We’ve got a pair of third-party adventures that are perfect for your DCC (or MCC) games today! Both of them have ties to country roots, and just a tinge of horror. In either case, you’re in for quite a wild ride…
Let’s take a look!
Country Meat-Grinder Classics is inspired by the grindhouse horror “hicksploitation” films of the 1970s and 1980s!
“In the past, the Hellsons were good charitable folk, feedin’ the hungry and shelterin’ the poor at their homestead. They say a witch done hexed ’em for it, and now nobody goes there anymores. They even say weird critters done been seen lurkin’ in the woods near their farm. And now, folks’re startin’ to turn up missin’. It jest may be time to pay the Hellsons a visit…”
Country Meat-Grinder Classics is inspired by the grindhouse horror “hicksploitation” films of the 1970s and 1980s! With a few tweaks to genre details, this horrific backwoods adventure can be used in any number of ways in your own DCC RPG games: these townsfolk could easily be found nestled in DCC’s Shudder Mountains or possibly along one of the trails of Weird Frontiers. The denizens within wouldn’t even be out of place in the post-apocalyptic future of MCC’s Terra AD!
Country Meat-Grinder Classics: The Hellson Horror is a 2nd-level adventure for the 4-6 players. This product is compatible with the Dungeon Crawl Classics Role-Playing Game.
Welcome to Eastwood is a 28-page MCC or DCC sandbox adventure for 1st or 2nd level characters.
“Well, howdy thar’ partner! If ya’ don’t mind me sayin’, ya’ look parched. Grab a sarsaparilla ‘n lemme’ take a minute o’ yer time.”
“No matter how ya got here, it’s our pleasure to. . . (BLIP). . . its our. . . (BLIP). . .ERROR. . . ERROR . . . (BLIP, BLIP, BLIP) . . . system failure. . . “
Eastwood is the ultimate vacation theme park. Its “wild west” veneer conceals the techno-wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures.
The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.
While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system.