Search found 61 matches
- Fri Jun 17, 2011 5:15 am
- Forum: DCC RPG General
- Topic: Mighty Deeds of Arms
- Replies: 29
- Views: 39297
Re: Mighty Deeds of Arms
Please, please, PLEASE drop the Mighty Deeds of Arms rules from the judge's section! Instead of hard rules, leave the Mighty Deeds nice and freeform as they currently read in the Fighter section. Maybe add in some advice on how to tell when a player-proposed Mighty Deed goes too far and what to do ...
- Thu Jun 09, 2011 7:49 pm
- Forum: Playtest Feedback: Characters
- Topic: Demi-human classes...
- Replies: 64
- Views: 143101
Re: Demi-human classes...
FWIW, I think it would be a good idea to spell out the original intent, as it's obviously confusing people. Providing a clear baseline is vital for a good rulebook. GMs can always change rules once they understand them as-written. Ergo, my vote would be to clearly state that: 1. If you roll an Elf,...
- Mon May 23, 2011 5:40 am
- Forum: DCC RPG General
- Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
- Replies: 102
- Views: 182940
Re: Designer's Blog #3: What Do You Mean, "Vancian"?
And just for kicks, this is what I mean by "badass art." Did you know that Emirikol the Chaotic's infamous rampage was thwarted mere seconds after it begun by Lokerimon the Lawful? Emirikol was hosed anyway as he was riding towards a castle courtyard. But it is good that Lokerimon got him...
- Tue Mar 29, 2011 5:42 am
- Forum: System Neutral Products and More
- Topic: The Future of Points of Light
- Replies: 2
- Views: 12185
Re: The Future of Points of Light
Thanks for the shout out, Joseph. Demiurge, I been focusing on the Majestic Wilderlands but I am releasing Blackmarsh which is similar to the other Points of Light settings and designed to work with Southland. (It border to the north of Southland). You can read about it on my blog here. http://batin...
- Mon Mar 28, 2011 5:42 am
- Forum: DCC RPG General
- Topic: Spell Cards and Handouts at Garycon
- Replies: 1
- Views: 5621
Spell Cards and Handouts at Garycon
I just read a report by Jeff Rients about playing the DCC RPG. (http://jrients.blogspot.com/2011/03/few-garycon-iii-images.html) I just want to commend Harley and Joesph for including the use of spell cards in the game. From my own playtest having aides like those is going to be vital to the success...
- Fri Jan 21, 2011 11:43 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 70878
Re: what game is most like the DCC RPG?
I tried to create a character in RM once. It was more fun to do my taxes. No you use it as a AD&D supplement i.e. as a combat sub-system and possibly spell. It was how Arms Law and Spell Law were originally presented. The DCC RPG character creation is simple and straightforward much like older ...
- Fri Jan 21, 2011 7:00 am
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 55164
Re: So, what about combat?
If somebody loses his past PC, another player "donates" his extra. I tried that as the referee of my playtest and it generated the best quip of the night. Me: What don't you play one of the extras? Player: I pass. I am OK with just watching. It would be like wearing another person's under...
- Fri Jan 21, 2011 6:54 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 70878
Re: what game is most like the DCC RPG?
To be honest the closest in feel would be 1st edition Rolemaster used as an AD&D supplement. You can get reprints on RPGNow or at the company website. For AD&D you can use OSRIC. You may be able to merge Rolemaster Arm and Spell Law with 3.X. While much of the mechanics plays similarly to d2...
- Fri Jan 21, 2011 6:49 am
- Forum: DCC RPG General
- Topic: Products you want from 3PP for the DCC RPG
- Replies: 14
- Views: 19279
Re: Products you want from 3PP for the DCC RPG
My memory is vague so I'll probably drop the ball on my fact-check roll, but I'm petty sure the original Judges Guild Wilderlands was done in d20 (Necromancer Gmes?) and "Majestic Wilderlands" (Rob Conley) was done with C&C. They are similar but not exactly the same. Sorry if I messed...
- Wed Sep 29, 2010 10:53 am
- Forum: DCC RPG Private Playtest, Round One
- Topic: Convention Packet
- Replies: 4
- Views: 502
- Tue Sep 28, 2010 8:42 am
- Forum: DCC RPG Private Playtest, Round One
- Topic: Convention Packet
- Replies: 4
- Views: 502
Convention Packet
I have a convention coming up in November in Erie PA. I could run the DCC RPG then. If there is an adventure and other support materials (like pre-gen characters or general guidelines) it would help.
- Tue Jul 13, 2010 8:05 pm
- Forum: DCC RPG Private Playtest, Round One
- Topic: Appendix N and the Game
- Replies: 4
- Views: 521
Re: Appendix N and the Game
Another random thought: what do you think about morale rules for monsters? Good thought, I think there is enough instances of a character in the various books causing a rout to warrant their inclusion. Probably want to make it colorful like you did with the various critical miss/hit tables. For exa...
