We’ve got a great pair of books to share with you today, from the latest for 5E to the first seven for DCC RPG!
DCC Tome of Adventure, Vol 1 collects the first seven adventures printed for the Dungeon Crawl Classics role-playing game in a new hardcover edition. It’s a fantastic way to get those modules and show them off on your bookshelf! And FEF #23: The Sunless Garden is an updated version of Brendan LaSalle’s classic originally published Dungeon Crawl Classics #10! So in a way, today is a new look at a bunch of quintessential releases!
Let’s take a look!
The First Seven DCC RPG Adventures In One Volume!
Tome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes:
- Doom of the Savage Kings, first published as DCC #66.5
- Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67
- The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68
- The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69
- The Jewels of the Carnifex, first published as DCC #70
- The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71
- Beyond the Black Gate, first published as DCC #72
Within the covers of this book lurk demonic hounds, terrible beastmen, avatars of chaos, moon devils, slumbering gods, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 1!
A level 7 adventure for 5E
After arriving at the seemingly abandoned trading post of Garland’s Fork, the heroes discover to their horror that all of the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant corrupted to unspeakable evil. Nockmort has been transformed by the strange radiation of a recently discovered meteorite that has fallen from the heavens. The once benign tree folk is now twisted and evil, a diabolical force to be reckoned with! In order to save the town of Garland’s Fork, the heroes must enter his sunless garden and do battle with other mutant creatures. And along the way, they might just discover fabulous treasure…
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back! This adventure doesn’t waste your time with long-winded speeches, convoluted backgrounds, weird campaign settings, or NPCs not designed to be defeated. This adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are concealed somewhere.
The Sunless Garden is a 5E conversion of Dungeon Crawl Classics #10 by Goodman Games. Originally published in 2004, this classic has been updated to the fifth edition of the world’s most popular tabletop role-playing game. Herein you will find all new monsters, player handouts, details on the trading post of Garland’s Fork plus all new interior artwork and maps.