might yield a roll on the random encounter tables. I was considering writing up encounter tables that merge the frequency and the random encounter entries in a s...
- Sat Jun 08, 2019 11:01 pm
- Forum: DCC RPG General
- Topic: Funnel
- Replies: 15
- Views: 61663
Re: Funnel
Doesn’t that only leave “run” as the only option? Only if they are unimaginative. Luring enemies into traps, trying to persuade them with food or treasure, drawing a bigger monster upon to them, setting stuff on fire around them, flooding them with water, collapsing the ceiling, using a disguise to...