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DCC RPG 7th Printing To Be Print + PDF

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DCC RPG 7th Printing To Be Print + PDF

Electronics are the way of the future! Even for things as seated in the roots of Appendix N as Dungeon Crawl Classics. As we announced at Gen Con last year, we will offering electronic editions of our books whenever a print version is purchased, as long as the licensing arrangements allow it. And since there is no licensing arrangement to worry about, we’ve decided to let this one happen.  Or, in other words, we’re excited to announce that the 7th printing of the DCC RPG core rulebook will be print + PDF. That’s right, if you pick up the newest printing of Dungeon Crawl Classics, you will receive a digital code to get a free copy of the rulebook. And that code means it doesn’t matter where you purchase your copy. We are partnering with DriveThruRPG to ensure that the free PDF edition is available wherever the book is purchased—whether purchased through a retailer or any other venue. You will be able to find the digital download code on the endsheet of the DCC 7th printing hardcover. The new printing of Dungeon Crawl Classics is currently shipping from the printer and will be in stores soon! Look for it when the book is available! Please note: as mentioned in the original announcement we unfortunately cannot apply this offer retroactively to previously released titles and backstock. It is only for current and new titles containing the coupon code....

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We’re Looking for a Few Good Judges…for Momocon and Beyond!

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We’re Looking for a Few Good Judges…for Momocon and Beyond!

There are a lot of conventions out there. And Goodman Games does our best to show up at as many of them as our schedule allows—but we can’t be everywhere. We will be on hand at Momocon in Atlanta from May 23 -26 at the Georgia World Congress Center, and we would love to have you there to help us out! Right now Momocon is still accepting event submissions, and we want to encourage any members of the Road Crew to lend a hand and run events for us at the show! Judge Brendan will be on hand running events, but Momocon is a large show, and the gaming aspect of it is growing every year. This year we want to show them just what kind of presence Goodman Games can have! So if you are able, sign up to run some Dungeon Crawl Classics, Mutant Crawl Classics, Xcrawl, DCC Lankhmar or any other Goodman game at the show. These games will count towards your year-end total for swag, getting you cool items available nowhere else. Head on over to Momocon’s gaming page to see about getting set up to run some events! And we don’t want to just stop there. Goodman Games will be at a plethora of shows this year, and you can find the full list at our Convention Schedule page. We would love to meet you at any of these shows and thank you in person for the stalwart job our members of the Road Crew put on every year. And if you aren’t a member of the Road Crew, signing up is easy. Just head over to the Road Crew page for all the details. To top things off, no matter how many shows we do attend, there are always more that we do NOT. So getting out to those shows is a wonderful way to represent your favorite game and get you credit towards your swag total! We can’t wait to see you On The Road this year at an upcoming con!...

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GAMA Trade Show 2019 Recap!

Posted by on 2:17 pm in Con and Store Game Recaps, Latest News | 0 comments

GAMA Trade Show 2019 Recap!

Thank you, Reno! The 2019 GAMA Trade Show was this past week, and the crew from Goodman Games was on hand for all the festivities. We met hundreds of retailers from across the globe, all of them excited about our current and upcoming releases. We made plenty of new friends, and got to see a bevy of those we’ve already made over the years. Conventions allow us to connect with gamers. Trade shows allow us to connect with an indispensable part of the gaming community, the Friendly Local Game Stores that are the backbone of our community. The GAMA Trade Show is the largest industry show in the United States, and it is always a joy to attend. We want to thank all of the attendees—both retailers and distributors—for stopping by our booth and demos, and of course a huge thanks to the folks from GAMA for putting on what is always an outstanding show.  Now let’s look at some pics from the event! [Show...

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Gary Con 2019 Recap!

Posted by on 11:55 am in Con and Store Game Recaps, Latest News | 0 comments

Gary Con 2019 Recap!

