Latest News

The Chained Coffin: SOLD OUT!

Posted by on 12:01 pm in Latest News | 0 comments

The Chained Coffin: SOLD OUT!

It seems so long ago. It was the first Dungeon Crawl Classics boxed set, an awesome publication that included the adventure The Chained Coffin, a number of other extra booklets, plus an amazing spinning-wheel puzzle. Fast forward several years, and DCC#83: The Chained Coffin is now sold out! We have a handful of copies of the gold foil edition remaining, while the color edition and silver foil edition are completely gone. Over the years Michael Curtis has written a lot of supporting material for The Shudder Mountains, the setting of The Chained Coffin adventure, and some of that is also sold out! You can order what’s left through our Online Store, but get it while you can since it’s nearly all gone. Do not despair. The battle against the infernal creatures plaguing The Shudder Mountains is far from over. As with so many other DCC adventures that have gone through a new printing, we are working on a revised printing for this project—although it’s a little more complex since it’s a boxed set and involves a custom spinning wheel. But we have plans. Oh, do we have plans…. Look for more information on the 2nd printing in the months to come!...

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Vote For Your Favorite Gen Con Tee!

Posted by on 12:26 pm in Gen Con 2018 Headquarters, Latest News | 0 comments

Vote For Your Favorite Gen Con Tee!

It’s election time! We want YOU to let us know that we are bringing the right shirt! Gen Con is right around the corner, and as usual we’ll have brand new T-shirts, this year featuring the fabulous Deadly Hands of Dungeon Crawl Classics designs by Stefan Poag! And we want to make sure we have enough for everybody! Vote for your favorite design and tell us your size so we can get the perfect mix! This is NOT a pre-order system, you don’t have to pay, and there is no “reservation” created, we just want you to tell us your preferences so we can use that as one more data point to place our orders. It’s your chance to make sure that we don’t sell out of the design you were wanting, in your size, before you have a chance to get to the booth. Vote by Friday, July 13th to have your vote count! VOTE HERE!...

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Roadworthy: Judge Josh of Toledo

Posted by on 12:19 pm in Latest News, Roadworthy Judges | 0 comments

Roadworthy: Judge Josh of Toledo

Welcome to Roadworthy! This is a chance to show off a Road Crew Judge and allow them to share their experience and wisdom. We provide these profiles to help provide insight into their personality and style, and maybe give up-and-coming Judges some advice on improving their game. The Road Crew theme for 2018 is Strange New Worlds! Head out and find unique places to run games for willing participants. Do something that makes us take notice! Who knows, maybe we’ll put you up on our website. Jump on into the Road Crew program for your chance! Another exotic location for the latest addition to our Roadworthy line-up. We’ve gone to Tasmania, to England, to Brazil, but we’ve never gone anyplace like this before. Today we present Judge Josh…of Toledo. Roadworthy: Judge Josh of Toledo What’s your name, where do you live (and game), and how would you describe yourself? I’m Josh Burnett, and I’m from the blasted ruins of the land men once called…Toledo. I’ve played RPGs for 30 years, run convention games for 25 years, and written and illustrated RPG material for 11 years. I love all sorts of role-playing adventure games, from moldy old smash-and-grab dungeon crawls to squishy high-narrative story games. If it lets me pretend to do interesting things I can’t do in real life, I’ll play it. I run a bi-weekly game in my home with my wife, kid, and a few of our friends. I also belong to four regular online game groups. RPGs are my main hobby and my primary creative outlet. How did you first discover DCC? Brad McDevitt introduced me to Dungeon Crawl Classics back when it was in playtest. At the time, I was heavily into rules-light narrative games with some occasional dabbling in old-school D&D, and the weird dice and massive spell charts totally turned me off DCC. I stuck with B/X and its clones for my fantasy gaming fix. A few years passed, and DCC remained in the periphery of my gaming circles. I kept hearing about the crazy-awesome things happening in DCC campaigns—dimension-hopping, frog temples, robot wizards, and more. At some point, the DCC core book PDF went on sale for $5, so I decided to take the plunge. I read through the whole thing and was immediately hooked (enough so that I ponied up full price for the hardback book a week later). The sense of excitement in Goodman’s writing, the baked-in strangeness of the magic system, the fantastic art—I was a convert. As of “right now,” how many Road Crew games have you run in 2017? Or 2018? I’m a brand new Road Crew judge. I have so far only run one Road Crew game, this past February at BASHcon at the University of Toledo. I have a couple more games lined up later this year at local games stores, including a game on Free RPG Day. [Which we assume went great!] I already have my bookmarks; I want that belt buckle! What’s your favorite Road Crew game experience so far? It’s always fun to introduce fresh new gamers to DCC, but my favorite experience is when people who’ve played “mainstream” D&D for a long time get a taste of what they can do with DCC. I especially love it when they take a 0-level character with bad stats and just lean into those low numbers. At the convention game I ran, a veteran gamer played...

