Dark Tower

Dungeon Crawl Classics #78: Fate’s Fell Hand – Module for Fantasy Grounds

$9.99

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SKU: GGFGGMG5079 Categories: ,

Description

A Level 2 Adventure for DCC RPG

Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day, all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos!

Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!

An exploration-based adventure for 2nd level PCs, Fate’s Fell Hand challenges new and old players alike. Only the most cunning of PCs can hope to thwart the machinations of three dire wizards and escape Fate’s Fell Hand!

NOTE: This version of DCC #78: Fate’s Fell Hand is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.


Preview

Check out a preview of DCC #78: Fate’s Fell Hand


Reviews

  • Diehard Gamefan: Fate’s Fell Hand is one of the most impressive and comprehensive adventures I’ve encountered this year.”
  • Oh, The Subhumanity: “There is a lot of gaming potential packed into this short book”
  • DCC Trove of Treasures: Fate’s Fell Hand is a 2nd level adventure where cool things happen, and where the judge literally doesn’t know how events will end or unfold.”

Rules Set: DCC RPG

Writer: Harley Stroh
Cover Art and Cartography: Doug Kovacs

Converted by: Brett Gibson

Requires: An active subscription or a one-time purchase of a Fantasy Grounds Full or Ultimate license.