Welcome back to Dungeons of Yesteryear!
When you were a kid, did you have a binder full of D&D maps that you drew yourself? And ruled paper with dungeon keys, that in retrospect may not adhere to any sensible rules of dungeon ecology?
Yeah, you weren’t the only one. Us, too.
In Dungeons of Yesteryear, we open up our own notebooks and show you some of OUR old dungeons. We’re hoping they conjure up as many good memories for you as they do for us. Let’s compare notes on dungeon keys, encounter choice, and, of course, whether that demon lord just hangs out in area 2-2 waiting until adventurers wander by for a light snack.
This time around we take a look at some of the early imaginings of DCC Designer Julian Bernick, whose most recent work can be found in our ongoing DCC Dying Earth kickstarter. Long before he was puzzling over the ways of wizards in the Dying Earth, Julian was puzzling over the ways of wizards in his own campaigns. I don’t know about you, but I think I’d rather take on that Giant Troop rather than whatever is waiting to be sprung in that ‘Tile Room.’
The art of dungeoning on classic college ruled lined notebook paper occasionally necessitates a more longitudinal orientation — but all fledgling game designers must flout convention from time to time!
And what’s this, house rules for Criticals and Fumbles? Stats for a god? If that doesn’t scream ‘future Dungeon Crawl Classics designer in the making’ I don’t know what does!
Do YOU have a Dungeon of Yesteryear that you’d like to share? If so, we’d love to see it. Please send it to us at email@example.com. Perhaps your trip down memory lane will take you right into a Dungeon of Yesteryear.