Latest News

Cities Zorathi Now In Stock!

Posted by on 11:54 am in Latest News, New Releases | 0 comments

Cities Zorathi Now In Stock!

The newest zine in the great tradition of Dungeon Crawl Classics zines makes it’s debut in our online store. The Cities Zorathi is a new zine that explores a city-state filled with all manner of material perfect for a fantasy campaign. Politics, intrigue, crime, rebellion, action, adventure, and much more await in the first issue, which focuses on Crone Zorathus, the oldest city in the city state. Issue 1 also includes an overview of the factions at work in The Zorathan City State, as well as details on a few in particular, a new patron—The Ram of Light—the Zorathan coinage, a discussion of the postal service, and several dozen NPCs each with information about the cities and The Great Maze lying beneath the sprawling setting. And don’t forget some of the other amazing zines that are out there! The latest issue of Crawl! focuses on the functions and uses of Luck. The second issue of D.A.M.N. Magazine features a level-10 (?!) funnel. The 18th issue of Crawling Under a Broken Moon takes you to The Menfish Pyramid of the Bass Masters. And the second issue of Meanderings presents a feature on the upcoming Mutant Crawl Classics RPG. And that’s just a sample of many of the great zines available! Be sure to check all of them out! The Cities Zorathi is written by Duncan McPhedran, and has interior art by Claytonian, Duncan McPhedran, and Alex Mayo—with Mayo also supplying the cover. Check it out...

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Gen Con Event Submission Deadline Approaching!

Posted by on 11:32 am in Latest News | 0 comments

Gen Con Event Submission Deadline Approaching!

Time flies when you’re talking about having fun. It seems like it was just the other day that we told you that it was time for you to submit your events for Gen Con 2018. Now, we’re telling you that your time is running out. The deadline to submit events for Gen Con 2018 is fast approaching! We need to get your events in by January 25th, which will be upon us before you know it. All you have to do is email us about your events, and we’ll do the rest. This will get you into the prime spots and get you under the Goodman Games banner. Whether you are running Dungeon Crawl Classics, Mutant Crawl Classics, Xcrawl, Metamorphosis Alpha, or any other Goodman game, we want your event! Gen Con is the biggest gaming event in the US, and we want you to be a part of the Goodman Games presence! Click here to submit your event today! The deadline is January...

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New Spanish Language Releases!

Posted by on 11:32 am in Latest News, New Releases | 0 comments

New Spanish Language Releases!

Our partners over at Other Selves have released a trio of new Dungeon Crawl Classics material that has been translated for our Spanish-speaking fans! Other Selves has done an amazing job with their translations, which includes them releasing the Spanish version of the DCC Core Rulebook, which won them the coveted Rolea Award last year! Without further ado, let’s look at their latest releases. One of the fan-favorite modules gets a deluxe translation with the release of La Funesta Mano Del Destino (Fate’s Fell Hand). Three wizards are in a battle to determine the master of reality, and your characters are now stuck in the middle of the whole thing. Not only do you get the full version of the adventure module by Harley Stroh, but this version includes full-color decks of the custom Tarot-like cards that are featured in the module.The deck of cards are 2.125 x 3.5 inches, and come in a shrink-wrapped with the module. And if you already have the module, and are jealous you don’t have these cool cards, you can purchase a custom deck of cards separately! The DCC fun continues with a special flip-book version of two adventure modules! Both La Torre de la Perla Negra (Tower of the Black Pearl) and Sangre para el Rey Serpiente (Blood for the Serpent King) are translated to Spanish in the same book. The flip book allows you to show off either cover, each presented in a different orientation in the same volume. In the 1st-level adventure Tower of the Black Pearl, a rare change of tides has revealed a sunken tower, beckoning your adventurers to search for the fabled artifact contained inside. Blood for the Serpent King was our con-exclusive module for 2017, and this is the first time that it has been available as a separate module through our online store. Finally, Other Selves has translated their first non-DCC book from Goodman Games. Fantasia para 5th Edicion: Fulgor Fatidico translates our Fifth Edition Fantasy module, Glitterdoom into Spanish. This is a 3rd-level module for the Dungeons and Dragons Fifth Edition game, originally written by Michael Curtis, takes your characters into the depths of a dwarven mine to combat a new subterranean menace. Three great new books for the Spanish-speaking fans of DCC! And be sure to check out the third-party books from Other Selves and the rest of our Spanish-language product!...

