New Release Wednesday is here!
We’ve got a heavy hitting line-up of new releases this week! From the long-anticipated re-release of the classic The Crypt of the Devil Lich for both DCC and 5E; Monsters & Magic of Lankhmar, an indispensable sourcebook for 5E players running Nehwon campaigns; a level 12 adventure for 5E, FEF #24: The Prism of Redemption; and a terrific bundle of modules that make a great place to start for new DCC groups, The Harley Stroh Adventure Path!
There’s something for everyone this week, let’s check them out:
The Crypt of the Devil Lich – DCC Edition
A level 7 adventure for DCC RPG
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors!
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.
This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.
The adventure is designed for a group of four to six 7th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
- A hardcover Smythe-sewn book.
- All-new cover art by Sanjulian!
- A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
- Three fully developed levels of the crypt in the rules system of your choice: 5E or DCC RPG!
- The 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich.
- The DCC RPG conversion was performed by Goodman Games’ own Bob Brinkman, a veteran game designer.
- All new interior artwork and cartography.
- Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
- Six fully developed pre-generated Player Characters based on the original tournament player characters.
- The original team tournament scoring system.
The Crypt of the Devil Lich – 5E Edition
A level 15 adventure for 5E
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors!
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.
This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.
The adventure is designed for a group of four to six 15th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
- A hardcover Smythe-sewn book.
- All-new cover art by Sanjulian!
- A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
- Three fully developed levels of the crypt in the rules system of your choice: 5E or DCC RPG!
- The 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich.
- The DCC RPG conversion was performed by Goodman Games’ own Bob Brinkman, a veteran game designer.
- All new interior artwork and cartography
- Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
- Six fully developed pre-generated Player Characters based on the original tournament player characters.
- The original team tournament scoring system.
Monsters and Magic of Lankhmar
From the fog-shrouded streets of Lankhmar to your gaming table!
Monsters and Magic of Lankhmar is filled with more terrible beasts and new magic than the pages of Skrith of the Scrolls, each presented in a ready-to-use fifth edition format. More than 20 new monsters and over 15 new spells and magical items are included here, each one from the fantastic stories of Fafhrd and the Gray Mouser, as written by world-renowned fantasy author, Fritz Leiber. Produced in cooperation with the Fritz Leiber Estate, Monsters and Magic of Lankhmar is the perfect way to introduce a dash of Lankhmar into your fifth edition campaign or to create adventures set in world of Nehwon—all without the need of Ningauble’s Cave to do so! Get ready to venture to the land of Lankhmar and see what adventure awaits you and your players…
Fifth Edition Fantasy #24: The Prism of Redemption
A level 12 adventure for 5E
Lady Leda Adelhorn is a fallen celestial, imprisoned in her ancestral estate on the peak of Mount Ontarr. Heroes are summoned to assist with her redemption by gathering numerous sacred gems to power an enchanted scepter. With the scepter fully restored, Lady Adelhorn can finally confront an evil dragon and regain favor with her deity, The Father of Dragons. It’s a race against time in a planar journey to collect the gems before it’s too late. But can the heroes overcome a fallen celestial’s pride and arrogance and win the day?
The Prism of Redemption is an all-new fifth edition dungeon crawl adventure suitable for a group of four to six 12th-level characters. This adventure features planar hopping through a series of magical mirrors, facing a series of boss battles highlighting the unique rules of fifth edition play. This adventure was originally a two-round team tournament held in 2021 and includes the original scoring system to recreate a team competition. The adventure also contains an alternate start, presented for classical campaign play without the trappings of tournament play.
It’s 64 pages of action and adventure!
The Harley Stroh Level 0-4 Adventure Path
The perfect start to a campaign!
Let these five classic adventures from Harley Stroh guide your new Dungeon Crawl Classics gaming group along the road from humble beginnings to becoming mighty adventurers. An ideal, ready-to-go ‘adventure path’ for a group of new characters, the five modules in this value bundle include a level 0 funnel adventure (a fun DCC tradition in which players manage multiple 0-level characters through a deadly crucible — those that survive have earned the right to level 1!) and four more adventures taking your characters through levels 0-4. And buying them all as a bundle means you save more than 20% off the cover price!
Playing the adventures in order makes for a fun narrative campaign — all from the imagination of one of DCC‘s pioneering designer’s, Harley Stroh. Not only is the Adventure Path a convenient way to get these modules, but it’s also a great deal!
The Harley Stroh Level 0-4 Adventure Path Includes:
Level 0: DCC #67: Sailors on the Starless Sea
Level 1: DCC #66.5: Doom of the Savage Kings
Level 2: DCC #78: Fate’s Fell Hand
Level 3: DCC #70: Jewels of the Carnifex
Level 4: DCC #74: Blades Against Death
Whether they are lost at sea — or upon a sea of phlogistan — or questing for gold, glory, or possibly, to break through the gates of death itself, Harley’s following five adventures will grow any fledgling group into a formidable band of campaigners, with more than enough daring accomplishments, harrowing tales, and fearsome battle-scars to last a lifetime!