Search found 72 matches

by arlanni
Mon Jul 12, 2010 5:43 am
Forum: DCC RPG Private Playtest, Round One
Topic: Roll Call
Replies: 6
Views: 158

Re: Roll Call

Back from Southern Cal, and present.
by arlanni
Fri Jun 25, 2010 9:01 am
Forum: Castle Whiterock
Topic: Alignment of Aquil'iya in DcCC #51 - inconsistency
Replies: 4
Views: 14838

Re: Alignment of Aquil'iya in DcCC #51 - inconsistency

Skiz, Glad to hear you are enjoying it. It was a blast to write and design, but did put my life on hold for almost a year. Last night I got a chance to finally open the pdf and re-read the ring entry. I honestly have no idea where the LG restriction came from. The only thing that has anything to do ...
by arlanni
Wed Jun 23, 2010 4:15 am
Forum: Castle Whiterock
Topic: Alignment of Aquil'iya in DcCC #51 - inconsistency
Replies: 4
Views: 14838

Re: Alignment of Aquil'iya in DcCC #51 - inconsistency

Skizac, Again, welcome to the forums! I wrote that section of CW back in 2006 and 2007, so I need to review the material and try to recall what my original thinking was. Off the top of my head, the LG entry is a mistake, and it should be N. Based on the nature of the magic item, the LG restriction d...
by arlanni
Mon May 24, 2010 5:27 am
Forum: Adventure Design
Topic: DMs: How'd You Plan That Great Encounter...?
Replies: 6
Views: 42309

Re: DMs: How'd You Plan That Great Encounter...?

Gnomeboy, Please post updates on your progress through DCC11. Of all the DCCs I penned, DCC11 is my favorite. I've run it probably half a dozen times, and each time folks fall for pit trap! The best compliment I rec'd was for a special slot run at GAMA a few years ago. A store owner seeked out the D...
by arlanni
Mon May 24, 2010 5:20 am
Forum: DCC Modules - 4E
Topic: The Forgotten Portal will be breached tonight!
Replies: 3
Views: 23816

Re: The Forgotten Portal will be breached tonight!

Bruchard,

I love reading your prose, so please post your seesion logs (or provide a link) so we can get updates on how the breaching goes!

Thanks!
by arlanni
Tue Apr 13, 2010 5:34 pm
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 3
Replies: 11
Views: 47083

Re: Scions of Punjar: Session 3

Bruchard,

Thank you! That was a wonderful, graphic tale of valor. Your descriptions conjured vivid images of the scenes. I thoght I was at your game table for a time there. You can pen fiction for my adventures anyday.

Well done!

Chris
by arlanni
Sun Apr 11, 2010 9:46 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 3
Replies: 11
Views: 47083

Re: Scions of Punjar: Session 3

Burchard,

Do tell about your party's exploits in the windmill (and the rest of the module for that matter)!

arlanni
by arlanni
Sun Mar 28, 2010 9:57 am
Forum: Dungeon Crawl Classics - General
Topic: Year Seven Tournament Preview
Replies: 14
Views: 38545

Re: Year Seven Tournament Preview

Hi Guys,

Check out the new post for the official announcement for the "Unofficial Year 6.5 GenCon 2010 DCC Team Tourney!
by arlanni
Sun Mar 28, 2010 9:54 am
Forum: Dungeon Crawl Classics - General
Topic: Unofficial Year 6.5 GenCon 2010 DCC Team Tournament
Replies: 7
Views: 23652

Unofficial Year 6.5 GenCon 2010 DCC Team Tournament

OK, so here we go, an “official” announcement for the “ Unofficial 2010 GenCon DCC Team Tournament ”. A few months ago, I learned there would be no official Goodman Games presence at GenCon. That meant no booth, no seminars, and no DCC Team Tourney. Bummed at all of this (but mostly by the last tidb...
by arlanni
Sat Mar 20, 2010 11:01 am
Forum: Adventure Design
Topic: DMs: How'd You Plan That Great Encounter...?
Replies: 6
Views: 42309

Re: DMs: How'd You Plan That Great Encounter...?

DCC Fan, Congrats on the TPK ! That corridor of traps has doomed many PCs. When I wrote that encounter, I never expected it to be such a killer. But time and time again, players fall (literally) into the trap. The only downside: the party gets paranoid and search everything floor, ceiling or corrido...
by arlanni
Thu Mar 18, 2010 6:57 am
Forum: Dungeon Crawl Classics - General
Topic: Year Seven Tournament Preview
Replies: 14
Views: 38545

Re: Year Seven Tournament Preview

Fathead (and others),

I hope to make an announcement very shortly regarding an "unofficial" GenCon DCC Team Tourney for 2010. I'm still working on the details-more to follow soon.