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Road Crew Survey Email

Posted by on 11:19 am in Latest News | 0 comments

Road Crew Survey Email

Head’s up, Road Crew! We are looking for feedback, and we want it from you! We want to hear about the Road Crew experience. What works best and what doesn’t? How can we support the games more? What’s your most favorite and least favorite swag? Do we ask too many questions? That kind of thing. If you are a member of the Road Crew you should expect to see an email very soon. In fact, if you haven’t seen the survey by this Friday, drop us an email and we’ll get one sent your way. And since today is Independence Day in the United States, go have yourself a hot dog and/or a hamburger, and then watch something explode. Or, better yet, go roll some dice with some friends and watch their minds explode! They bring a firecracker, you bring a pair of dice! It’s the Washington DCC way!...

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Best Selling DCC Third Party Publications

Posted by on 12:17 pm in Latest News | 0 comments

Best Selling DCC Third Party Publications

    Yesterday we reminded you about our Third Party Publishing license. The license that allows anyone to publish supplements, adventures, and whatnot for Dungeon Crawl Classics and Mutant Crawl Classics. It’s a great way to show your love of the game, and to get that idea that has been poking at the back of your mind into print. Today, we want to show you some great examples of folks who have done just that. These are the best-selling Third Party Published items, as seen by units sold on our website, of all time. If you haven’t checked out the offerings below, you definitely should. So now we present the Top Ten All-Time Third Party Products for Dungeon Crawl Classics! #1 – The DCC RPG Reference Booklet A reference booklet with all the commonly-used charts from Dungeon Crawl Classics. It’s a smaller book of charts, for those that don’t want to use the big book. Plus, it features new cover art by Doug Kovacs and interior illustrations by Stefan Poag. #2 – Black Sun Deathcrawl In this setting supplement for Dungeon Crawl Classics, the apocalypse is not merely nigh, it has passed. The world is over and all that is left are the crumbling ashes of the ages before and the cursed survivors who have yet to succumb to the soul-obliterating rays of the Black Sun. Make what you can of the little time you have left before the Black Sun renders your efforts meaningless. So, basically a light-hearted romp through the terrors of a nightmarish landscape for gamers. And a tie-in product from Steve Bean Games that JUST missed hitting the top-ten list is Null Singularity, a stand-alone adventure space-horror-survival that is perfect for either DCC or MCC set in the world of Black Sun Deathcrawl. #3 – Crawl fanzine #12 Crawl is the original zine for Dungeon Crawl Classics, so it being on this list is well deserved. The best selling issue in the series is Crawl #12, which focuses on the Luck stat and new ways that you can use it in your campaign. And in case you were curious, the next best selling issues of Crawl are: #6, #2, #1, #10, #8, and #11. #4 – The Gongfarmer’s Almanac If you don’t know what a gongfarmer is, we’ll give you a moment to Google it…. Back? Okay, now that you have that nugget of information in your head, let’s talk about this zine! The Gongfarmer’s Almanac is written and produced by the community over on the Google+ page for DCC—which is one of the most active fan pages out there, if you didn’t now about it! Every year they put out a collection of all the articles that have been written over the course of a year and put them into one place for everyone to enjoy. Out of all of them, 2016 is best seller, with 2017 close behind, and 2015 bringing up the rear. Be sure to check them all out! #5 – Carnival of the Damned Everyone loves a carnival! The rides, the cotton candy, the games, and, of course, the clowns. Oh yes…the clowns. Carnival of the Damned takes everything that is creepy about a carnival and puts it into an adventure that is meant to leave the players shuddering from…fun? Yeah, we’ll go with fun. This is...