Every spring the tribe gathers at Lake Geneva to honor the memory of one of our great founding ancestors, surrounded by so many of his peers and cohorts. GaryCon 2019 was wonderful: heartwarming, hilarious, exhausting, unforgettable fun. It’s always great to hang out with the “Founding Fathers of Role-Playing” at ground zero for the origin of our hobby. The number of events and games that populate the con are always impressive, and 2019 was filled with an amazing amount of folks running Goodman games throughout the show. The number of fans that show up to support us is humbling, and we thank each and every one of you for making the event special. We also debuted a number of releases at this show, to the delight and joy of everyone who stopped by our booth. We had a great response to our new t-shirts and the new releases at the con, including the “secret” DCC Egyptian Lich Cover. The raffle event on Sunday brought a lot of fun with a lot of unique DCC memorabilia going to deserving fans. And then at the What’s New With Goodman Games seminar, our Dark Master dropped some jaws with news and revelations of things to come—most of which we’ve covered over the past few days. We want to extend a special thanks to Jim Kitchen for his generous gesture and Bob Brinkman for writing a module worthy of receiving it. If you are looking for the video from that seminar, don’t fret—it’s coming soon. Oh, and let’s not forget one other thing: Meat Planet! Many lucky fans got to see the first issue of the Hobonomicon and the latest installment in Doug Kovac’s evolving game world.  Goodman Games is proud to be a part of this great event. Our sincere thanks to Luke Gygax and all of the organizers, designers, artists, and fans, who came together for four days of spectacular gaming. We look forward to seeing you at GaryCon 2020! “I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.” -Gary Gygax 1938 – 2008.  [Show...

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Announcing the Cover Art to DCC #99: The Star Wound of Abaddon

Posted by on 11:55 am in Con and Store Game Recaps, Latest News | 0 comments

Announcing the Cover Art to DCC #99: The Star Wound of Abaddon

The events of Gary Con continue to resonate throughout the offices of Goodman Games—and we mean that in the best possible way! At our “What’s New With Goodman Games” seminar we announced several new projects—including Expedition to the Barrier Peaks, DCC: Empire of the East, and Tales From the Magician’s Skull #3—and now here is our next announcement from the show! In late 2017 we announced that Marzio Muscedere won our adventure design competition, and his adventure The Star Wound of Abaddon would be published under the DCC line. That day grows ever closer! Marzio’s excellent adventure has now completed the editing and layout stages, and we are in the process of commissioning interior artwork. And that adventure will be published as DCC #99: The Star Wound of Abaddon. At Gary Con we showed off the new cover art to DCC #99: The Star Wound of Abaddon. And now you can see it as well, featuring artwork by William McAusland. There is plenty more to talk about regarding this adventure, but for now we just want to show off the cover and let everyone know what is coming! We’ll post additional details as DCC #99: The Star Wound of Abaddon gets closer to...

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Announcing Tales From The Magician’s Skull #3