But here is a teaser: Chalychia
by arlanni
Fri Oct 16, 2009 6:09 am
Forum: Castle Whiterock
Topic: Castle Whiterock milestone
Replies: 37
Views: 82007

Re: Castle Whiterock milestone

Yeah, stirge swarms are nasty. I wrote that level, but Mr. Pommier gets credit for designing the swarms. If I recall, he gave me a few options to pick from. Looks like I chose wisely! This is awesome! I enjoy the fact that the NPCs are evolving as the PCs evolve, and the encounters reflect changes f...
by arlanni
Wed Jun 24, 2009 11:55 am
Forum: Castle Whiterock
Topic: Castle Whiterock milestone
Replies: 37
Views: 82007

Re: Castle Whiterock milestone

Happy B-day to your CW game as well. The list of the dead (and how they got there) was priceless! I'm glad to hear the Delver encounter went well. I enjoyed designing without it having it be just another fight like most of the module. Any more "Bring out your dead" lists from CW out there?...
by arlanni
Wed Mar 11, 2009 8:33 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar: Session 1
Replies: 1
Views: 7066

Re: Scions of Punjar: Session 1

Excellent recap! Keep sending those session post links!

Chris
by arlanni
Thu Jan 22, 2009 9:05 am
Forum: DCC Modules - 4E
Topic: Scions of Punjar
Replies: 13
Views: 24224

Re: Scions of Punjar

Jason, Although Harley beat me to it, as author I'd like to add my bit. The original design of the encounter (IIR correctly) had something like 8 skeletons, which was a suitable encounter for 3.5. In the 4E version of the encounter (with a suitable EL), we now have 17 creatures. Big difference. And ...
by arlanni
Wed Sep 17, 2008 8:44 am
Forum: Year Six Tournament
Topic: Tasks and Timeline
Replies: 4
Views: 99

Re: Tasks and Timeline

Bad idea to have an author playtest his own stuff. You get a much better playtest if a neutral party does it. They really tend to poke holes in things and don't mentally fill in the gaps.
by arlanni
Fri Feb 01, 2008 9:16 am
Forum: Castle Whiterock
Topic: [C&C] Castle Whiterock question
Replies: 9
Views: 19726

Ozric, Sure the box says its for levels 1-15, but in reality there is more XP and loot in there for that level range. The reason is simple: We designed some of the levels (and sub-levesl) to be concealed, or difficult to get to. For example, the PCs could easily miss level 5, level 6B, or level 8. P...
by arlanni
Thu Jan 31, 2008 8:57 am
Forum: Castle Whiterock
Topic: Whiterock Crystal Ball (broken)
Replies: 61
Views: 99917

Joseph has thought of everything. When the gang of Goodman Games East travels, there is a rule that we must take seperate cars or planes, just in case something (?) happens. That way, all the eggs are not in one basket! :lol:
by arlanni
Sun Jan 27, 2008 6:30 pm
Forum: DCC-2008 Tournament
Topic: Pit Fiend Stat Block
Replies: 4
Views: 93

I'm not a D&D Insider. Can someone post this (legally), so I can get a look see?

Thanks!

Chris
by arlanni
Mon Jan 21, 2008 9:21 am
Forum: DCC-2008 Tournament
Topic: Design Discussion
Replies: 64
Views: 893

Sea hag it is!

Chris
by arlanni
Fri Jan 18, 2008 1:39 pm
Forum: DCC-2008 Tournament
Topic: Design Discussion
Replies: 64
Views: 893

Adrian, Looks good. Enough details to start the creative machine, but not too much to cramp design. One thing regarding my round one climatic bad. The hydra is not really reaching me (why did the goddess transform her into a hydra). Why not a medusa (you know, the classic curse for a lover, so she c...
by arlanni
Mon Jan 14, 2008 6:22 am
Forum: DCC-2008 Tournament
Topic: Design Discussion
Replies: 64
Views: 893

Depends on the timeline. I'm in the middle of C2, which will drag on for a few more weeks. By that time, I assume we will have an SRD, so that means going back and rewriting two modules for 4e. When do we need the level done by? Since the background and PCs and other legwork will be done by others, ...
by arlanni
Fri Jan 11, 2008 6:12 am
Forum: DCC-2008 Tournament
Topic: Design Discussion
Replies: 64
Views: 893

You know me, I love the aquatic encounters. The only problem I could foresee would be my schedule. Come April, I get bogged down with field work again. In regard to Harley and writing Tourney encounters: the only way you will get better is to write a few! However, if you feel strongly about it, you ...
by arlanni
Mon Nov 12, 2007 1:18 pm
Forum: Castle Whiterock
Topic: DCC #51 - Castle Whiterock - game report [spoilers]
Replies: 42
Views: 77077

Keep the stories coming. That sounds like a classic fight with humanoids swarming from all directions (just like I designed it!). Despite the skull count, are the players having a good time?

Chris
by arlanni
Mon Nov 12, 2007 6:28 am
Forum: DCC-2008 Tournament
Topic: Design Discussion
Replies: 64
Views: 893

Hey guys, I too like the maze idea. As long as its not too complicated, I think it will work fine for level 1. I also like the concept of a minotaur or cyclops as our bad guy. Why not go with the Minotaur as the bad guy at the end of round 1 (the center of the maze), and the Cyclops as the bad guy a...

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