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The Goodman Games License: Publishing For DCC — and Now MCC

Posted by on 1:11 pm in Latest News | 0 comments

The Goodman Games License: Publishing For DCC — and Now MCC

Did you know we offer a free license to publish products compatible with DCC? And that license now applies to MCC too? That’s right, fans, you can publish your own dungeon crawl with a DCC RPG logo on it! Or your homebrew campaign setting, your custom sourcebook, your DCC zine, or anything else you’ve made. You can find a bunch of examples on our web site, the first publication was the zine Crawl. Many other zines have followed in Crawl’s footsteps, and there are a wealth of supplements, adventures, and sourcebooks that all carry the DCC logo on them. And just recently, the first licensed product for MCC hit our store! (With many more to come….) Are you interested? You can be a part of this. The license is free, and all you have to do is email us for information. The primary criteria is our approval of the content, and all of the details are outlined in our agreement, just email us for more info. And definitely check out the web store to see examples of what fans before you have done. We know that we have the most creative fans in the industry. The amazing product that is already in our Online Store is evidence of that fact, but we still want to see more. If you’ve got the drive, the idea, and the passion, then contact us for a license today! We can’t wait to see what you produce!...

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Free Vintage Pulp Novel With Purchase!

Posted by on 9:11 am in Latest News | 0 comments

Free Vintage Pulp Novel With Purchase!

THE PROMO IS OVER! WE HAVE RUN OUT OF BOOKS! THANKS FOR THE AMAZING SUPPORT! Get a FREE vintage novel with every online store print purchase! As many of you already know, Dungeon Crawl Classics and its many adventures were inspired by the famed “Appendix N” list of fantasy and SF books from the back of the AD&D Dungeon Masters Guide. And our love doesn’t end there, either. All vintage and classic fantasy, pulp, and sci-fi books hold a special place in our hear. And as fate would have it, Goodman Games recently came into possession of a huge collection of classic paperback novels, and guess what we want to do with them? Our good fortune is now your good fortune! Now through the end of July (or until we run out of books), each paid-for online store order for print or physical products comes with a free vintage novel. Heck, with especially large orders we might even throw in TWO novels. You can’t contain us, you can only hope to stop us! Or something like that…. Some quick guides about the offer: There are a ton of books in this offer, but we do not promise—nor do we think—that the collection contains actual Appendix N novels. Don’t let that dissuade you, though! There are lots of cool vintage sci-fi and fantasy to be given out. Offer is through the end of July (or until we run out of books) This offer EXCLUDES pre-orders. Only current, in-stock items. This offer only qualifies for paid orders through our online store. So head on over to our Online Store and start buying those goodies you’ve been thinking about picking up! We’ll send you some free reading for your...

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MCC: Museum At The End Of Time Available Now – At Select Retailers!

Posted by on 12:01 pm in Latest News, Now in Stores | 0 comments

MCC: Museum At The End Of Time Available Now – At Select Retailers!

Goodman Games loves to support game retailers, and we give fans a reason to visit their local store! Whether it’s Free RPG Day or exclusive items like the Treasure Chests and DCC #92.5, there’s a reason to check out your Friendly Local Game Store. And here’s another reason: Mutant Crawl Classics: The Museum At The End Of Time! Originally offered as a Free RPG Day release, it is now available as a stand-alone digest-sized module. It’s available exclusively from retail game stores who supported Goodman Games with an order at the GAMA Trade Show earlier this year! Here’s the list of retailers where you can get Museum At The End of Time. Visit the one that’s closest to you – or call one to mail order!   Store NameAddress1City and StateZIPPhone Gathering Games3222 Lincoln CtKetchikan, AK99901907-225-4263 Total Eclipse Games6831 W 120th AveBroomfield, CO80020303-482-1829 Adventure Game Society6891 Stirling RdDavie, FL33314954-580-9008 Loot Games and Comics10267 West Sample RdCoral Springs, FL33065561-594-8587 Joe's Garage2855 Lawrenceville-Suwanee, Suite 760Suwanee, GA30024678-765-8865 The Final Dungeon6242 Old Hwy 5, Suite A2BWoodstock, GA30188678-594-3477 All About Games7079 Overland RdBoise, ID83709208-343-5653 Big Easy Comics301 N. Hwy, Buite B-6Covington , LA70433985-234-9200 The Gamers Den140 North Buchanan St, Suite 142Cambridge, MN55008763-689-5370 The Mighty Meeple8440 Pit Stop Ct, Suite 180Concord, NC28027704-625-7913 Goin' Gaming27084 SE Stark StTroutdale, OR97060503-328-8166 Phantom of the Attic Games406 South Craig StPittsburgh, PA15213412-682-6290 Brigadry Games2204-B Live Oak StCommerce, TX75428903-886-0989 Geek World410 WSW Loop 323Tyler, TX75701 Game Grid26 N. Main Street, Suite BLayton, UT84041801-719-6662 Around the Table7600 196th St SW, #300Lynnwood, WA98036 Bat Cave Games13215 SE Mill Plain Blvd, #C9Vancouver, WA98684360-980-8138 Tectonic Comics - Shoppes at Riverside1017 S. Boone St. STE 78Aberdeen, WA98520360-637-9285 Chimera Hobby820 S. Main StFond Du Lac, WI54935920-539-1084 I'm Board Games and Family Fun6917 Universtiy AveMiddleton, WI53562608-831-6631...

