Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice.
Add to this the advice urging players to “Quest For It” when they want something unusual for their characters, and you have a potent stew for gaming, but also a situation in which the judge may want strong DCC elements with a minimum of preparation required.
The Campaign Element (CE) series attempts to address these specific areas. Now, when your wizard is looking for a spell, your cleric is sent on a mission from her deity, or your thief simply wants to find a location where stealth and a cunning mind are paramount, you will have an answer at your fingertips. Weave these campaign elements into your world, mesh them into other modules and areas of your own creation, and watch the “Appendix N” vibe of your games grow.
In addition, for various reasons sometimes only a few players were available for a night’s gaming. Each Campaign Element is short enough to be played through by most groups in only a single session. That doesn’t mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.
Dare You Enter the Enchanted Wood of the Goblins?
“…Backwards up the mossy glen/ Turn’d and troop’d the goblin men,/
With their shrill repeated cry, /“Come buy, come buy.”
-Christina Rossetti “Goblin Market”
Lo, the enchanted forest wherein lives the goblins and faeries beckons… will you heed the call? Now you can, with Purple Duck Games’ Campaign Elements 8: Goblins of the Faerie Wood for Dungeon Crawl Classics! Whether “questing for it”, seeking enigmatic items like the weird of Sorthal, or just stumbling into a thin wall between The Lands We Know and the World of Faerie, entering the Faerie Wood of the Goblins will be a memorable experience. Your DCC players can meet King Ifhane of the Red Hoods, roam the Goblin Field and sample its wares, ask dangerous questions of the Gray Ones, or seek the advice of the Ogre Sorcerer… al at their peril!
CE 8: Goblins of the Faerie Wood is suitable for a 0-level funnel for goblin characters- using an exciting appendix for creating goblin adventurers who can be stealthy warriors or tricksome witch doctors, adding a new exciting option for your DCC gaming. With six detailed encounter areas, lots of interesting twists and turns, get your copy of CE 8: Goblins of the Faerie Wood from the goblinoid good-guys at Purple Duck Games- where our games are what you want!
A Dungeon Crawl Classics campaign element for use with characters of all levels.
Published by: Purple Duck Games
Written By: Daniel J. Bishop