UnderLand and Tales From The Smoking Wyrm #6 In Our Online Store!

Great new Third Party supplements for DCC

From the darkest depths of the UnderLand to the many Tales From the Smoking Wyrm, our two new third party releases this week can keep your campaign fresh whether above or below ground!

Let’s check them out!


UnderLand

UnderLand is a series of ‘zine-sized adventures from SGP with between 20-30+ pages each issue, all saddle-stitched like classic ‘zines. This area can be placed under any ongoing campaign and is a “unifying substrate” linking adventures from any campaign setting together, allowing a Referee to pull inspiration, locations, and adversaries and obstacles from any source they choose from. In addition, this series of adventures encompasses classic tales of under-the-surface exploration: Journey to the Center of the Earth (many, many different stories), Beneath the Planet of the Apes, The Mole People, several Hercules movies from the 50s and 60s, and over 40+ years (yikes) of the author’s experience running fantasy roleplaying games (Lost Caverns of TsojcanthWhite Plume MountainTomb of Horrors, the entire D-series, etc.).

UnderLand is Part 1 of this series, 36-pages, suitable for entry level characters and those beginning their explorations into the darkness. Four to six characters of levels 1–3 should find the encounters presented herein challenging but manageable.

Tales From the Smoking Wyrm Issue 6

Welcome back to the Smoking Wyrm, that cozy little tavern where you can sit back, relax, and imbibe fine brews or food while you learn more about the dangers outside your own home!

Inside these pages are new classes, spells, patrons, adversaries, and ideas to help you grow your characters or build out your most challenging adventure yet!

Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.

Issue #6 contains the following articles:

  • Dwarven Luck Explore the luck of dwarves, introducing new ways dwarves can use the luck mechanic to provide increasing differences between those who toil beneath the earth and other characters.
  • Soul Eater A new character class for those who consume magic, internalize it, and can use it to their advantage!
  • Nekromilo’s Bauble Wherein we detail a fateful encounter between Nekromilo the Neutral and Emirikol the Chaotic, and the Nekromilo’s subsequent study of Emirikol’s Fist, an artifact of anarchic power. Updated for DCC rules!
  • Patron Missions: Cthulhu Seven missions for followers of Dread Cthulhu, ready for your adherent to carry out as they ask for greater power from this outer worldly monstrosity imprisoned below the sea! Complete with details for the judge, and rewards for the player!.
  • Culpepper’s Herbal More herbs for your game, featuring Alexanders and Barberry. Make the most of the wilderness you travel through!
  • Tentacular Nest Generator a complete set of tables to develop a tentacular nest in just minutes! Your groups can experience the dangers of being hunted by tentacular youth on their home turf no matter what their level. This grind house/killer maze will put your party to the test as they try to avoid being murder-hoboed by young tentacular eager to consume their souls! Requires use of the tentacular adversary generator found in Tales from the Smoking Wyrm issue 3 for fullest effect!
  • Coordinated Efforts Outlining how we house-rule helping others. Easy to introduce into your own games—push that dice chain by helping someone out today!
  • Onward Retainer An adventuring comic in the old school style, starring The Legion. Part 6, brought to you by Joel Phillips
  • Wyrm Words A word puzzle of all the Gygaxian words in this issue. Also included are the answers to the Issue #5’s Wyrm Words

Author: admin

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