- Tue Jul 13, 2010 7:57 pm
- Forum: DCC RPG Private Playtest, Round One
- Topic: Appendix N and the Game
- Replies: 4
- Views: 521
Re: Appendix N and the Game
But do you think that would be low-level or high-level rules? Usually it seems like the theme of those scenes is "the PCs are able to turn the tide of battle with their heroism" - seems like more of a mid to high level scenario... I seem to remember a lot of "character get caught up ...
- Tue Jul 13, 2010 12:11 pm
- Forum: DCC RPG Private Playtest, Round One
- Topic: Appendix N and the Game
- Replies: 4
- Views: 521
Appendix N and the Game
After reading the playtest the thing that stood out to me was that more than D&D itself the DCC RPG is a reflection of the various fantasy novels of the 60's and 70's particularly swords & sorcery. We have dangerous magic, evil magic, bloody combat, and variable magic. So my question is that...
- Tue Jul 13, 2010 3:25 am
- Forum: DCC RPG Private Playtest, Round One
- Topic: Roll Call
- Replies: 6
- Views: 560
Re: Roll Call
Yup made it.
- Mon Jan 04, 2010 9:12 am
- Forum: Dungeon Crawl Classics - General
- Topic: Supporting multiple systems within the DCC's
- Replies: 59
- Views: 130386
Re: Supporting multiple systems within the DCC's
Or...what if the DCC had generic stats ("Orc, 6 hp, axe, chainmail")...and ALL detailed stats were available as a download? So if you play 4E you download the 4E stats PDF...if you play Pathfinder you download the Pathfinder stats PDF...etc. This would be great! Kind of like the old Judge...
- Mon Jan 04, 2010 9:08 am
- Forum: Dungeon Crawl Classics - General
- Topic: Supporting multiple systems within the DCC's
- Replies: 59
- Views: 130386
Re: Supporting multiple systems within the DCC's
It is a tough call. This is how I look at it; you have three major systems 4e/3e/retro. Modules require work to convert between the three different categories. For retro clones, adventures modules are fairly easy to convert between the different systems as long as you don't get too elaborate with yo...
- Wed Jul 01, 2009 4:11 pm
- Forum: System Neutral Products and More
- Topic: Further comments on Points of Light II
- Replies: 3
- Views: 17315
Re: Further comments on Points of Light II
Appreciate the good words
- Mon Mar 30, 2009 4:36 am
- Forum: System Neutral Products and More
- Topic: Further comments on Points of Light II
- Replies: 3
- Views: 17315
Further comments on Points of Light II
It was great working with Joseph, Aeryn, Jim and the rest of the Goodman Games team. Again thanks for the opportunity. The theme of Points of Light I was about saving or expanding civilization. The theme of Points of Light II is exploration beyond the frontier of your campaign. I plundered history a...
- Tue Dec 30, 2008 12:29 pm
- Forum: System Neutral Products and More
- Topic: Points of Lights
- Replies: 41
- Views: 101171
- Tue Oct 07, 2008 6:35 am
- Forum: System Neutral Products and More
- Topic: Points of Lights
- Replies: 41
- Views: 101171
Re: Points of Lights
EDIT: While I'm here, lemme ask - Do the 4e DCCs and Master Dungeons have a place in any of the PoL settings? I understand the idea that they're easily transferred to any setting, but I was wondering if there was any thought put into which setting would be a "best fit" for each adventure....
- Fri Oct 03, 2008 12:29 pm
- Forum: System Neutral Products and More
- Topic: Points of Lights
- Replies: 41
- Views: 101171
Re: Points of Lights
The first three are different regions at different times. Okay, I didn't know that . My main concern is that once I select one of the four as my campaign setting, I'm pretty much tossing 3/4 of the book. While it's great to hear they have a shared history, I don't see the different time/different p...
- Fri Oct 03, 2008 9:19 am
- Forum: System Neutral Products and More
- Topic: Points of Lights
- Replies: 41
- Views: 101171
Re: Points of Lights
Are the four mutually exclusive? No. They can combined if so desired. Can they be different regions of the same world or does the collective backstories contradict each other? The first three are different regions at different times. The fourth is an outer plane that is related to the other three l...
- Mon Sep 29, 2008 8:40 am
- Forum: System Neutral Products and More
- Topic: Points of Light Maps
- Replies: 1
- Views: 9645
Re: Points of Light Maps
I can't promise anything for the next one, but I will look at alternatives for the one afterwards.
Thanks for the suggestion
Rob Conley
Thanks for the suggestion
Rob Conley
- Thu Sep 11, 2008 6:44 am
- Forum: System Neutral Products and More
- Topic: Points of Lights
- Replies: 41
- Views: 101171
Re: Points of Lights
So are there any chances of a Points of Light 2? What about a product that expands on the microsettings described in the original PoL? Any chance of seeing more of those classic RSC maps in any other products? 1) Yes PoL 2 is in the works. 2) If PoL sells as a series I certainly see side products e...