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Adventures in Fiction: Ray Harryhausen

Posted by on 12:12 pm in Adventures in Fiction, Latest News | 0 comments

Adventures in Fiction: Ray Harryhausen

Adventures in Fiction: Ray Harryhausen and the Look of Fantasy by Brett Brooks Here at Goodman Games, we have long honored the role of Appendix N and its influence on not just Dungeons and Dragons, but fantasy role-playing as a whole—including Dungeon Crawl Classics. We also feel that there are others who played a role that deserve the same recognition as those that Mr. Gygax listed in the Dungeon Master’s Guide, and they can come from many different media. June 29th celebrates what would have been Ray Harryhausen’s 98th birthday. As one of the most celebrated special effects wizards in the history of cinema, his impact on filmmaking goes beyond reproach. Many of the most talented directors of the last fifty years directly cite him as a profound influence, including Peter Jackson, Guillermo del Toro, James Cameron, Edgar Wright, and Steven Spielberg. But what about role-playing games? How did he affect those? We’ll discuss that in a moment, but first, some background. Ray Harryhausen’s career began under the tutelage of another master of cinematic effects, Willis O’Brien. O’Brien is best known as the special effects creator on the original King Kong film, which inspired Harryhausen while he was in high school. He arranged a meeting with O’Brien, took some sculptures of his dinosaurs, and O’Brien kept Harryhausen on his radar from there out. During that same time, Harryhausen became close friends with another creator who would rise to prominence, a writer by the name of Ray Bradbury. During WWII, he served under an aspiring film maker named George Pal, who then introduced him to another director working for the military, Frank Capra. Capra recruited him for the SCPC, the Special Service division, helping him make films for the US Government throughout the war. On some of those films—most notably one entitled Snafu—he worked with another up-and-coming talent named Theodore Giesel (better known as Dr. Seuss). After the war, Harryhausen and O’Brien first worked together on the Academy Award winning Mighty Joe Young. And the rest, as they say, is history. And if his story ended there, it would certainly be enough—but of course, it doesn’t. The visuals and dynamics created by Harryhausen weighed heavily on the minds of others, which evidence indicates included the imaginations of Gary Gygax and the other people responsible for the creation of Dungeons and Dragons. Ray Harryhausen is credited as being the special effects wizard on sixteen films, and all of them are worth note. Hints and touches from each of them work their way into various aspects of fantasy role-playing, but there are four films in particular that I want to talk about today. The mention of Harryhausen’s name instantly causes many to think of his work on the series of three Sinbad films and the fantasy sequences they contained. The first movie in that series, The 7th Voyage of Sinbad (1958), contains battles between a group of heroes and a roc, a cyclops, a skeletal warrior, and (of course) a dragon—not all at the same time. These heroes fight their way through all of these menaces to rescue a princess from an evil wizard. Any of this sounding familiar? And while the formula might be one that can be seen elsewhere, it is the visuals of his films that most clearly reflect...

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Big Week of Releases!

Posted by on 12:42 pm in Latest News, New Releases, Now in Stores | 0 comments

Big Week of Releases!

What’s new this week? Do you have a stick? Because we’ve got more new and back-in-stock goodies than you’ll be able to shake that stick at! All of these new products are now at your FLGS, along with a long-out-of-stock reprint! Let’s look at what’s now available. MCC #3: Incursion of the Ultradimension A level 2 adventure for Mutant Crawl Classics RPG! It rises — silent, ancient, and ominous — from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world. What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat’s glowing door and discover what awaits beyond! MCC #4: Warlords of ATOZ A level 3 adventure for Mutant Crawl Classics RPG! When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants — all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ. Writer: Jim Wampler Cover art: Peter Mullen MCC #5: Blessings of the Vile Brotherhood A level 4 adventure for Mutant Crawl Classics RPG! When your tribe’s prize possession — a functioning medibot — finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery. Writer: Harley Stroh Cover art: Doug Kovacs MCC #6: The Apocalypse Ark A level 5 adventure for Mutant Crawl Classics RPG! The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years. When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants. Writer: Brendan J. LaSalle Cover art: Stefan Poag MCC #7: Reliquary of the Ancient Ones A Tournament Funnel Adventure for Mutant Crawl Classics RPG! When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross. But your tribe’s Seeker teams are all out...

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