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Visit Us at Big Bad Con!

Posted by on 11:46 am in Latest News | 0 comments

Visit Us at Big Bad Con!

In just a few short hours the doors will open on Big Bad Con 2017, and Goodman Games will be there in full force! Attending this year are writers Terry Olsen, Steve Bean, and DCC cover artist Doug Kovacs! And it is not too late to sign up and play in one of the Dungeon Crawl Classics games run by Steve Bean! This is a great convention for gamers, and it embraces the role-playing community with open arms. And in case you were worried that they horrific fires raging through Northern California might cancel the show, they have confirmed that the con is going on! They do, however, need some game masters to step up and step in to run some events due to some cancelations because of the fires. So support your gaming community and attend Big Bad Con! How can you not love a convention that has a booth called “Tell Me About Your Character?” With the proceeds going to a great charity, no less! If you are anywhere near the greater San Fransisco/Oakland area, take some time out to visit Big Bad...

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Mutant Crawl Classics Update!

Posted by on 11:38 am in Latest News | 0 comments

Mutant Crawl Classics Update!

The next big thing from Goodman Games is coming to your world very soon. Let’s get you up to date where things stand with Mutant Crawl Classics! All adventure PDF’s released to Kickstarter backers! The last two MCC RPG adventure modules have been released in BackerKit to Kickstarter backers. MCC #7: Reliquary of the Ancient Ones and MCC #8: The Data Orb of Metakind are now in the hands of our Kickstarter backers. What if you weren’t a Kickstarter backer? Don’t worry, you will also have a chance to play MCC. The modules will be made available to the general public at a later date, at the same time retailers can get them. Hey, This Game Is Fun! We have received great feedback on this initial wave of Mutant Crawl Classics modules. We hope you’re enjoying them! Tell us how your adventures go. And remember, if you run MCC games in a store, convention, or other public venue, you can earn free swag with the Goodman Games Road Crew program! Print Status The Mutant Crawl Classics core book is at the printer. We are working with the printer on the prelim steps. Once we have seen and approved the proofs, we’ll be able to estimate a ship date. More to come as we progress! The Limited Edition Cover Sometimes inspiration strikes late in the game – and it did this time. Jim “Post-Apocalyptic” Wampler spends his days submerged in inspirational sources, and Gold Key comics rose from the ashes to strike his frontal lobe during the layout process. When we sent to MCC #7: Reliquary of the Ancient Ones to the printer, we added a short run of a limited-edition cover design in the old Gold Key Comics style. (Remember those?) It’s the same content as the regular module, but a special limited cover. This limited edition cover will only be available in print format, and only once the main release hits stores. MCC Dice Although the main MCC book is at the printer, the dice are produced. The first wave of shipments, to international backers, just shipped out. Domestic shipments of MCC dice are being processed now and will go out soon. We will post tracking info to BackerKit as the shipments go out. What’s Next for MCC? At our “What’s New With Goodman Games” seminar at Gen Con, we alluded to a third Appendix N license. We’ve talked about Leiber and Vance, but there’s also ___________. Oh, and his work is a perfect fit for MCC RPG, so the first release for MCC after the Kickstarter shipments will be an Appendix N adaptation! Jim’s working on it now. Never fear, MCC fans, the post-apocalypse shall continue! You Can Pre-Order Mutant Crawl Classics Today!...

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Xcrawl: The Movie

Posted by on 12:21 pm in Latest News | 0 comments

Xcrawl: The Movie

One of our favorite people, Brendan LaSalle, has teamed with Hollywood writer/producer Paul Suda in an attempt to create something special…and they need our help. Xcrawl creator Brendan LaSalle has co-written a script with “Tower of Joy” producer Paul Suda, and teamed up with director Seamus George and production coordinator Morgan Walker to bring Xcrawl to the big screen! Xcrawl: The Movie is currently live on Indiegogo, with the goal of eventually producing a Pitch-Vis. What is that? A Pitch-Vis creates pre-visualization techniques that every big movie uses to illustrate the look, rhythm, and blocking of a big complex action sequence so that a film’s crew is crystal clear on the product they are making, BUT INSTEAD of mocking up a sequence for a movie that is already in production, a pitch-vis is used to sell the movie concept (and its attached script) to studio executives and financiers in the first place. Or, in other words, they want to make a small movie in the hopes of making a BIG movie. One that captures the unique tone and feel of Xcrawl. And the only way they can do it is if you help out. This is NOT a Goodman Games project, and is being produced under license from the original creators of the game. Still, we are fans of Xcrawl and Brendan, so we’re totally behind the campaign! So, head on over to Indiegogo and give Xcrawl: The Movie a look, and maybe even some love. And fame. And do it for the glory of the games! ...

