It’s time for a new start! We’ve got new printings on a handful of releases, and one brand new adventure to help them along!
Goodman Games announced their partnership to print the third-party releases The Umerican Survival Guide and Angels, Daemons, and Beings Between a short while ago, and now those printings have arrived in our online store! They are accompanied by the new adventure from Thick Skull Adventures, Lighthouse at Shipbreaker Shoals.
Plus, DCC Empire of the East is back with an updated second printing, and the DCC Hellcat Dice Set is back in stock!
Let’s take a look!
The Umerican Survival Guide – Print + PDF
A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon
Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still survived. Centuries later, the planet is reborn…a strange new place of alien wonder and death: a world ruled by savagery, cruel sorcery, and twisted science. Now is the time for the mighty to rise up and take their place in this perilous and untamed land. Will they bring justice or suffering? Only time will tell…
Within this irradiated tome you will find:
- A dozen new or revised character class options, nine of which are unique to Umerica: Clerics of the Wasteland, The Cyborg, Feral Urchin, Fossiorian, Grays, Mutant, Petrol Head, Robot, Scavenger, Technologist, Wasteland Warrior, Wizard of the Wasteland
- New piecemeal armor system that incorporates damage resistance, ablatives, and armor degradation
- An extensive, revised mutation system usable by all characters and creatures
- An expanded vehicular creation and combat system for all of your petrolhead needs
- A pantheon of Umerican Gods and Patrons, old and new
- A comprehensive section on the Citadel of Scrap, a good campaign starting point for exploring Umerica
- Dozens of random tables covering aspects of everyday wasteland life, finding salvage, and adventure creation plus much, much more!
- All fully compatible with the Dungeon Crawl Classics Role-Playing Game from Goodman Games
Angels, Daemons and Beings Between – Volume 1: Patrons and Spells for DCC
New patrons and more for your DCC RPG campaign!
More than mere supernatural benefactors, they are the schemers whose plots set worlds into motion. They are beings who amuse, enthrall, and terrify the mortals who dare to bargain with them!
You, dear reader, will find 24 new and fully developed patrons and Demi-patrons for the Dungeon Crawl Classics Role-Playing Game. Included are 66 new spells, more monstrous minions, and new spellburn and patron taint tables to use in your DCC campaign.
Lighthouse at Shipbreaker Shoals – Print + PDF
A seacoast-based adventure that can be played standalone or with Attack of the Frawgs and Haunting of Larvik Island.
The blazing beacon from the lighthouse at Shipbreaker Shoals used to be visible on every cloudless night. Just above the horizon line, the brightest star in the sky, a sleepless eye, slowly winking on and off as it rotated between Sagewood and the sea. After weeks of fog and rain, last night was clear… and the lighthouse was dark.
The town council of Sagewood meets and decides you must go to the lighthouse and discover what’s gone wrong! There are portents that someone—or something—wanted the lighthouse extinguished. It is up to you to uncover the mystery and see what has befallen the residents at the lighthouse at Shipbreaker Shoals.
This tasty new adventure can be played standalone or as a bridge adventure between Attack of the Frawgs and The Haunting of Larvik Island.
The adventure contains:
- A complete 16-page 1st-level DCC RPG adventure
- Beautiful full-page map by Stefan Poag
- 7 Illustrations by FRK Pyron
- 2 new magic items in the appendix
- 4 new monsters in the appendix
Dungeon Crawl Classics: The Empire of the East (2nd Printing)
Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East.
Thousands of years ago, the ashes of nuclear fire changed the world. The weapons of mass destruction ceased to work as the laws of physics altered. In their wake came elementals and demons, creatures from the darkest dreams and nightmares of mankind. Magic returned to the world. Humankind arose from the ashes and rebuilt society, just as the vile Empire of the East wielded the demonic powers of Orcus to sweep across the globe. Now it falls to a small group of resistance fighters to reclaim freedom for humanity!
DCC Empire of the East is back with a new 2nd Printing!
Aside from the usual new printing typo fixes, the new printing contains eight pages of new gaming material including rules for handling healing in a DCC Empire of the East campaign, the city of Erdip—an Empire-occupied settlement teeming with adventure seeds, new NPCs, new secrets, and a comprehensive random adventure generator system that allows judges to quickly create exciting scenarios, complete with antagonists, goals, treasure, and setbacks, with just a few rolls of the dice.
Dungeon Crawl Classics: Hellcat Dice
New dice featuring a new monster!
Hellcats are a unique order of devils, existing outside the rigid caste system that define Hell’s hierarchy. The cats are coveted companions, trophies to be flaunted in the diabolical courts. They can be found curled at the foot of thrones of smoke and hell-fire, crouched on the shoulders of arch-dukes, and purring on the laps of succubi. Universally fickle and aloof, hellcats cannot be forced into service, and choose their companions in freedom, obeying their own whims above all.
This set includes an insert with new Doug Kovacs art and a new monster by Harley Stroh, inspired by the dice themselves.
Contained within this tube you will find these dice, ready for rolling on your table:
D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.