Another Stretch Goal Unlocked for Grimtooth’s Old-School Traps!

Another stretch goal unlocked!

Grimtooth’s Old-School Traps continues to soar with over 2,600 backers — and another Stretch Goal cleared! This is another diabolical trap from the trapmaster himself, Steve Crompton, and it’s called “It Ain’t Over, Till It’s Over!””

And remember, Steve will be appearing on a special episode of Traps Thursdays this week — again on a Wednesday! Join Steve and Grimtooth at this special day and time of Wednesday November 15 at 6:00 pm EST on the Goodman Games Official Twitch Channel.

But what about that Stretch Goal trap? Let’s say you fight all the way to the treasure room — the adventure should be basically over, right? Wrong!

Let’s face it, half the fun of being a dungeon master is being able to watch the adventurers rejoice in their “victory” when you know that there is still more to come and “it ain’t over till its over!” Here’s how this trap works… The adventurers complete a long slog through the dungeon and get to “the treasure room.”  Finally they have fought past the goblins, destroyed the undead guardians and hacked and slashed their way through various monsters and gotten to the treasure. This square room is stacked high with gold, gems, and other rare artifacts and they can take whatever they can haul out. However there is (of course) a catch. The room is carefully balanced on a long  rolling bar under the floor which is held in place by two temporary support posts on either side of the room. With the most valuable items at the back of the room and delvers being greedy they are likely to go for the most valuable items in the back (like the gold and mithril.)  

The room is locked in place until the door is opened at which point a hidden timer starts (make it 1-8 minutes).  Once the timer runs out, the supports under the floor retreat back into the wall and the room is fully balanced on steel bar. If most of the delvers are on one side of the room, or if they have managed to remove a fair number of valuable items from the far side of the room, the  entire floor will suddenly “tip over” in that direction and dump them all in the pit of spikes below.  (If for some odd reason you want to go easy on them, you can dump them into an underground lake.) 

The only way for the delvers to NOT get dumped is if they enter the room, quickly grab a couple of items and leave before the timer removes the support posts, but we know that adventurers are far too greedy to just delve in and dash out. They of course won’t know about the timer or the support posts – at least I won’t tell them. 

I suppose if there were very careful about how they position themselves and what items they take, they might be able to keep the room “in balance” but that is highly unlikely. (Though it might be fun to see them try.)  Note that even flying characters are likely to be hit by the floor or tumbling items when the floor suddenly flips over, so don’t let them use that excuse to escape… 

Of course, supporting Grimtooth on BackerKit also has a timer — pledge now and don’t get caught! And remember, everyone who has supported any of our Kickstarters in the past gets an automatic $10 savings on Grimtooth’s Old-School Traps!

Author: admin

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