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Gary Con Events and Registration!

Posted by on 12:00 pm in Latest News | 0 comments

Gary Con Events and Registration!

One of our favorite shows of the year, Gary Con, is right around the corner. From March 8 – 11 you can come visit us in Lake Geneva, WI to see what new wares we might have to offer and to game with some of our finest. This is a great con to meet not just the folks from Goodman, but also the TSR luminaries as they wander about and run games. From just our own roster of luminaries, attendees include Mike Curtis, Doug Kovacs, Jim Wampler, Brendan LaSalle, and Jon Hershberger. The Dark Master himself is unable to attend this year due to the impending arrival of The Dark Heirling #2, and as a result this year we will also skip the What’s New With Goodman Games seminar. We’ll pick back up with the What’s New seminar at Gen Con. If you are wanting to game with us, we have 95 events run by many great judges from which you can choose. That’s a lot of games! To help you keep track of them, we’ve created a handy PDF guide that you can download for your own use. And if you are planning to attend Gary Con, here are the handy dates you’ll want to keep in mind. The Gary Con Registration Dates Diamond badgeholder registration opens January 13th Platinum badgeholder registration opens January 20th Gold badgeholder registration opens January 27th Silver badgeholder/open registration opens February 3rd Lake Geneva is the motherland of gaming cons, and Gary Con continues that fine tradition with a show that is both huge and intimate at the same time. It’s definitely a show you want to experience, and we hope to see you there! Download the Gary Con 2018 Goodman Games Event Guide Here!...

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Roadworthy: Judge Toby D. Wilkerson

Posted by on 12:14 pm in Latest News, Roadworthy Judges | 0 comments

Roadworthy: Judge Toby D. Wilkerson

Our Roadworthy posts are designed to give some of our star Road Crew Judges a moment to shine. Each feature is meant to give you insight into their personality and style, and maybe give upcoming Judges some guidance for how to approach their game. Our theme for 2018 is Strange New Worlds! We want you to go to new, unique places to run games for willing participants. Who knows, maybe you’ll do something that makes us take notice and put you up on our website. Jump on into the Road Crew program for your chance! This time out we spotlight Judge Toby D. Wilkerson! Roadworthy: A Profile Of Toby D. Wilkerson. What’s your name, where do you live (and game), and how would you describe yourself? My name is Judge Toby of the deep East Texas woods where I currently live and game. It is most important to describe myself as grateful because I believe it is the key to happiness. Others have called me bold, creative, intense, a nerd, and a jock. Equal to tabletop gaming, I also love roller-skating with my wife. How did you first discover DCC? Stay a while and listen… Tabletop games first caught my fascination in the early 90’s when a friend told me about his cousin not being allowed to play a board game because it was about monsters and magic. Having so little information, my mind began to wonder about all the strange and legendary secrets would be held in such a forbidden game.  It wasn’t until college when I joined in a 3.5 Star Wars campaign that I experienced RPGs for the first time. While it was enjoyable, it lacked the enchanting mystery and primal danger that I had expected. I’d spent 10 years trying to capture that feeling as I transitioned from one rules set to the next and even creating several terrible home-brew systems. Then at the beginning of this year, I came across the Spellburn podcast. It became apparent very quickly that the DCC RPG was the game that embodied what I’d been craving for 20 years. Specifically, the character creation funnel and the magic system make DCC RPG my favorite rules system. As of “right now,” how many Road Crew games have you run in 2017? Officially, 12. But I’ve also judged three weekly groups at different points throughout the year and judged a couple of one-shots by requests. My secret trick is to run the same adventure concurrently with different groups. So far this year, I’ve judged Doom of the Savage Kings six times, The Sea Queen Escapes twice, and Sailors on the Starless Sea three times. Harley Stroh has quickly become my favorite author. What’s your favorite Road Crew game experience so far? Easy. Seeing two new groups spawn and take on a campaign of their own from new players turned judges who attended my Road Crew sessions. We eventually had two public events that peaked at 60 attendees over 7 gaming tables. It brings me joy to connect people to each other and positive experiences. Also, receiving the Doug Kovacs DCC RPG logo belt buckle was radical! Tell us where you run your Road Crew games.  I run games in the public spaces at a university in Tyler, Texas. The on-campus residence hall clubhouses, the cafeteria, and the social...

