New In The Online Store: Three New Fantasy Grounds Modules!

Three big new releases for Fantasy Grounds just in time for the Holidays!

Three amazing DCC RPG adventures have just made their way to Fantasy Grounds: Jewels of the Carnifex, The 13th Skull, and the Queen of Elfland’s Son. You can grab any and all of these for your virtual tabletop gaming over at the Fantasy Grounds site, or on Steam.

Of course, all three are also available on our Online Store.

Let’s take a look at each one!


Dungeon Crawl Classics # 70: Jewels of the Carnifex — Module For Fantasy Grounds

A Level 3 Adventure for DCC RPG by Harley Stroh

At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and – more importantly – her fabled jewels remains a mystery…until this night.

Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city’s soiled streets, explore forgotten crypts lavished with weird artifacts, and – for the quick and daring – claim the lost Jewels of the Carnifex!

Lost In The Briars: 

BONUS ADVENTURE! This module also includes the bonus adventure Lost in the Briars, by Brendan LaSalle! It’s an exciting romp through the woods — woods controlled by an evil treant intent on completing a diabolic ritual!

NOTE: This version of DCC #70: Jewels of the Carnifex is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.


Dungeon Crawl Classics #71: The 13th Skull — Module for Fantasy Grounds

A Level 4 Adventure for DCC RPG by Joseph Goodman

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten – until now…

The Balance Blade:

BONUS ADVENTURE! The Balance Blade is a short level 2 adventure by Joseph Goodman in which a wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. Once the journey is in motion, the wizard finds that not all is as it seems!

NOTE: This version of DCC #71: The 13th Skull is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.


Dungeon Crawl Classics #97: The Queen of Elflands Son — Module for Fantasy Grounds

A Level 1 Adventure for DCC RPG by Michael Curtis

Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.

This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

NOTE: This version of DCC #97: The Queen of Elfland’s Son is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.

Author: billward

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