It’s less than a week before Christmas, and we’ve just put some special gifts under our online tree! A bevy of third party products have hit our store, and a couple have made their way to your FLGS as well!
Do note that due to time constraints we cannot guarantee that any product ordered at this point will arrive before Christmas. So while we can’t promise these books for your holiday, we can promise that we’ve got some amazing books now available!
Let’s get right to it!
Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line, The Isle of Dread!
The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast.
This “tutorial adventure” by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion.
This is your chance to revisit an iconic adventure from your youth – and play it in the newest rules set with the next generation!
An all-new holiday module, perfectly themed for the holiday season! And fully compatible with both Dungeon Crawl Classics and Mutant Crawl Classics!
For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they’ll face the greatest challenge of all: returning home alive!
Slave-Drones of the Fantas-Ti-Plex is an alternate style 0-level funnel for Umerica—the gonzo post-apocalyptic science-fantasy setting for the DCC RPG written by Reid San Filippo. Unlike a regular 0-level funnel, where players start with three to four 0-level PCs and try to keep one to two of them alive to level up, in the Slave-Drones of the Fantas-Ti-Plex players have only one 0-level PC to traverse a dystopian underground facility and each time that PC is killed, their consciousness is uploaded into a fresh, new copy of their physical body. Of course, each time they re-spawn the process goes perfectly without any flaws or mutations popping up, right? …right?
I’m sure it will be fine.
D.A.M.N. is back, and it’s got two cover options for you! You get to choose from a cover by David Fisher or one by Stefan Poag!
The third issue of D.A.M.N. Magazine features all new content, adventures and news! Includes: Demon Snake of Balmorphos (1-3 level—first level of an continuing mega-dungeon!), Portal to the Plane of Probability (4th level—freaky adventure where your funky dice become even funkier!), and Cannibal Tiger-Women of Tsaru (3rd level—wild sandbox adventure on the surface of a world-eating tree). In addition, there are two patrons, a bestiary of vegetable monsters, a cool alternative to spell corruption, and the first ever (as far as we know) DCC RPG comic!
The same great book, now available as a hardcover!
Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what’s in Hubris!
Hot Springs Island, one of the Swordfish Islands, is a high fantasy sandbox adventure setting. It’s comprised of two books: One for players and one for the game master. The Dark of Hot Springs Island is the game master’s book. The island is a hexcrawl, and The Dark contains all the details needed to run a sandbox game there. There are 75 locations, and 26 maps ranging from ogre villages to a ruined elven city to the volcanic lair of a vain efreet.
Seven factions, 87 interconnected non-player characters, and 300 problematic treasures are sure to generate plenty of lingering repercussions each time your players make a decision. Finally, 448 random events and encounter motivations help ensure that every play-through of Hot Springs Island can explode into wildly different outcomes from the same basic parameters.
Hot Springs Island, one of the Swordfish Islands, is brimming with treasure, danger and adventure for those who seek it. The Field Guide to Hot Springs Island is written “in character”, as if it were an in-game object, and players are encouraged to use it at the table during play to help identify the plants, factions, and monsters that are currently eating the party’s bard. The information contained within The Field Guide is not guaranteed to be true, but it is guaranteed to get characters into the right kind of trouble, and keep them crashing about the sandbox cleaning up the consequences of their choices.
What a selection! Head on over to our online store and grab you some amazing new books!