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The Latest News on Into the Borderlands!

Posted by on 12:04 pm in Coming Soon, Latest News | 0 comments

The Latest News on Into the Borderlands!

At Gary Con this year, Goodman Games announced a partnership with Wizards of the Coast to publish fifth edition conversions of classic Dungeons and Dragons adventures, along with reproductions of the original first edition versions. The first two modules to receive this commemorative treatment would be B1: In Search of the Unknown and B2: The Keep on the Borderlands. You can click here to watch the original seminar, where Mike Mearls and Mike Carr discuss the project. We’ve provided periodic updates on this project, and here is the latest. Editing, writing, and art are complete, and we’re almost done with layout on the hardcover. The current layout weighs in at 368 pages. We still need to add a few things and anticipate it will close out at around 380 pages. Wow, that’s a big book! The hardcover includes the following: Restored scans of two complete printings of the original B1: In Search of the Unknown. Specifically, the second and sixth printings, one featuring the original monochrome cover and the other featuring the later color cover by Darlene. Three complete monster and treasure assortments for stocking the dungeons of In Search of the Unknown (which are “un-stocked” in the original 1E edition). Restored scans of two complete printings of the original B2: The Keep on the Borderlands. Specifically the second and fourth printings. These are distinguished the change in monster stats between the two printings (Dexterity scores were included in early printings). The later printing also features six interior illustrations that were not present in earlier printings. A complete, “pure” 5E conversion of In Search of the Unknown, including tables for stocking it with creatures. A separate chapter with a few new encounters for the Caverns of Quasqueton, all inspired by references in the original work. A complete, “pure” 5E conversion of The Keep on the Borderlands. A separate chapter with a few new encounters for The Keep on the Borderlands, all inspired by references in the original work. Appendices with 5E stats for newly introduced monsters, hirelings and followers, and magic items. A chapter of introductions and testimonials. We are also ready, at long last, to reveal the preliminary cover design for Into the Borderlands. And here it is: a modern iteration on the classic look, incorporating many of the signature design elements of the classic TSR era as well as some fifth-edition touches. There are still a few bits to finalize but this is largely complete. In this update, we talk to Chris Doyle. Chris is a longtime veteran of D&D design across multiple editions. (Some of you may know his name from the early Dungeon Crawl Classics modules, Castle Whiterock, and our current Fifth Edition Fantasy line.) Chris converted B1 and B2 to fifth edition stats. Here’s the latest from Chris: What does it feel like to take classic adventures like B1 and B2, and bring them to a new generation of gamers? At first, it was a tremendous honor to be selected for such a high-profile project. Then, a few weeks in, the gravity of the project sunk in, and I became somewhat terrified of screwing up such an opportunity. But following reading a few of the essays penned for the introduction chapter, I understood the importance of the legacy of these two classics. That resulted in a sense of elation that I...

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Poster Design Contest Winners!

Posted by on 11:57 am in Latest News | 0 comments

Poster Design Contest Winners!

You might remember that we were having a poster design contest for our Road Crew. We wanted to see the posters used to promote events, and the top three entries would all win a piece of original art by Brad McDevitt. Well, the contest is over, the jury is in, and we have some winners to announce! It was a tough decision. We had so many great entries that we had trouble deciding on our top three winners. The talent and creativity on display was wonderful to behold. In fact, we didn’t decide on our top three winners. We couldn’t narrow it down, so we ended up giving it to our top FOUR winners! And each of these four winners are still getting a piece of original art by Brad McDevitt! So, presented in alphabetical order, our four winners and their poster designs are: David Persinger Jonathan Snodgrass Ian Walker Jon Wilson There you have it! A great job all around. Let’s hear it for our winners! And get out there and start running your own events. The 2018 Road Crew season has begun, and we’ve already seen some amazing posters for the new year. Who knows what we might do for folks who have the best posters in 2018? We know that we can’t wait to see what you guys can turn out this year!...

