Multiple ways to play in this week’s new releases!
This week there is something for both DCC and 5E fans, as well as adventures for both the tabletop and the virtual space – let’s take a look!
First up, let Brendan LaSalle guide your party from its very first 0-Level adventure through the early stages of a ready-to-play campaign with The Brendan LaSalle Level 0-3 DCC Adventure Path. Ideal for groups just getting started with DCC RPG, Brendan has selected modules that not only flow naturally from one adventure to another, but also allow the flexibility to be run simultaneously with other quests and plotlines your group might develop.
From the table top to the virtual table top, Fantasy Grounds gets some exciting new releases with both the DCC and 5E versions of Crypt of the Devil Lich. Experience this totally updated classic deathtrap dungeon in the online arena with your distant friends, with all of the tools Fantasy Grounds has to offer.
And speaking of online gaming, over at Roll20 our latest in the Fifth Edition Fantasy Line, FEF #24: The Prism of Redemption, gets the full Roll20 treatment and is ready for some virtual 5E gaming through your browser.
Let’s have a look!
The Brendan LaSalle Level 0-3 DCC Adventure Path
A wild path through the early levels of DCC – at a 20% discount!
Your favorite Weird Uncle Brendan is back, and this time with a DCC RPG Adventure Path of his own devising. From a mysterious Lady in Blue and cross-universal perils, to a dark fairy tale and plots inspired by Black Sabbath, Brendan has cooked up an unforgettable spread of weird, wild adventuring for any group looking to get started with some DCC fun right away.
Your party might start off as zeros (quite literally!), but they’ll end up as heroes — if they survive! The Brendan LaSalle Level 0-3 DCC Adventure Path will take a group of would-be adventures from 0-level in A Hole in the Sky, all the way to Level 3 and beyond. And, with modules like The Inn at Five Points and Neon Knights, your game group will have the flexibility to add drop-in story hooks or run parts of these adventures in tandem with others of your choosing, making for a very customizable experience!
Includes the 4 modules below, at a 20% discount off of the cover price.
- Level 0: DCC #86 Hole in the Sky
- Level 1: DCC #97 The Queen of Elfland’s Son
- Level 2: DCC Convention Module 2019: The Inn at Five Points *PDF Only*
- Level 3: DCC #94 Neon Knights
The Crypt of the Devil Lich – DCC Edition – Module for Fantasy Grounds
A level 7 adventure for DCC RPG
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for DCC RPG, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors!
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.
This adventure module is a conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.
The adventure is designed for a group of four to six 7th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today.
- All-new cover art by Doug Kovacs!
- A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
- All new interior artwork and cartography.
- Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
- Six fully developed pre-generated Player Characters based on the original tournament player characters.
- The original team tournament scoring system.
Designed for Fantasy Grounds version 4.1.8 and higher.
The Crypt of the Devil Lich – 5E Edition – Module for Fantasy Grounds
A level 15 adventure for 5E
Goodman Games is proud to announce the re-release of one of its most cherished – Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon!
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.
This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.
The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
- All-new cover art by Sanjulian!
- A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
- All new interior artwork and cartography
- Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
- Six fully developed pre-generated Player Characters based on the original tournament player characters.
- The original team tournament scoring system.
Designed for Fantasy Grounds version 4.1.8 and higher.
Fifth Edition Fantasy #24: The Prism of Redemption for Roll20
A LEVEL TWELVE ADVENTURE
The Prism of Redemption is an adventure designed for use with the 5th edition of the first fantasy roleplaying game. The first half of the adventure (Part 1) is a series of “boss battles” designed to highlight the innovative rules of 5th edition, while the second half (Parts 2 and 3) features a combination of roleplaying and an epic battle against an ancient dragon. The adventure is intended for four to six 12th-level characters and can be easily inserted into an ongoing campaign. A variety of character classes is suggested to complete the challenges presented herein. In addition, this adventure is suitable for use as a two-round team tournament, if the optional scoring system is used.
Play with Less Prep!
In this Roll20 Package, you’ll find everything from the book and more!
- Add 14 new monsters to your 5e games, including the Goblich, five swarms of humanoids for mass combat, and the terrifying dragon, Zamyra, fully integrated with Compendium drag-and-drop.
- Collect the Rod of Celestia magic item.
- Play with six pregenerated characters for tournament style scoring.
- Read the adventure content in the web Compendium or in handouts in the VTT.
- Every map, with pre-placed tokens and GM layer information!
- All tokens and handouts combined in a Art Pack in your Art Library!