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Fan Nexus and Washington Store Recap!

Posted by on 11:32 am in Con and Store Game Recaps, Latest News | 0 comments

Fan Nexus and Washington Store Recap!

Goodman Games attended the first ever Fan Nexus in Spokane, Washington! We had a good time with new and old friends, played some Dungeon Crawl Classics, and Brendan even participated in a “Celebrity Role Playing Game.” He was shocked just be a player in a convention game, much less alongside the likes of Ivan van Norman and Samantha Swords! Thanks to the staff and patrons for a truly memorable weekend of RPG fun. While in Washington, Judge Brendan also made appearances at Tacoma Games in Tacoma, and Olympic Cards and Games in Lacey! We had an amazing time at Tacoma Games! A great crowd showed up for what became a 12 man DCC/ Xcrawl mashup. Blood was shed, laughs were had, and wizard stats were burnt down to nothing at this fantastic game shop. Check out Tacoma Games if you are in the neighborhood! And the fun continued at Olympic Cards and Comics in Lacey WA! This is a fantastic family-friendly shop, literally putting the F in FLGS. The Everyman Eight Xcrawl squad, er that is The Fateful Eight, represented Olympia well against the fiendish machinations of DJ Crunch Time. Attending the game was gaming legend Jason Jenkins, who played the iconic character Sellsword in the first ever Xcrawl event. Fantastic game at a great store – Thanks Gabby! Thank you, Washington, for proving to be a great host for all of Goodman Games! [Show slideshow]...

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The Artists of Goodman Games

Posted by on 11:21 am in Latest News | 0 comments

The Artists of Goodman Games

For the first time, the core artists behind the Dungeon Crawl Classics look and feel were all together in one place at Gen Con 2017. Pictured above we have, left to right, Doug Kovacs, Brad McDevitt, Stefan Poag, William McAusland and Peter Mullen—with of course Chuck Plimpton looking on from behind. Doug Kovacs has defined the look of DCC RPG since the beginning. More than just an artist, he’s also one of the creative voices behind the game. His original cover to Dungeon Crawl Classics RPG captured perfectly the core concepts of the game: a hero who breaks with genre convention by bearing weapons of both warrior and sorcerer; a design that breaks with artistic convention by hiding the protagonist’s face; a concept that literally confronts the reader with a stone reflection of a face while leaving it up to the reader’s role-playing skills to bring that stony face to life; and a gaping hole below the staircase invites the beginning of a great adventure. Since that iconic beginning, Doug has painted and illustrated hundreds of images for DCC RPG and captured the imaginative spirit of the game. He has also defined a cartographic style that has become an RPG standard. Doug lives for his art, and his art is his life. Plus some gaming thrown in for good measure. At Gen Con 50, Doug also released his latest project, The Doug Kovacs Coloring Book! You can pick up the Coloring Book directly from Doug, and grab his 2016 Sketchbook from our online store! Brad McDevitt continues an artistic legacy that began in the 1920’s. A modern adherent of the great pen and ink illustrators of the early 20th century, Brad is well-versed on the technical expertise of Virgil Finlay and Hannes Bok. Brad embraces the Rapidograph, not Photoshop, and his line work is nonpareil. Brad is a master craftsman when it comes to pen and ink. His art conjures up the great masters of pen-and-ink work, infused with a clear love of all things gaming, fantasy, and horror. Brad is also a walking encyclopedia of knowledge on classic pulp art and literature. Stefan Poag draws like the rest of us play D&D. Every illustration screams “adventure!” and you can’t help but see the creative gears shifting. His art feels like a game we could step into and roll an attack roll in the next round. Stefan’s color work is just as exciting as his black-and-white work, and his love the game shines through in his art. Every image is exciting, and he’s now tackling cartography with the same enthusiasm. William McAusland commands an ink pen with an extraordinary level of detail. His images are filled with the finest lines imaginable, detailing complex scenes that almost need to be magnified to be understood. Most incredible – once you’ve seen his originals – is the fact that all his images are rendered “at actual size,” not reduced for printing. Will spent time as a jeweler’s apprentice early in his career and those years behind the jeweler’s loop really show. Peter Mullen continues the creative legacy of Erol Otus with a weird, otherworldly style. His work combines fluid line work with imaginative monsters that clearly come from an inspired mind. This is weird fantasy at its best, and it forces the reader to find a place in their...