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Adventures in Film Fiction: Hammer Films and the Cleric Class

Posted by on 12:18 pm in Adventures in Fiction, Latest News | 0 comments

Adventures in Film Fiction: Hammer Films and the Cleric Class

60 Years of Hammer Horror’s Dracula – And the Creation of the Cleric Class By Bob Brinkman The year 2018 marks the 60th anniversary of the Hammer Horror film Dracula. Why is this so important? You can thank Dracula for the creation of the cleric class, and the Hammer Horror series in general for influencing several aspects of Dungeons and Dragons (and later the Dungeon Crawl Classics role-playing game). The history of Hammer films is as mysterious and convoluted as the history of gaming itself. Founded in 1935 as Hammer Productions, the original incarnation went bankrupt and was later revived in 1938, going on to become Hammer Film Productions in 1948 with the release of The Dark Road. So, depending on your reckoning, Hammer Films has just celebrated either 70 or 80 years. The other big anniversary, and one with a decidedly important impact on our hobby, is the 60th anniversary of Hammer’s Dracula (also known as Horror of Dracula), starring Sir Christopher Lee and Peter Cushing. This is where the cleric comes in. Blackmoor While some of the exact details are contested, Hammer’s Dracula film played a major role in the shaping of the cleric class. Everyone agrees that Dave Fant, a player in Dave Arneson’s Blackmoor campaign, portrayed the first vampire in a D&D game. His character, Sir Fang, was so powerful and unbalancing that the idea of a vampire hunter was hatched. The basis of this vampire hunter was Peter Cushing’s character from Dracula. The powers of this character class were expanded to fill several useful niches and the vampire hunter morphed into the priest, and finally the cleric. While there is some debate over whether the first cleric was played by Mike Carr or by William Crolley, it was at this point where magic using split into two differing classes, forever altering the landscape of gaming. When directly asked about the influences for character classes and clerics, Gary Gygax is cited as mentioning Brother Odo (Odo of Bayeux), Friar Tuck, and Hammer Films, with a smattering of faith healing charlatans thrown in for theatrical measure. In this matter, the thread of Hammer Films seems to be a commonality of inspiration between both Arneson and Gygax. While Peter Cushing’s portrayal of Van Helsing certainly does not resemble a cleric on the surface, when one looks a bit deeper, there are several points of similarity. The greatest of these is his ability to turn undead (a point specifically cited by Gygax). In the original Dungeons and Dragons, this power was even accomplished by use of a cross and not a “holy symbol.” If one blends Cushing’s Van Helsing with the sublime performance of Andrew Keir as Father Sandor in Dracula: Prince of Darkness or the imagery of Friar Tuck, one has something that truly begins to resemble the early archetypal cleric. The Monster Manual Moving forward, Hammer Horror would continue to cast a long shadow over how vampires were seen, both on-screen and within our hobby. Prior to Lee’s portrayal, the primary appearance of a vampire in cinema was well-dressed, suave, and distinguished. Christopher Lee brought a bestial quality to the character. Unlike the almost rodent-like appearance of actor Max Shreck in Nosferatu, Hammer’s Dracula took the grace and nobility of Bela Lugosi’s characterization and added a sense of feral rage...

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New DCC Product In Our Online Store!

Posted by on 12:23 pm in Latest News | 0 comments

New DCC Product In Our Online Store!

