Skate Wizards Indie RPG and New Foundry DCC Adventures In Our Online Store!

Three great new releases today in the online store!

New on the Indie scene is Skate Wizards — a stand-alone game that lets you radically shred with the best of them — it even includes a digital soundtrack from Loot the Body to get you in a proper thrashing mood!

Plus, take to the virtual space with two new additions to the Foundry VTT range with today’s release of the jumbo DCC Annual as well as DCC #76: Colossus, Arise! Both of these products have been converted for use with the Foundry VTT system, and are just the thing to spice up your online virtual tabletop gaming!

Let’s take a look!


Skate Wizards RPG Game (+Music Digital Downloads) – Print + PDF

A steezy stand-alone role-playing game about radical and arcane shredding of the Gnar.

You are a member of the Hermetic Order of the Skate Wizards! Skate Wizards is a stand-alone RPG with over 40 pages–from illustrations, character creation, combat rules, and tables to four ready-to-play dungeons.

The Skate Wizards zine packet comes with the booklet, includes two double sided character sheets, a Skate Wizard sticker, a Loot The Body sticker, digital download for the Skate Wizards soundtrack as well as a digital pdf copy of the Skate Wizards zine.

Print + PDF (digital download codes for music included in printed packet)

DCC RPG Annual – Module for Foundry VTT

ALL NEW MATERIAL! A book that has become a legend, despite never before being published!

The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations.

The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.

Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality.

Here’s what you’ll find in this hardcover volume:

  • New Magic
  • New Quests and Journeys. Explore the lost continent of Mu!
  • New Judge’s Rules
  • New Magic Items
  • New Monsters
  • And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it.

You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.

NOTE: This version of the DCC RPG Annual is a product key for Foundry VTT. This purchase will provide a license key for use on their site.

Requires: A FoundryVTT v10 License, and the FoundryVTT DCC Core Book Module

Dungeon Crawl Classics #76: Colossus, Arise! – Module for Foundry VTT

A Level 8 Adventure for DCC RPG — module for Foundry VTT

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.

NOTE: This version of the DCC#76 is a product key for Foundry VTT. This purchase will provide a license key for use on their site.

Requires: A FoundryVTT v10 License, and the FoundryVTT DCC Core Book Module

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