Posted by on 11:55 am in Con and Store Game Recaps, Latest News | 0 comments

Announcing Tales From The Magician’s Skull #3

Gary Con is in our rearview mirror, but the images we see linger on. The great people and amazing games we shared at the show will stick with us for a long time. We also took some time out to let our fans know what was coming up, and at our “What’s New With Goodman Games” seminar we announced several new projects—Expedition to the Barrier Peaks and DCC: Empire of the East we’ve already talked about—and today we are back with another great piece of news! Tales From the Magician’s Skull is our magazine of sword and sorcery fiction. Issues #1 and #2 were Kickstarted last year. Based on the popular response, we have decided to publish future issues and offer subscriptions! We are happy to share the cover art to Tales From the Magician’s Skull #3, shown here for the first time! Painted by living legend Sanjulian, this image illustrates a scene from “The Second Death of Hanuvar,” a story inside issue #3. If you’re a fan of vintage Creepy and Eerie magazines, you’ll instantly recognize Sanjulian’s style. Soon, we will launch a Kickstarter to offer Tales From the Magician’s Skull #3, as well as subscriptions for the magazine. In the meantime, here is the table of contents for the upcoming issue: Face That Fits His Mask By William King He could change in mid-spring, tear out the man’s throat, feast on his bones, drink his blood. The beast of the change gibbered in the back of his mind, begging to be unleashed. His fingers splayed, his nails began to lengthen…. Tyrant’s Bane By John C. Hocking Someone in the garb of a royal guardsman came out of the stairwell.  His blue armor was covered with blood and there was a fist-sized hole in his cuirass through which Benhus could see the wall behind him.  There was a sword in each hand and, as he advanced, the dead man lifted both weapons. Five Deaths By James Enge The heavy stone door moved easily upon its hinges; Morlock pulled it open and stepped through cautiously. Lernaion was about to follow when there was a sudden bodiless screaming and the door slammed shut. The Forger’s Art By Violette Malan His head wore a surprised look when it landed a few feet away. The body slumped to the ground, pumping out blood onto the grass. “Why do people always talk too much?” Parno wiped his sword clean on the dead stranger’s tunic. Second Death of Hanuvar By Howard Andrew Jones Hanuvar twisted, parried a blow that would have caved in his skull, and lost his balance. He saw the pit yawning, and the flame more than twenty feet below. The Wizard of Remembrance By Sarah Newton The memnovore towered over him, its mouth distending into a translucent sleeve of slime. Acid burned Suven’s flesh, and he screamed. In the demon’s larval embrace, he prayed for oblivion. The issue also contains a series of short stories by Joseph A. McCullough. Like previous issues, the latest volume will contain game stats in the back that are compatible with Dungeon Crawl Classics. Look for Tales From the Magician’s Skull #3 to be heading your way soon!...

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Announcing DCC: Empire of the East

Posted by on 11:55 am in Con and Store Game Recaps, Latest News | 0 comments

Announcing DCC: Empire of the East

Gary Con is over and it was a great con! We loved seeing everyone and experience the community running all those great games! At our “What’s New With Goodman Games” seminar we announced several new projects—yesterday we announced the next book in the Original Adventures Reincarnated series, Expedition to the Barrier Peaks—and today we are back with another announcement from the con! Every Dungeon Crawl Classics fan knows Appendix N is the bibliography that Gary Gygax credits as his inspirations for creating D&D. DCC RPG was created in part by going back to the primary sources of Appendix N and re-reading them for inspiration. Goodman Games has previously announced licenses to publish two works of Appendix N—Fritz Leiber’s Lankhmar and Jack Vance’s Dying Earth. We’re very excited to now announce a third Appendix N license. In partnership with the estate of Fred Saberhagen, we are proud to announce Dungeon Crawl Classics: Empire of the East! Saberhagen’s book, Changeling Earth, is the first book of the Empire of the East series, and is referenced by title in Appendix N. The three-part series of books is a perfect match for DCC—as well as MCC. The books are set in a post-apocalyptic world where magic and science are indistinguishable. Sentient computers, abandoned missile silos, atomic-powered tanks, radioactive demons, sorcerers, sprawling empires, and strange elementals are all part of the story. The Dungeon Crawl Classics adaptation will provide rules for playing in Saberhagen’s setting, as well as stats for adapting these elements to your home game. Cover art for the DCC: Empire of the East setting is by living legend Ian Miller. Best known for his seminal work at Games Workshop in the late 1980’s, Ian Miller defined the look of fantasy gaming for a generation of British gamers—as well those Americans lucky enough to encounter his work during that time. The amazing cover art featured here should give players a taste of what they’re in for when they encounter the Empire of the East! Dungeon Crawl Classics: Empire of the East is slated for release in late 2019. We will post additional details as the book gets closer to...