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Community Publisher Profile: Black Sun Deathcrawl

Posted by on 12:20 pm in Community Publisher Profiles, Latest News | 0 comments

Community Publisher Profile: Black Sun Deathcrawl

As you may already know, Goodman Games offers a free license for creators to self-publish their DCC creations, and this month we spotlight community members whose DCC creations have added great new options for players and judges alike. If you purchase any DCC RPG product this month, you’ll get a free DCC guitar pick. This time up, we’ve got James MacGeorge of Aleph Null Publishing, talking about Black Sun Deathcrawl! “You are The Cursed – remnants of life in a universe of decay. Cannibalistic parasites, you suck a meager existence from the corpse of a long dead reality. No names, no races, your only goal to dig deeper into the earth to escape the rays of the Black Sun that will eventually extinguish what little remains.” In this setting supplement for the Dungeon Crawl Classics RPG, the apocalypse is not merely nigh, it has passed, the world is over and all that is left are the crumbling ashes of the ages before and the Cursed survivors who have yet to succumb to the soul-obliterating rays of the Black Sun. Make what you can of the little time you have left before the Black Sun renders your efforts meaningless. Weighig in at 64 pages, it’s available in pdf and print  It was written by James MacGeorge, with art by Gustave Dore, and cover design by Doug Kovacs. Black Sun Deathcrawl was born out of insomnia, depression and coffee.  I was feeling isolated and alone, and was unhappy with my gaming group.  I threw some half-baked ideas into a blog post, called it “Crawl: A Nihilistic RPG” and forgot about it, until the 2015 Gongfarmer’s Almanac came along.  I was going back through my old blog posts trying to find something I could turn into a contribution and thought, what the hell.  Reading through it, I found it resonating with me, and felt it deserved to stand on its own, so I pulled it back from the project and started reworking it in earnest.  I typically sleep about four to six hours a day, and ended up hammering much of it out in two hour sessions at 3am, then going to work and thinking about it all day.  It sort of consumed me for awhile, until I realized I was just tinkering around the edges with something that was really about as complete as it was going to get.  There was never any real playtesting that happened – I didn’t even really think of it as a gaming project, more of a writing exercise dressed up like a game. The rubber met the road at Gen Con 2015, where I ran an off the books session in the Embassy lobby.  Alex Mayo set the tone early, grabbing a dwarf child, ripping it in half and bathing its blood.  The table was silent for a moment, and someone whispered, “Holy shit.”  It only got worse from there.  I had pictured the game as a nihilistic contest of wills between the GM and the players, but instead it turned into a bacchanalian revel, as the players tore through NPCs with wild abandon in their panicked flight from the Black Sun.  As I recall, one of the PCs ended up trapping the others in an unbreakable box, and nobody won – a perfect way to end it.  Black Sun Deathcrawl is bleak.  If games were colors, Black Sun Deathcrawl would be achromic. ...

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Tales From The Magician’s Skull Kickstarter is ALIVE!

Posted by on 10:44 am in Latest News | 0 comments

Tales From The Magician’s Skull Kickstarter is ALIVE!

There was something on the wind that morning. It was new, but carried with it the sense of something…familiar. She turned slowly into the wind, letting it wash across her face, blowing her raven hair behind her. Yes, she knew this. She remembered it. Her fingers tightened around the hilt of her sword as she stepped into the wind, anxious to reach its source. With every step, a smile grew larger across her face. Or, in other words, the Kickstarter for Tales From the Magician’s Skull is now live! Tales From the Magician’s Skull is a printed fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. And this is your chance to get in on the ground floor! We need your support. We love the pulp magazines that helped to spawn the role-playing genre, and want to continue their tradition in the best way. We’ve lined up great writers to be a part of this experience. Issue #1 features fiction by James Enge, John C. Hocking, Howard Andrew Jones, Aeryn Rudel, Bill Ward, C. L. Werner, and Chris Willrich. And we have more great names coming on board for issue #2! So, please, show your love, and let’s make Tales From the Magician’s Skull a huge success!...

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Designer’s Diary: Dinosaur Crawl Classics

