Support Underland for DCC on Kickstarter!

UnderLand is a series of ‘zine-sized adventures from Skeeter Green and SGP, and part 1 is part of a fully-funded (and climbing!) kickstarter. This area can be placed under any ongoing campaign and is a “unifying substrate” linking adventures from any campaign setting together, allowing a Judge to pull inspiration, locations, and adversaries and obstacles from any source they choose from. In addition, this series of adventures encompasses classic tales of under-the-surface exploration: Journey to the Center of the Earth (many, many different stories), Beneath the Planet of the ApesThe Mole People, several Hercules movies from the 50s and 60s, and over 40+ years (yikes) of the author’s experience running fantasy roleplaying games (Lost Caverns of TsojcanthWhite Plume MountainTomb of Horrors, the entire D-series, etc.).

The books in this series are 5 1/2″ x 8″ saddle-stitch (stapled) “zine size” offerings, with 20 to 30 (or more!) pages.  Part 1 weighs in at over 32 pages for DCC/MCC!

UnderLand is Part 1 of this series and suitable for entry level characters and those beginning their explorations into the darkness. Four to six characters of levels 1–3 should find the encounters presented herein challenging but manageable. A good mix of classes is important, and classes with a nature or mining – read: underground – focus may find more success. UnderLand is inhabited by various humanoid tribes, fungal mega-fauna, giant insectoid and lizard-like life, and other unique hazards. The encounters can be scaled up in difficulty by adding additional adversaries, reducing the amount of “down time” between encounters, or adding encounters from other sources.  

Contains The Melashire Incident adventure, details on using claustrophobia in your games, combining existing published settings into your own campaign, and more! Add-on items include other unique publications from SGP — pledge your support today!

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