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Announcing OAR #3: Expedition to the Barrier Peaks

Posted by on 12:56 pm in Con and Store Game Recaps, Latest News | 0 comments

Announcing OAR #3: Expedition to the Barrier Peaks

Gary Con is over and it was a great con – it was great to see everyone and see the community running all those great games! And it was equally great showing off a lot of news and upcoming product to all the Goodman fans out there. At our “What’s New With Goodman Games” seminar we announced several new projects, and over the next several days we will posting details on the projects that were announced. Today, we start with a question that everyone was asking about: what’s next for Original Adventures Reincarnated? We’re very exited to announce the next release in our Original Adventures Reincarnated line: Expedition to the Barrier Peaks! As with previous releases in the OAR series, this one will include scans of the original 1E editions, a conversion to 5E, and new 5E material filling in some gaps from the original 1E module. OAR3: Expedition to the Barrier Peaks is slated for a September release. It will be solicited to distributors soon and will be available for pre-order once the book is at the printer. Originally run was a tournament adventure at Origins II, the adventure was published by TSR in 1980. Expedition to the Barrier Peaks is a famous adventure module, because it mixes “science fiction” and “fantasy.” For this reason it is both well known, and an enduring favorite for those who played it during its heyday. The 5E conversion is consistent with the original design principles, and also offers new avenues for exploration. In the adventure, characters come across a spaceship that has crash landed into your fantasy world, and have to deal with the consequences. Which include robots, plant people, and a zoo of alien creatures. And ray guns. It has ray guns.  The OAR volume will also include complete scans of the original 1E publication. This includes both the adventure booklet as well as the extensive book of handouts that was part of the original publication. Dedicated fans may already know that the handout art changed between printings. Three handout illustrations were changed between the first (1980) and second (1981) printings of Expedition to the Barrier Peaks, and most of the remaining handouts were renumbered. The OAR volume will include scans of both versions of the handout booklets. For those of you who have an old ragged copy of Expedition to the Barrier Peaks in your personal collection, you will be able to discover which set of handouts you never had the chance to see before! OAR3: Expedition to the Barrier Peaks joins the first two books in the series—Into the Borderlands and Isle of Dread—very soon! In the meantime, be sure to check out the first two books...

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DCC Secrets of the World Harvester Kickstarter Now Live!

Posted by on 11:49 am in Latest News | 0 comments

DCC Secrets of the World Harvester Kickstarter Now Live!

The march—and March—of DCC third-party Kickstarters continues! This week another new one joined the fray, bringing a sci-fi adventure to your favorite fantasy game. Secrets of the World Harvesters is a standalone, level 1 DCC-compatible adventure and setting guide from Purple Pirate Games that blends fantasy and science fiction as the players unravel the mysteries of their planet’s past.  The adventure leads the players to an ancient ruin unearthed by receding glaciers as the planet thaws from a millennia-long ice age. Beneath the ruins, an even older piece to the puzzle of their forgotten past awaits discovery. Here’s what the Kickstarter says is inside Secrets of the World Harvesters: 60 saddle-stitch pages on 8 ½ x 11 premium silk paper. Glossy coated color cover. 45 pieces of original art, including 6 full-page pieces plus numerous nearly-full page pieces, and 9 hand-drawn maps. A 10-page patron write up of Takisaka, the Mother of Serpents, by Daniel J. Bishop (prolific RPG author for DCC) including a full page illustration, 3 new spells, Invoke Patron table, Patron Taint table, and a Shedding Your Skin random table (a situation that happens to followers of the deity). And Secrets of the World Harvesters is just the latest DCC related Kickstarter out there! Listed below are others that are all currently running. They are ordered from the newest one at the top, to the one that is ending soonest at the bottom—some of which end in a matter of hours! So be sure to check them out while you still can! Metal Gods of Ur-Hadad Back after a four-year hiatus, Metal Gods of Ur-Hadad reunites the original creators to bring you all-new mayhem! The original band returns as Wayne Snyder, Edgar Johnson, and Adam Muszkiewicz bring your three new issues of this classic zine. The Avenue of One Thousand Gods will welcome many new visitors this outing, no doubt. Enter Ur-Hadad, the First City of Ore, and discover its secrets! For Glory #1: The Hexanomicon Creator Ariel Churi has done something a little different with  For Glory #1: The Hexanomicon. Unlike most zines, this one presents a set of tools that allows the Judge to create a setting from a blank map and a series of stickers that create the world around them.  And it’s not just a basic map, either. Each section has an alignment, and that alignment can change. The party may bring the light of justice to an area. I usually decide the hex alignment myself but it may be determined randomly. There are rules for determining the hex alignment based on luck or you can also determine the landscape randomly.  Terror of the Stratosfiend This out of the world new zine by Orbital Intelligence brings the idea of alien invasion down to earth. Portals opening around the world are seeing the otherworldly appear, and what’s more, revealing some humans as a little more than just your neighbor. Terror of the Stratosfiend is meant to be both an add-on to any Dungeon Crawl Classics session the Judge and players would be running—adding a splash of tentacles. It’s also being built to be a standalone setting where tentacles and sorcery would be the focus. So if you are wanting to add in a touch of the otherworldly, this is a great Kickstarter to support. DCC RPG Module: Reckoning of the Gods / Into the Shadow Realm...

