We’ve got three new third party releases for you today in the Online Store!
Add some spice to your DCC gaming this week with Deadly Chaotic Corruptions, a compilation of even nastier spell corruption tables for DCC; Chthonic Crawl 2: Merchants and Monsters, offering a pile of new plot-hook infused NPCs and monsters; and Sunday Matinee Crawls: The Hive Opens, a 2nd level DCC-compatible adventure featuring the exploration of a insect hive!
All of these third party items are DCC-compatible.
Let’s take a look!
Deadly Chaotic Corruptions expands on the corruptions found in the game’s core rules. Within this volume, you will find a new corruption table for many wizard spells detailed in the core rules (where appropriate), as well as alternate Minor, Major, and Greater corruption tables.
Judges are encouraged to use as much or as little of the new material presented in this book as they wish. Perhaps only a handful of new spell corruption effects are in-play in the campaign. Or, just maybe, the judge throws caution to the winds and allows everything within to land on the wizards of their game world . . . caution be damned!
Regardless of how you ultimately use this content, Deadly Chaotic Corruptions is certain to lead to situations you and your companions will forever remember.
Spells included:
New corruptions for the following spells are packed inside the book.
- First Level – Animal Summoning, Charm Person, Chill Touch, Choking Cloud, Color Spray, Comprehend Languages, Ekim’s Mystical Mask, Enlarge, Feather Fall, Find Familiar, Flaming Hands, Force Manipulation, Invoke Patron, Magic Missile, Magic Shield, Mending, Read Magic, Ropework, Runic Alphabet (Mortal), Sleep, Spider Climb, Ventriloquism, and Ward Portal.
- Second Level – Arcane Affinity, Detect Invisible, ESP, Fire Resistance, Forget, Invisibilty, Invisible Companion, Knock, Levitate, Locate Object, Magic Mouth, Mirror Image, Monster Summoning, Nythuul’s Porcupine Coat, Phantasm, Ray of Enfeeblement, Scare, Scorching Ray, Shatter, Spider Web, Strength, and Wizard Staff.
- Third Level – Breathe Life, Consult Spirit, Demon Summoning, Dispel Magic, Eldritch Hound, Emirikol’s Entropic Maelstrom, Eternal Champion, Fireball, Fly, Gust of Wind, Haste, Lightning Bolt, Make Potion, Planar Step, Runic Alphabet (Fey), Slow, Sword Magic, Transference, Turn to Stone, Water Breathing, and Write Magic.
- Fourth Level – Control Fire, Control Ice, Lokerimon’s Orderly Assistance, Polymorph, Transmute Earth, and Wizard Sense.
- Fifth Level – Hepsoj’s Fecund Fungi, Lokerimon’s Unerring Hunter, Magic Bulwark, Mind Purge, and Replication.
Merchants and Monsters contains ten new and exciting merchants that will be sure to spice up any gaming table. Each entry has a history, a description of how to roleplay them, tags and a possible plot hook. If that weren’t enough, the book also contains 10 devastating monsters. Each one has a description, possible plot hook and a stats-block that any Judge can just pick up and use.
- 10 Merchants. Each one with a full page illustration, background, Roleplaying tips and system agnostic plot hook.
- 10 unique, powerful, extraordinary monsters. Like the merchants, each one will come with a one page illustration, background, possible plot hook and how you might want to roleplay them.
DCC compatible 2nd level adventure
You planned for a peaceful night of rest after hours of travel. The inn was well stocked with provisions and the local villagers enjoyed a night of entertainment; listening to stories about your travels and adventures, songs about the dangers, and participating in some games of chance, giving the villagers a chance to win some of your hard earned coin. Shortly after retiring to your room and placing your head on the bed, the ground began to shake and rumble. An earthquake!
In the aftermath of the earthquake, a small park collapsed revealing a cave system hidden below the town. Echoing sounds of chitters and chirrups began to exit the new opening. Worry swept through the town, everyone acting uneasy about what might lurk below. Will the party bring ease to the town and enter the unknown depths?