It’s a huge week of new releases! Not only has DCC: Empire of the East made its way into stores and onto our online store, but there is a quartet of new third-party books on the online store as well.
Let’s check them out!
Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East.
Thousands of years ago, the ashes of nuclear fire changed the world. The weapons of mass destruction ceased to work as the laws of physics altered. In their wake came elementals and demons, creatures from the darkest dreams and nightmares of mankind. Magic returned to the world. Humankind arose from the ashes and rebuilt society, just as the vile Empire of the East wielded the demonic powers of Orcus to sweep across the globe. Now it falls to a small group of resistance fighters to reclaim freedom for humanity!
Inside you will find:
- Rules for magic tailored to the post-apocalyptic fantasy setting of the Changeling Earth, including new spells and summonings to enrich any DCC campaign
- Character options for adventuring in this world
- A discussion of demons, elementals, and monsters, including stats for creatures compatible with any DCC and MCC campaign
- Lost technology of the Golden Age of Man, and its effect on the Changeling Earth
- Statistics for all of the major characters from the trilogy, also usable as NPCs in any DCC or MCC campaign
- Two short low-level adventures to start your campaign
- And more!
Using this sourcebook requires the DCC RPG core rulebook. While this sourcebook contains all you need to play a campaign, Saberhagen’s novels are an invaluable resource in understanding the setting. We highly recommend you also read the Saberhagen Empire of the East series, available as a modern compilation or in the original three individual volumes, titled The Broken Lands, The Black Mountains, and Ardneh’s World (also published as Changeling Earth).
Strange dwarves are waylaying travelers in the woods near your home. Can you discover their secrets and protect your village?
Cruel attacks by strange dwarves in the Ilorin wood have disturbed the peace of Withgan village. Many fearful and angry people blame their dwarven neighbors, who profess innocence but proudly prepare to defend themselves. The faithful few of Withgan explore the perilous forest, uncover its mysteries, and restore security and trust to their home. These brave adventurers are up against more than ordinary bandits, but rather an ancient and fearsome people. Fantastical creatures, powerful magic, and fabulous treasures await discovery, as well as gruesome death for the unlucky and unwary.
The Fell Folk of the Moors is a level 0 adventure for 16-24 characters.
Killian’s Krawls: MX-01 The Laboratory of Melifex the Mad – An Adventure for 2nd Level Characters
The city of Pinecliffe has tolerated the presence of Melifex the Mage for years, but his corruption and increasingly unusual experiments eventually had him driven out of town and to a secluded tower on the ridge overlooking the city. Now, no one has heard from Melifex “the Mad” for two months, and the city is becoming worried. Did Melifex die from his corruption or has he unleashed a sinister force that could destroy the land? Answers, adventure, and priceless magical treasure await the party brave enough to find out.
Contains new spells for the DCC gaming system as well as GM tools to assist with managing the adventure.
Killian’s Krawls: MX-02 The Treasure of Melifex the Mad – An Adventure for 3rd Level Characters.
Your party has braved the tricks, traps, and horrors in the laboratory of Melifex the Mad and returned with his prized magical research. Unfortunately, the crafty wizard has coded all his works with a cipher, making them worthless until the cipher is found. Finding the cipher poses your greatest challenge as possessing it could be the key to unlimited magical power and riches. Then again, it may just earn you a dagger to the ribs. You may have to find the cipher just to stay alive.
Contains GM tools to assist with managing the adventure.
Darkest Dice is a pocket-sized basic RPG rule set based on the OGL.
It is designed in an aesthetic similar to those infamous (hateful) religious tracts that pop up everywhere (24 pages in a 5 x 2.75 in. format). Darkest Dice is a project to spread the magic of role-playing games and get people together as inclusive, supportive communities to roll dice, tell stories, and have good times.