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Appendix N Archaeology: Harold Lamb

Posted by on 12:07 pm in Adventures in Fiction, Latest News | 0 comments

Appendix N Archaeology: Harold Lamb

Appendix N Archaeology: Harold Lamb By Howard Andrew Jones In the now-famed Appendix N, Gary Gygax lists roughly thirty authors whose works inspired the creation of Dungeons & Dragons. Many luminaries from the fields of both pulp sword & sorcery and horror fiction, as well as some then-current authors, fill that list. However, as with any catalogue of inspirational sources, Appendix N is merely representative of what the cataloguer was immediately aware of. Each of the names appearing in Appendix N were in turn inspired by other authors, who were influenced by yet older writers. This long chain stretches far back into antiquity, terminating somewhere in the past when humanity still huddled around the fire and told stories of monsters lurking beyond the firelight. The purpose of this series is to further excavate the Appendix N list, removing a layer or two to examine the writers who inspired Gygax’s picks. This exercise will hopefully not only give us greater insight into the central and nearly universal themes that thread their way through the “weird fiction” genre (the original name for works of fantasy and science fiction), but also expand the field with new authors aspiring judges and other game masters can draw upon for ideas or simple reading enjoyment. Much as I’d like to hope that Gary Gygax read Harold Lamb, he’s unlikely to have found his way to any of Lamb’s most influential work. It’s not that Lamb wasn’t in print. From the 1940s on, his histories and biographies were a mainstay on library shelves, and many modern libraries retain his books to this day. But as fine as they are – and some of them are very fine indeed – Lamb’s histories and biographies weren’t the texts that were important to Appendix N. Those are his earlier fiction works, crafted for the pulp magazine Adventure (one of the finest and most respected of the pulp magazines). Unfortunately most of those tales were out of print for eighty or ninety years. In the early decades of the last century, the pulps were an entertainment mainstay, and vast numbers of periodicals were to be found on the corner newsstands. They were the television of their day, and readers could stop in for the newest collection of whatever genre they most enjoyed, be it detective stories, or romance, or air ace tales, or westerns, or even that Weird Tales thing. Most of the pulp magazines came out at least once a month. Adventure, which usually featured a couple of short novels and a bevy of shorter work, sometimes appeared three times every single month. Any writer who encountered Adventure magazine between 1917 and the early 1930s would have had Lamb’s work readily at hand, because he was one of the magazine’s most popular writers and appeared there with great frequency. Probably the most important of those who saw him, though, was a Texan named Robert E. Howard, who counted Harold Lamb as one of his favorite authors. Howard used the same depictions of some Mongolian historical characters as Lamb in one of his own stories, and used Lamb’s Cossack fiction as a research tool for drafting his own. Through Howard, Lamb cast a very long shadow across the entire sword-and-sorcery genre. The two writers share a number of overlapping interests....

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