Posted by on 11:23 am in Latest News | 0 comments

Designer’s Diary: Dinosaur Crawl Classics

Chapter 1: From Dallas to Dinosaurs By Marc Bruner One of my favorite aspects of Dungeon Crawl Classics RPG is its adaptability. From the flourishing zine community that has produced annals of supplemental content, to the fantastic innovation on display annually at Doug Kon, it thrives in the hands of the players and judges who take the system and overlay their imaginations onto it. For myself, North Texas RPG Con has become somewhat of a laboratory for exploring my own whimsical ideas for the system, such as running a 10th-level funnel or using advent calendar character sheets, each of which were born or playtested there. NTRPG is a small convention focused on “old-school Dungeons & Dragons gaming,” attended by a mixture of Falstaffian grognards and wide-eyed younglings getting exposed to the hobby by their veteran parents. If you have never been, it deserves checking out, and DCC RPG is always well-represented. The first time I attended was a revelation. The atmosphere was fun, friendly, and a contrast to the overwhelming size of Gen Con, my only other previous convention experience. I met amazing folks from the community and played in games of everything from OD&D with Tim Kask to Metamorphosis Alpha with Michael Curtis. That year Michael was also running something he called Dallas … IN SPACE!!! – a title too intriguing to miss. Based on an obscure role-playing game of the titular TV show published by SPI in 1980, he had transformed it into a Blade Runner/Alien/Star Trek mashup up set in outer space. It was brilliant. Coming out of that game I understood how compelling a well-executed conversion could be. Fast-forward to early 2016 when I came across a curio in the RPG section of my local Half Price Books: an early Goodman Games publication entitled Dinosaur Planet: Broncosaurus Rex, its cover depicting an anachronistically-clad cavalry soldier mounted on a T-rex carrying a glowing sabre. In the spirit of so many excellent judges before me, I immediately thought it would make a great one-off to run at NTRPG. So, I scheduled an event and then let the idea simmer for a time. I imagined running Broncosaurus Rex would be a light counterpoint to playtesting my first writing assignment for Goodman Games, the 2016 holiday module Twilight of the Solstice. Almost from the start, though, my ideas began to outpace the implementation. First, I decided to run a DCC RPG conversion of the setting, requiring conversions of everything from core character classes to the NPCs and monsters. Exploring the system further I also discovered several supplements were available such as a Cretasus Adventure Sourcebook and the Complete Guide to T-Rex, greatly expanding the potential amount of material to draw from. I began playing around with half a dozen adventure ideas, but between the work finishing the holiday module and the sleepless nights with a new addition to our family (did I mention we just had a new baby that spring?), Broncosaurus Rex quickly became a lower priority even as the convention rapidly approached. Just days before NTRPG, still searching for what I was going to run, it hit me: the game had to be about dinosaur characters. The original Broncosaurus Rex is told primarily from the point of view of the human colonists invading the planet Cretasus. While...

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Halloween Has Arrived!

Posted by on 11:51 am in Latest News, New Releases | 0 comments

Halloween Has Arrived!

The holiday might not get here until October 31st, but you can pick up the true spirit of the holiday today. The new DCC Halloween Module 2017: Shadow Under Devil’s Reef is now available in a print+PDF bundle! Shadow Under Devil’s Reef takes your players through a raging storm around Devil’s Reef that is nigh-impossible to navigate safely, and has them trying to save Princess Kaeko from faraway Fu-Lamia. If they rescue her, unimaginable wealth awaits, but the strange frog-like monsters who have washed ashore closely resemble the crew of her ship, The Royal Dawn. Leaving them to wonder what horrors await them on this isolated island? Inspired by the works of H.P. Lovecraft, author Jon Hook creates a moody, atmospheric adventure that is sure to put you in the Halloween mood. Or, even better, get it and use it to prepare for a Halloween night crawl, decorating your gaming room to match the setting of the adventure! The mastermind behind it, Jon Hook, has long been an aficionado of Lovecraft’s work, as is displayed by his Miskatonic University Podcast and multiple Age of Cthulhu releases. He also was responsible for creating DCC stats for a number of Lovecraft’s most-feared monsters in this year’s Gen Con Program Guide. Let your fear rise. The nightmare is all around you, so give in to it. Pick up your copy of DCC 2017 Halloween Module: Shadow Under Devil’s Reef print + PDF bundle today, and let the holiday of horror begin!...

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Angels, Daemons and Beings Between, Volume 2 Kickstarter!

Posted by on 3:07 pm in Latest News | 0 comments

Angels, Daemons and Beings Between, Volume 2 Kickstarter!

In our recent Community Publisher Profile, we gave you some insight into Shinobi 27 Games, and their Angels, Daemons, and Beings Between: Extended Otherworldly Edition sourcebook. What we didn’t mention was that there was another one right around the corner. The folks at Shinobi 27 Games have a new Kickstarter up for Angels, Daemons & Beings Between Volume 2: Elfland Edition. Angels, Daemons and Beings Between, Volume 2: Elfland Edition is more than just a sequel to AD&BB, Volume 1: Extended, Otherworldly Edition, it is a project that author James Pozenel Jnr. and publisher/editor/artist David Fisher have poured their creative souls into for over a year. The final product will be a hardback book of approximately 150 pages. So hop on over to the Kickstarter page for Angels, Daemons and Beings Between, Volume 2: Elfland Edition, and show your love and support! And while you’re at it, check out their Community Publisher Profile to see what is already on the shelf!...

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