DCC Dying Earth Available In Our Online Store!

DCC: Dying Earth is here at last!

From a far-distant time in the earth’s future history, from a world grown strange beneath a fading sun, from the creatively exuberantly mind of Science Fiction Grandmaster Jack Vance — it’s Dying Earth!

DCC: Dying Earth let’s you take the system you love into the wild, uncharted, far-future world of the Dying Earth as inspired by the classic works of Jack Vance. With new classes, spells, patrons, equipment, and setting specific mechanics, and a whole new weird world of ancient technology, oddball heroes, strange civilizations, and guaranteed twits-and-turns, DCC Dying Earth is an entirely new way to play Dungeon Crawl Classics!

Everything you need to get started on your DCC: Dying Earth journey is right here, and available in the Online Store. Get started with the DCC: Dying Earth Boxed Set and experience the richness of the Dying Earth setting with tons of new and unexpected elements integrated into the Dungeon Crawl Classics system. Then check out the absolute stack of adventures from our fan-favorite designers and writers, each one exploring and building on the Vancian fun of this utterly unique setting. And we even have a new IOUN Stones dice set inspired by those mysterious Vancian artifacts!

Have a look below at a world like no other — DCC Dying Earth!


Dungeon Crawl Classics Dying Earth Boxed Set

Explore the singular world of Jack Vance’s Dying Earth, set in the distant last days of the world, where magic and science blend together and querulous sorcerers feud endlessly! With Dungeon Crawl Classics Dying Earth you will discover the tools to play in Cugel’s and Rhialto’s world, seek the mighty Pandelume, or fall to an indifferent grue while searching for scintillant baubles among the ensorceled remains of the ancient earth.

This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the setting of the Dying Earth. Within you will find new classes, creatures, patrons, spells, and more inspired by the Dying Earth stories for use in your DCC RPG game including four new classes for DCC RPG: magician, vat-thing, wayfarer, and witch, as well as new rules for “grudge tokens” to track the resentments that characters accumulate with every minor imprecation they encounter. This set also includes a beautiful map of the world of Dying Earth illustrated by Doug Kovacs. A copy of the Dungeon Crawl Classics rulebook is required to use this boxed set.

Inside this box you will find:

  • Player’s Libram (64 pages).
  • Primer of Practical Magic (104 pages).
  • Intimate Anatomy of Several Creatures and Personages of the Twenty-First Aeon (96 pages).
  • A 22” x 17” map of the environs of the Dying Earth.

DCC RPG Dice – IOUN Stones

Among the many variegations of color of these powerful wizardly adjuncts, the white IOUN stone is a strange hybrid, representing a partial step between a dormant and fully imbued stone. Non-magicians particularly covet them for their ease of bonding, which imparts its benefits to the bearer without the sacrifice of a memory or the risk of an adverse ritual.

A complete set of 14 dice for DCC RPG and DCC Dying Earth! The dice are a blend of dark blue and rust red in a metallic swirl with gold numbers.

The DCC IOUN Stone Sets contain dice to match the seven IOUN stone colors described in the Dying Earth series.   These colors were: Lavender, Pale Green, Pink & Green, Pink, Carmine, Red & Blue and Incandescent Blue. This set of dice will contain 2 dice from each of those seven colors.  The mix of which dice in the set are these colors vary from set to set and your set will very likely not match the one in the image shown.

Includes all the dice required for DCC RPG and DCC Dying Earth: d3, d4, d5, d6, d7, d8, d10, d12, d14, d16, d20, d24, and d30, plus a percentile d%.

DCC Dying Earth #0: Pilgrims of the Black Obelisk

A 0-level funnel adventure

Goodman Games is proud to launch its line of DCC Dying Earth adventure modules with DCC DE #0: Pilgrims of the Black Obelisk. For thousands of years, worshippers of the divine Omaet-ko have kept vigil at the Black Obelisk, awaiting the return of the Great God. A pilgrimage departs on a journey to the holy city, but can these travelers survive the perils of the trip?

Pilgrims of the Black Obelisk is a 0-level funnel softcover adventure designed to kick-off a brand new campaign set in Jack Vance’s Dying Earth. The adventure also contains patron information for the demon Ohmvos, a powerful potential antagonist or ally.