It’s a new year and we’ve got new stuff for you in our online store. Several of our Third Party Publishers have new product out and available, and we have them. Let’s get right to it! The Autumn 2017 issue of the DCC Adventure Magazine and News is now available! Or, we can just call it D.A.M.N. #2. The second issue features three new adventures, including a level 10 funnel. Yes, you read that correctly, and it’s just as crazy as it sounds. It also has the swashbuckler class, a new patron, and tons of news for the DCC community. You can also pick up D.A.M.N. #1, which has plenty of exciting material, and everything else from Mystic Bull Games. In the world of Nowhere City Nights power-mad Sorcerers battle the righteous Gutter Knights for the final fate of Humanity, while selfish Free Agents seek to profit from the conflict. Outlive, Outsmart, Outkill is a funnel-adventure to help get you into the game. It also helps your character to get into the Sorcerer Cult—and by “help” we mean they either get in or die. Writer Julian Bernick provides this over-the-top parody of today’s reality television gone wild for the folks at Order of the Quill. Everything was going great on Earth, until that rogue object struck the moon. Devastation and disaster followed, throwing the world into upheaval and changing the very fabric of reality. The result is The Umerican Survival Guide Hardcover. The country of Umerica is a place of savage warlords, twisted science, and powerful sorcery. The Umerican Survival Guide is everything that you need to play in this setting, including new classes, gods, and patrons. There are also new rules for vehicles, armor, and mutations. The Umerican Survival Guide Hardcover collects and expands on material from the popular Crawling Under a Broken Moon zine, put out by Shield of Faith studios. You even get your choice of covers: the Chase cover and the Delve cover—and we’ve got both of them for you! If you are looking for an adventure for level 5 characters, you need to check out A Faceless Enemy. This new adventure from Chapter 13 Press is written by Oscar Rios, and gives your adventurers a simple task: escort a caravan. Should be easy, right? Well, in this case that caravan is traveling over the Dol Minor Wastelands, where a war between denizens of the abyss and the inhabitants once raged and left behind leveled cities. A Faceless Enemy is set in the world of Tales from the Fallen Empire (available in both hardcover and softcover), but you do not need that setting to play the adventure—but it will add more depth to the game. There you go! A quartet of great new product for your Dungeon Crawl Classics game. There are some amazing products coming out from our Third Party Publisher partners, so make sure you check these out....

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Roadworthy: Judge Zedd

Posted by on 11:51 am in Latest News, Roadworthy Judges | 0 comments

Roadworthy: Judge Zedd

  Welcome to our newest feature: Roadworthy!  Our Roadworthy posts are designed to give some of our star Road Crew Judges a spotlight. We’ll show off what they’ve done, where they’ve done it, and who they’ve done it with! …and get your mind out of the gutter. We start off the new year ready for our Road Crew to take on new challenges, meet new people, and boldly go where no Judges have gone before! This is your chance to have that moment in the sun, where all the other Goodman Gamers get a chance to see us show you off. Jump on into the Road Crew program for your chance! We kick off this new feature by spotlighting Judge Zedd! Roadworthy: A Profile Of Judge Zedd What’s your name, where do you live (and game), and how would you describe yourself? My name is Zak Lane, but these days to my gaming groups here in Seattle I go by Judge Zedd. I am a recovering stand-up comedian, tabletop gaming enthusiast, an armature eccentric, and in my spare time I work a real job and take care of my pet rocks.  How did you first discover DCC? Like most great discoveries it was quiet by accident, I stumbled on the core rules at a comic shop / gaming cafe downtown, I spent an hour in the store looking at the art and perusing the rules, in those pages I found every ounce of a way of thinking that I wanted from other games but I could never find. Dungeon Crawl Classics had a lot of je ne sais quoi, if you’ll pardon my French, and I came back a week later with my paycheck and bought the book, that was about 7 or 8 months ago now and since then DCC has been the only tabletop game I have run.   As of “right now,” how many Road Crew games have you run in 2017? I have run a total of 14 public Road Crew games, as well as 3 sessions of a home campaign. My Road Crew games spawned an open- table DCC group that happens once a week at the same gaming store that I bought my rulebook. I share game running duties with the very talented Judge Gajus Miknaitis who has been a huge help with keeping me up to speed on rules, happenings, and with keeping things in-line with the DCC philosophy. I actually met Gajus during game #6 of the 2017 Road Crew World Tour and each game after has been substantially more awesome because of it! What’s your favorite Road Crew game experience so far? I’ve gotta say the randomness, the consequences of the rolls, and the community itself create this perfect vortex of synchronicity. A great example of this was game #6 when my players Chester and Gajus played a two person session of Frozen in Time, without giving away too much, there is an awesome sword and a robot (the one on the cover) and when Chester grabbed that awesome sword and used it for the first time he rolled a crit on the robot. Which alone is awesome enough but when Gajus suggested that I make that awesome sword into a Lucky Weapon like the ones in Crawl! #2 it was...

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