Search found 72 matches
- Fri Nov 09, 2007 10:53 am
- Forum: DCC-2008 Tournament
- Topic: Design Discussion
- Replies: 64
- Views: 893
Adrian, Thanks for copy/pasting the e-mails so everything is in one place. The Greek theme is sounding better and better. One night in December I think we need to meet at a diner, eat some pie, and continue developing this concept. Meanwhile, we get an extra year to plan the Devil-Lich's return! Chris
- Fri Nov 09, 2007 6:15 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 350822
Maldroth, Yes, you can leave the dungeon in between adventures. It was actually designed that way, which is why we included the gaz. material on Morrain, and designed the entire city of Cillamar. Cillamar is the closest settlement so it has inns (one central to the plot of the adventure), equipment ...
- Mon Sep 10, 2007 10:12 am
- Forum: Adventure Design
- Topic: By Request: The Writing of Whiterock
- Replies: 29
- Views: 123782
Lol. Argamae, that is too funny. In honor of Mr. Cook, I originally planned to have a 10x10 room with a single orc guard and a tasty pie somewhere in the upper levels of CW. I just never got around to it. Should I have known pie was going to be such a theme in our post CW discussions, the room would...
- Fri Aug 31, 2007 9:41 am
- Forum: Adventure Design
- Topic: By Request: The Writing of Whiterock
- Replies: 29
- Views: 123782
I'll try to keep up with this thread, and add to Adrian's comments as needed. Believe it or not, the concept of Castle Whiterock was generated at the same meeting (with Joe Goodman, at an Irish pub in Valdosta, Ga) we laid the foundation for Crypt of the Devil Lich. If I have my dates correct, that ...
- Wed Aug 22, 2007 4:16 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 350822
- Tue Apr 17, 2007 5:11 am
- Forum: DCC Modules - 3E
- Topic: Legends are Made, not Born -- Castles & Crusades Style
- Replies: 25
- Views: 38340
Jediore, Chris Doyle here. I just wanted to let you know how much I'm enjoying this thread! Keep 'em coming! I'm glad you are having a blast-I had a great time writing Legends, and I love hearing how others tackled the challenges. I also share in your joy of having a wife who games. My wife has actu...
- Wed Mar 21, 2007 8:35 am
- Forum: DCC
- Topic: DCC Urban Crawl
- Replies: 32
- Views: 837
Hey guys, Sorry, I kinda forgot this thread was here on the website. I've just caught up on all the posts (a xornist, huh?). You guys are doing a great job fleshing out all the minor details. I like the the gnomish rail cart system, now destroyed. It could provide the seed for a related adventure. I...
Hey Guys, Here is what is needed: 1. The castle is about one day travel from Cillamar on foot. (This can be altered, but Cillamar needs to be the nearest settlement. Or we rename it the large city on the bay. 2. The castle is in a mountainous region, situtaed on the edge of a caldera lake. During an...
Damn, now I need to dig out my copy and look... :shock: Not so much the format, but the type of tidbits included. I also liked the way the geographical regions had their own blurb. For example: Say the PCs rout some goblins from the castle. Where do they go? What about the nearby tribe in the Deadwo...
Jeff,
Can I have your e-mail address? I'll send you the Inn of the Slumbering Drake file. There are many cool tidbits in there. Adrian is handling the rest of the town. Feel free to use (my work e-mail) doyle@alliedbiological.com to contact me directly.
Chris
Can I have your e-mail address? I'll send you the Inn of the Slumbering Drake file. There are many cool tidbits in there. Adrian is handling the rest of the town. Feel free to use (my work e-mail) doyle@alliedbiological.com to contact me directly.
Chris
Jeff, Its a pleasure to work with you. Adrian and I have rough outlines for all the levels, with some specific encounters fleshed out. Levels 1-6 and 8 are pretty much done, but we have no problem going back in a tweaking things to tie in to the dungeon. As for the surrounding lands, I was thinking ...
- Fri Oct 20, 2006 9:13 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
I like it. Nice to get a nature/animal feel to a dungeon crawl. I like the hook- go get the fleeing animals. Sounds like something fledgling PCs would be up for, and something a master would send his apprentices on. We should tie the master into the later rounds. Such as the half demon knocking off ...
- Fri Oct 13, 2006 7:55 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
Whoa! Adrian has outdone himself again. He's like a radio station that just plays 80's music: the hits just keep coming. I like the Ironwood Tower idea. A living tower=a nice (small) dungeon for our PCs frought with all sorts druidic and elemental baddies. I say we run with this idea. An evil druid ...
- Mon Oct 09, 2006 9:39 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
- Fri Sep 22, 2006 8:33 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
- Mon Sep 18, 2006 1:03 pm
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
- Fri Sep 15, 2006 8:11 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
Different themes for each of the round 1's is fine. The hard part will be balancing the encounters so team A doesn't feel shafted b/c their encounters were more difficult. With EL's and CRs (boy we love 'em), its easier to balnce encounter then in the old days. I side with Adrian on the cleric assas...
- Thu Sep 14, 2006 8:45 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209
Funneling the PCs in the team tourney is important. Give them a few choices, but go with Josephs idea that the final encounter can only be acheived after the PCs perform A, B, C, etc. Vault was like this on level 1. Also refer to the layout of Crypt , for an example of a few choices, but really is a...
- Mon Sep 11, 2006 8:54 am
- Forum: DCC-2007 Tournament
- Topic: Things to remember for 2007
- Replies: 3
- Views: 92
- Fri Sep 08, 2006 8:03 am
- Forum: DCC-2007 Tournament
- Topic: Design Discussion
- Replies: 60
- Views: 1209