This is a limited-edition variant which was originally released for GaryCon VIII. It is offered on our web site as part of a limited stash of warehouse finds, and is available only while supplies last.
A Level 2 Adventure for DCC RPG
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
- RPG Now fan review: “I think it is a pretty well balanced adventure, both in the challenge department and in the goodies the PCs might acquire…The artwork is, as always, many layers of awesome. I’ll say it again: Goodman, start selling art prints!”
- Save vs. Total Party Kill: “The Emerald Enchanter is my favourite of the first three modules from DCC RPG, but they are all enjoyable reads. I feel like you could turn them into something more open-ended if that’s the sort of thing you like, and they each have some interesting ideas to steal.”
Forgotten Treasure: Read more about the creation of this adventure!
Rules Set: DCC RPG
Writer: Joseph Goodman
Cover Art and Cartography: Doug Kovacs