The adventure is designed for DCC Dying Earth, but it can be used in any DCC RPG setting with minimum changes.

DCC Dying Earth #1: The Laughing Idol of Lar-Shann

A level 1 adventure

Goodman Games presents the next adventure in its DCC Dying Earth line based on the stories of Jack Vance. DCC Dying Earth #1: The Laughing Idol of Lar-Shann pits adventurers against the machinations of the demon Lar-Shann, his bellowing idol, and his power-mad monks. The PCs must infiltrate the demon’s temple and overcome the terrors beneath it to succeed in their quest.

Although designed for DCC Dying Earth campaigns, it can easily be used in any DCC RPG setting with minimum changes.

DCC Dying Earth #2: The Sorcerer’s Tower of Sanguine Slant

A level 2 adventure

Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plumb its depths. Lurking within its sanguine walls is the black IOUN stone, protected by vat-birthed monstrosities and the ghost of a long-dead magician.

The Sorcerer’s Tower of Sanguine Slant is a softcover adventure designed for 2nd level characters. It describes a most unusual wizard’s tower and the bizarre occupants encountered therein. Although designed for DCC Dying Earth campaigns, it can easily be used in any DCC RPG setting with minimum changes.

DCC Dying Earth #3: Magnificent Machinations at the Grand Exposition of Marvels

A level 3 adventure

Goodman Games is proud to announce the release of DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels. This adventure presents a lavish and strange competition of magicians, inventors, and mountebanks vying for a fabulous prize. When the Crystal of Ciz goes missing, the PCs must contend with corrupt merchants and demon-bound witches to reclaim it, relying as often on deduction and investigation as swordplay and spellcraft to solve the crime.

Magnificent Machinations at the Great Exposition of Marvels is a softcover adventure for 3rd level characters. Inside it are details about the City of Cuirnif, the Manse Ashtark, and a new spell for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC Dying Earth #4: Mind Weft of the Moonstone Palace

A level 4 adventure

Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of the strange disappearance of magicians and the reappearance of a magical palace thought long destroyed. Upon venturing within the palace, the adventurers discover that time itself has fractured.

Mind-Weft of the Moonstone Palace is a softcover adventure for 4th level characters. The module challenges players by presenting multiple timelines woven together to create a unique adventuring experience. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC Dying Earth #5: Penumbra of the Polar Ape

A level 5 adventure

Goodman Games is proud to present DCC DE #5 Penumbra of the Polar Ape, the next adventure in the DCC Dying Earth line. A mysterious aura surrounds a distant star and the adventurers must travel into the cosmos to discover its origin. What first appears to be a small moon is soon discovered to be the egg of a star-dragon about to hatch! Only a quick-thinking party can prevent a stellar catastrophe.

Penumbra of the Polar Ape is a softcover adventure for 5th level characters. The adventure details an entire moon that the party must explore and chart in order to solve its mystery and avert disaster.  Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC Dying Earth #6: The Great Visp Hunt

A level 2 adventure

Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt. The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the fading sun—that’s wreaking havoc on a small village. But no hunt is guaranteed and it’s far too easy for the predator to become the prey in the last days of Earth. Will the party survive the Great Visp Hunt?

The Great Visp Hunt is a softcover adventure for 2nd level characters. It details multiple monster lairs that must be explored in the hunt for the visp, making this an easy adventure to drop into any ongoing DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC Dying Earth #7: Phantoms of the Ectoplasmic Cotillion

A level 3 adventure

Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranean lair of long-dead magicians. There they must overcome the restless spirits of the deceased, surviving legacies of failed experiments, and the Ectoplasmic Cotillion—an everlasting dance macabre that threatens the very souls of the living.

Phantoms of the Ectoplasmic Cotillion is a softcover adventure for 3nd level characters. It describes a haunted wizards’ laboratory containing the ring of revivification, a new magical item for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC Dying Earth #8: The House on the Island

A level 3 adventure

Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line. A storm strands the adventurers on a strange island populated by monsters and ancient ruins. They are offered one hope of survival—rescue the son of the friendly water weird and keep the treasures she offers in return

The House on the Island is a softcover adventure for 3rd level characters. It describes an exotic island, a living house, and an underground alien world, brought to you by the imagination of the legendary Erol Otus! Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

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