We are very pleased to announce that Michael Curtis has joined Goodman Games on a full-time basis as Director of Product Development for the Dungeon Crawl Classics line!
Michael’s name is well known to fans of Goodman Games, especially for his work on DCC Lankhmar, and many other DCC products. He has been involved with tabletop role-playing games since he was ten years old and has been working freelance in the RPG industry for almost 15 years. During that time, Michael created the renowned megadungeon of Stonehell, wrote the award-winning gaming supplement The Dungeon Alphabet, served as lead designer on the DCC Lankhmar product line for Goodman Games (during which he located an unpublished manuscript by legendary sword-and-sorcery author Fritz Leiber), and has penned or contributed to more than 60 Goodman Games releases, including fan-favorite DCC RPG adventures Frozen in Time, The Chained Coffin, Intrigue at the Court of Chaos, and The Queen of Elfand’s Son.
Michael has also contributed to such classic adventures as the Judges Guild reprints of Citadel of Fire, Fortress Badabaskor, and Tegel Manor, and converted and expanded the famous Dungeons & Dragons adventures Castle Amber and Expedition to the Barrier Peaks for fifth edition as part of the Original Adventures Reincarnated line. He is the co-host of the Twitch show “Keep Crawlin’ with Mike and Brendan,” and has written many of the “Adventures in Fiction” essays for the Goodman Games website, detailing the works of classic, yet often overlooked, fantasy authors from the last 100 years.
Michael joins Chris Doyle, Director of Product Development for our 5E product line, as a leader in our design of high-quality role-playing game products. As our DCC and 5E lines continue to gain momentum, we’re excited to see where their collaboration will take us.
“I look forward to the challenges and rewards this new position with Goodman Games will bring,” said Michael. “I’m excited by the opportunities that guiding Dungeon Crawl Classics RPG into the future allows. I hope to keep true to the game’s past and the works that inspired it, while also making it accessible to new audiences around the world.” Michael is a native New Yorker and splits his time between the mountains and the sea, seeking adventures in both.