GMG5070T-Softcover-CoverA

Dungeon Crawl Classics RPG – Softcover Edition

5 out of 5 based on 1 customer rating
(1 customer review)

$24.99

SKU: GMG5070T Categories: ,

Product Description

Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…


Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.

Designer and writer: Joseph Goodman
Additional writing: Michael Curtis, Harley Stroh, Dieter Zimmerman
Cover art: Doug Kovacs
Interior art: Jeff Dee, Jeff Easley, Jason Edwards, Tom Galambos, Friedrich Haas, Jim Holloway, Doug Kovacs, Diesel Laforce, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Russ Nicholson, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson
Special thanks to the playtesters at DunDraCon, CondorCon, GenghisCon, GaryCon, North Texas RPG Con, Mount LeConte, GameFest, SaurusCon, Anaheim Mini-Con, Tacticon, Fal-Con, Dicehouse Games, Comic World, and elsewhere!

480 pages, softcover

1 review for Dungeon Crawl Classics RPG – Softcover Edition

  1. 5 out of 5

    (verified owner):

    This is the the main show! Simpler than even many “streamlined” modern RPGs, this book has everything you need to run and play DCC. The simplicity in game-play has allowed for great creativity for both the Judge (GM/DM from other systems) and the players.

    Each class has features that make every dice roll matter. Warriors, Dwarves, Wizards, Cleric and Elves all get bigger effects from maximum die rolls. Thieves and Halflings can bend the results of their rolls, if they are lucky enough.

    Customizations are more about storytelling than min/maxing, and the life of an adventurer is often predictably short.

    You’ll probably want a list of important page numbers, or a pack of page markers, but if you are looking for a fun game that’s easy to pick up and play with this is it.

    Introducing new players to the game with a party of 0-level peasants makes it easy for those new to RPGs. And the various ways to play every class make it a sandbox for creativity for veteran dice rollers.

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