October means the season of the witch! And the monster! And the thief! And the warrior!
Basically, October is a very good season, and this week we’re happy to see the release of both DCC Horror #5: Creep, Skrag, Creep! and the entire initial DCC Lankhmar line!
That means not only do we have a slew of DCC Lankhmar material that will be hitting stores this week, but we’ve also got a brand-new Dungeon Crawl Classics 0-level funnel—that just happens to be a horror-survival adventure to boot!
Let’s look at what you can find in stores this week!
A level 0 funnel adventure for DCC RPG.
The ship is adrift and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discover the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is now a coffin ship filled with mysterious deaths, dark plots, and a stalking horror that will not stop until it has feasted on every last soul.
The boxed set officially licensed from the estate of Fritz Leiber!
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city’s nefarious Thieves’ Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eyeless Face! All this and more is possible with DCC Lankhmar.
This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the unique setting of Nehwon and Lankhmar, the City of the Black Toga. Inside, you’ll find new spells, monsters, magical items, patrons, and rules to make your DCC RPG campaign more like Leiber’s exiting stories—including the popular “Fleeting Luck” mechanic where good fortune blesses your characters one minute, only to dash their hopes the next.
A level 1 adventure set in Lankhmar!
The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against gang lord.
It’s a Lankhmar story that’s been told a thousand times, and would be entirely forgettable, save for one key element: the characters.
A level 2 adventure set in Lankhmar!
Follow those hands! Rooga the Fence has a weakness for the strange and bizarre. When a curious pair of silver-plated skeletal hands animates and escape the shop, where will they lead? Legend claims they will reveal the way to buried treasure. Will the PCs follow?
Following the twisted path, adventurers encounter once-slumbering magic now called back from beyond the grave. Someone, or something, wants them to explore the vaults beneath Lankhmar’s streets. The Fence’s folly is fortuitous…but fortuitous for whom?
A level 3 adventure set in Lankhmar!
A corrupt Duke of Lankhmar’s foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of “The Fiascos of Duke Hogfat.” With nobody else to turn to, the troupe hires the PCs as their evening’s protectors. Will the play end in a standing ovation or will the Duke and his thugs bring down the house on the troupe and their defenders?
A level 4 adventure set in Lankhmar!
Votishal the Silent is on the rise! Ascending from antiquity, the religion threatens to dominate Lankhmar’s Street of the Gods. Alas, something is killing the clergy! Desperately offering a fortune in reward, they’ve abandoned their temple. But it is by no means vacant. Intrepid souls must face nickers, alley-bashers, and magical guardians, while avoiding sinister traps to uncover the building’s secrets. Even the sewers have something to hide. Only keen minds and blades can stop the violence for Votishal!
A level 5 adventure set in Lankhmar!
A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter – in and out. Yet the heist is on a collision course with something sinister.
A level 1 adventure set in Lankhmar!
Death has come to Lankhmar!
It begins as a minor stirring of strange, dangerous coincidences. A ladder falls. A fire erupts. An onlooker plummets from a rooftop, skull cracking on the chiseled stone below. As conspiracies loom and rumors abound, your band of adventurers must survive the hostile streets of the city and discover the secret that will keep you from Death’s cold reach.
A setting book for Lankhmar!
Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves’ House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga.
Suitable for planning adventures or when the players take an unexpected turn, A Dozen Lankhmar Locations provides information and maps to aid any judge running a city-based adventure in the City of Seven-Score Thousand Smokes or other fantasy metropolis.
A setting book for Lankhmar!
North of Lankhmar lies The Land of the Eight Cities, a young realm lying in the shadows of the Great Forest and rich in natural resources. This barely-tamed wilderness is rife with opportunities for adventure and riches, but also contains hitherto-unknown dangers. Nevertheless, for adventurers who’ve worn out their welcome in Lankhmar, the Forest Land is a welcoming place to escape their enemies in the City of the Black Toga.
This work is based upon an unpublished manuscript written by Fritz Leiber, one never before seen outside of his personal papers and discovered during a research trip to the University of Houston library. For the first time in decades, new information, creatures, and even gods, all created by Leiber, are presented for use in your DCC Lankhmar campaign! You’ll find details on the people, places, customs, and history of The Land of the Eight Cities, as well as plenty of inspiration for adventures to place there. It’s the perfect resource for when the Thieves’ Guild is breathing down your players’ necks and they need a place to lay low!
Also included in this book is a report University of Houston research trip and select photos of the personal papers and possessions of Fritz Leiber, Harry Otto Fischer, and others housed in the university’s Special Collections department. These images and background information will interest fans of Leiber’s creative genius regardless of whether they are gamers, readers, or both.
Witness the world of Lankhmar!
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! This limited-edition release includes two gigantic 33”x17” maps of Lankhmar!
Each map features the amazing art of Doug Kovacs, who individually hand-painted more than 1,000 buildings to create this amazing map.
The maps are rolled in a tube so they have no creases. One is printed on paper poster stock, and one is printed on sturdy paper-backed cloth. Use one at the tabletop and frame the other!
This limited release will be available only for a select time. It contains all eight Lankhmar adventure modules, plus the DCC Lankhmar boxed set, collectively packaged together in a custom-printed corrugated shipping box.
That is a LOT of new product! So head on over to your FLGS to find it all today! Or if you don’t have a store near you, you can find it all in our online store as well.
Happy October! And the month isn’t even half over yet….