We’ve got things visceral, versed, and virtual for you today!
Whether you want to read all-new stories of sword-and-sorcery fiction, battle your way across an arid desert, or enhance your journey to the lair of Chalychia, there’s a little something waiting for you in today’s releases!
Let’s take a look!
Enhance your virtual trip into the lair of Chalychia!
This token pack is for use with either the 5E or DCC versions of the mega-adventure Crypt of the Devil Lich published by Goodman Games. It includes original full-color art tokens for all of the non-standard monsters and non-player characters that appear in the adventure. It also includes full-color art tokens for the original six tournament Pregenerated Characters.
- 20+ creatures made into PC/NPC and monster tokens for use in your games.
- 13 maps with and without GM information included.
NOTE: This is a virtual product. There is no physical copy that will be shipped out.
A LEVEL FOUR ADVENTURE.
Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!
Play with Less Prep!
In this Roll20 Package, you’ll find everything from the book and more!
- Add 11 new monsters to your 5e games, including the giant ember scarab beetle, the mummy cat, and Ankhotep the Mummy Priest himself, fully integrated with Compendium drag-and-drop.
- Hand out three new treasure items, like the Oil of Timelessness and the Sand Bag.
- Utilize four new spells like desiccating touch and necrotic flame, available in the Charactermancer and drag-and-drop.
- Read the adventure content in the web Compendium or in handouts in the VTT.
- Every map, with pre-placed tokens, GM layer information, and Dynamic Lighting support (requires plus / pro subscription)!
- All tokens and handouts are combined in an Art Pack in your Art Library!
You are surely delighted once more to hold an issue of my incomparable magazine in your febrile hands! Marvel upon marvel lie before you, so many of them in abundance that you will doubtless caper in wild abandon once you understand the boon I have granted you!
In your glee to reach the delights within you may have failed to note an important milestone. This is the tenth issue of my glorious periodical, and I have contacted the heads of state throughout your mortal realm. Congratulatory missives from the wisest of them are surely winging their way to me at this very moment!
Most of those who doubted my resolve are long since transmogrified into more useful shapes; the others surely rue the day that they wondered aloud if I could sustain a magazine devoted to the greatest of all genres in this modern age. Look on my works, you slaggards, and despair!
In celebration, I acquired a most wondrous device, a small box with a glowing screen that deploys whirling glyphs of doom that must be matched one to the other in rapid succession. It is known as The Tetris, and it is most diverting. I predict that it will be highly regarded by mortals everywhere! Once you finish reading the stories inscribed within these pages you are ordered to try it for yourself!
But I have wasted enough time with you. Go, read what I have found for you, then chant my praises — so sayeth The Skull!
Tales From The Magician’s Skull is a magazine of all-new swords & sorcery fiction. Issue #10 features cover art by legendary fantasy artist Sanjulian.
Let’s look at the table of contents!
The Demon Rats by C. L. Werner
The thing lifted its head, strips of paper hanging from its iron fangs. Only for a moment did its beady red eyes return the samurai’s furious stare. Then the gleaming steel of the sword was flashing towards it.
The Eye of Kaleet by Jeffery Sergent
Whisps of shadow, like dancing flames, bled from its outline. As a rumble like thunder filled the room, which reverberated in Jade’s chest, the single eye, its pupil slit down the middle, fixed upon her.
Green Face, Purple Haze by Marc DeSantis
The baron ordered us in. He was a good fighter. Past middle age, but as tough as nails. Iron-gray hair. He frightened me. Reminded me of my old drill sergeant.
The Sorcerer’s Mask by Jason Ray Carney
The Rogue came to Chel on a secret errand. It did not concern Lech, but the Rogue’s innocence did not matter either: from the moment the Rogue crossed the threshold of the portcullis into the gatehouse, the sorcerer’s spies, unseen as cockroaches, shadowed and scampered after the Rogue.
The Black Pearl of the Sunken Lands by Cynthia Ward
It was the head of an enormous sea-serpent they saw: a frilled and horn-bristling head, clad in scales which shimmered through every shade of green and blue, and baring fangs longer than Bruko’s arm.
A Simple Errand by Matthew John
“Who won’t find us? Speak plainly, sorcerer!” His hands curled into clubs and violent urges flamed in his breast. He would not ask the question again.
Nzara by D. J. Tyrer
Mbeva pointed towards a baobab tree. In a hollow of its trunk crouched a woman, while below a lioness, larger than the male they had killed, paced back and forth.
The Silent Mound by Charles D. Shell
“Men can forget their feuds when confronted with such horror. These Talking Folk, despite their appearance, were not men. They were something wearing the shapes of men, but they weren’t men.”
Dakagna and the Blood Scourge by W. J. Lewis
She held him to her, heard his last bubbling gurgles as one arrow, two, three, thumped into his back. She threw the corpse shield aside and sprang away.