A wild path through the early levels of DCC!
Your favorite Weird Uncle Brendan is back, and this time to welcome new fans with a DCC RPG Adventure Path of his own devising. From a mysterious Lady in Blue and cross-cosmic perils, to a dark fairy tale and plots inspired by Black Sabbath, Brendan has cooked up an unforgettable spread of weird, wild adventuring for any group looking to get started with some DCC fun right away.
Your party might start off as zeros (quite literally!), but they’ll end up as heroes — if they survive! Brendan’s Level 0-3 Adventure Path will take a group of would-be adventures from 0-level in A Hole in the Sky, all the way to Level 3 and beyond (a potential Level 4 adventure is hinted at near the end). And, with modules like The Inn at Five Points and Neon Knights, your game group will have the flexibility to add drop-in story hooks or run parts of these adventures in tandem with others of your choosing, making for a very customizable experience!
Let Brendan tell you all about his Path in this video, and happy adventuring!
A Level 0 Adventure for DCC RPG
The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.
A Level 1 Adventure for DCC RPG
Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.
This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?
A Level 2 Adventure for DCC RPG
The Inn at Five Points is a local landmark, known for decent food, good drink, a good night’s rest—and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy’s rosemary bread so addictive? All this and more shall be answered at The Inn at Five Points.
BONUS: Four ACTUAL recipes from The Inn at Five Points cookbook!
A Level 3 Adventure
Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin.
The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?
And then a wizard from a far-off world whisks the heroes away to fight a battle of a very different sort, leaving them with a strange neon pink glow around their eyes…
A Level 4 Adventure for DCC RPG
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death worms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life … or a quick death.
Bereft of patron, friend, or god, your survival depends on quick wits and a strong blade. Will you and your companions stand as conquerors atop this alien land? Or will you fall beneath the blast of an ink-black death ray, just another corpse left to litter the wastes of the Purple Planet?