Latest News

DCC 91.2 In Stores This Week!

Posted by on 10:08 am in Latest News, Now in Stores | 0 comments

DCC 91.2 In Stores This Week!

Plunging into world building is one thing, plunging into the world, building is quite another! Take your players to places unseen as they Journey To The Center of Aereth! The latest chapter of this depth-defying adventure series is now in stores! Dungeon Crawl Classics #91.2: Lairs of Lost Agharta is a collection of thirteen separate denizens dwelling in the deep, dark Aghartan underworld of Aereth. A collection of our finest writers—Steven Bean, Daniel J. Bishop, Tim Callahan, Stephen Newton, and Terry Olson with Harley Stroh—have put it to themselves to create challenges of varying degrees of difficulty, but all with the same sense of the odd eerie-ness of the world under the world. Even if you haven’t been following the Journey To The Center of Aereth series (and you totally should), this is still an amazing set of encounters that are perfect to add a touch of strange to any game. You can pick up DCC #91.2: Lairs of Lost Agharta at your FLGS now, and to find the one nearest you, may we recommend our Retailer Locator! If that doesn’t work, fear not! We have it available for you in our online store, as well! Now, sleep well, and don’t let the No-Men...

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DCC Graphics Posted for Road Crew Use!

Posted by on 12:43 pm in Latest News | 0 comments

DCC Graphics Posted for Road Crew Use!

Did you know that you can get free swag for running games you love? That’s right, if you are a part of our Road Crew, we’ll give you free swag to hand out at events, all you have to do is ask. We feel we’ve got the best fans in the world, and we want to help them share the game they love with new folks, so join up with our team! Many of our Road Crew members go above and beyond by creating their own custom swag! Folks lucky enough to play in their games get DCC-themed swag that isn’t available anywhere else. To facilitate these grass-roots effort to promote Dungeon Crawl Classics, we’re happy to provide graphics files. Download the attached graphics files for a selection of DCC graphics suitable for home use! And if you want other graphics to work with, let us know! And please, share pics of your exclusive swag with us. Contact your Road Crew Overlord, Judge Brendan, with all of your fantastic designs and we’ll feature them in an upcoming post. We want to see just how creative you folks can get! Knock our socks off! It all starts by joining our Road Crew today!  ...

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Keep On The Borderlands Update!

Posted by on 2:21 pm in Latest News | 0 comments

Keep On The Borderlands Update!

At Gary Con, Goodman Games announced a partnership with Wizards of the Coast to reprint classic D&D adventure modules while also updating them to Dungeons & Dragons Fifth Edition stats. This is a huge undertaking, where we must be very careful to preserve the integrity of the original adventure while also making sure it plays well under 5E rules. In this update on the project, we’ve asked lead designer Chris Doyle and lead editor Tim Wadzinski about what they’ve been working on. First we speak with Chris Doyle, who converted the adventures to 5E, and also wrote the new 5E encounters to flesh them out. Chris, what has been the most exciting aspect of converting these classic modules to 5E? It was a great opportunity to re-read all of the versions of these classic modules.  I even read the original Keep on the Borderlands novel. I spent weeks just reading and researching, and making cryptic notes about the modules. Then I used each for inspiration in some of the added material. There are lots of Easter eggs in there with some real obscure references. But the most exciting part was getting to playtest B1 with my best friend, my wife and my 13-year-old son (his first foray at role-playing games). That is the best part about role-playing games. The memories forged around a game table with friends and family. What are some of the design challenges you’ve faced in converting them? The amulet of protection from good. I’ll let Tim expand on that one. The challenge was updating the modules to the latest edition of D&D, yet keep them consistent with the late ’70s feel. This was most difficult when designing additional material. As for B2, I was amazed at how much detail Mr. Gygax could put into an encounter with so few words. There is nothing wasted in his prose. The read-aloud, room description, monster stats, treasure, and sometimes even tactics were all there in a few sentences total. At times it was a challenge deconstructing some encounters for updating to 5E formatting while retaining the Gygaxian feel of the original. I understand you had to make some minor changes to some of the classic maps in order to bring them into compliance with 5E rules. Did that trigger any emotional response? Most of the map changes were required due to the additional material, or adding cues to aid the DM. I’m a very unemotional person, and at first I viewed this as any other writing project. That is, until I read Frank Mentzer’s Intro. I remember staring at the computer as it sunk in: the importance of B1 and B2 in the history of D&D. And I was tasked with converting it to the latest edition. I didn’t do any more writing that night. Instead I pondered the importance of this project, and the legacy of those two adventure modules. I’m truly honored to be part of this project, and now be a small part of that gaming legacy. Did you have a chance to expand on the original work with new encounters? What are some examples of what you added? Yes, by far that was the best part. In B1, the introduction mentioned a lonely tower on the rocky outcropping, but it was never detailed in the...

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New Releases Only Available at Conventions!

Posted by on 4:19 pm in Latest News | 0 comments

New Releases Only Available at Conventions!

Do you feel like going to a convention is a special occasion? We agree! That’s why we are bringing you not one, but TWO convention-exclusive items this summer! First up is the new Atari-inspired designed t-shirt, available in either red or blue. This is the newest iteration of the shirt we offered at GaryCon earlier this year. You don’t want to be the one looking at your friend and wondering why you aren’t as cool as they are, right? Well, then get your shirt on! Also available at cons this season is the DCC 2017 Convention Module: Blood for the Serpent King. Deep in the jungles, amidst the ruins of an unimaginably ancient civilization, dangers lurk: feral tribes and predatory beasts, and darker things that civilized folk prefer to forget. You’ve heard rumors of the treasure hordes of one of those great evils: the legendary serpent-man, Xiuhcoatl. They say that Xiucoatl is worshipped by feral tribes of degenerate serpent-men who call him The Emerald Cobra. Do you dare face their rites of blood and sacrifice? DCC 2017 Convention Module: Blood for the Serpent King is written by Edgar Johnson, with cover art by Stefan Poag. Stop by Momocon, Origins, or NTRPG to pick up your exclusive items! Check out our complete convention schedule to see cons later in the season where you’ll be able to get a copy! Not attending a con? Check our web site later in the year and we may have leftovers available for sale!...

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Goodman Goes Marching Into Georgia

Posted by on 4:06 pm in Latest News | 0 comments

Goodman Goes Marching Into Georgia

Georgia has something of a storied history about folks coming in and setting the place on fire. Goodman is doing something similar, but our fire is the good kind. Goodman Games is making a swing through Georgia in the coming days, appearing at no-less-than three places for you to come see what we’re all about. Our one-and-only Judge Brendan LaSalle will be making two–yes TWO–store appearances while in town, one before and one after the big event that is drawing us in: MomoCon! MomoCon is a huge convention, filling the wonderful Georgia World Congress Center for four days of fabulous fun. And the newest addition to the convention is none other than Goodman Games. We’ll have a booth filled to the brim with the latest and greatest from Goodman, and maybe even a surprise or two for the folks that show up. Plus, Judge Brendan will be on hand to run events throughout the weekend. Come visit us in booth #403 and we’ll have the DCC goodies you want and the latest on where you can find Brendan and get set up to play in one of his events. If you aren’t able to make the show, but still would love to meet up with Brendan and play in an amazing adventure, there are two chances for you to see him. Once before, and once after the show! Judge Brendan to appear: Wednesday, May 24 at 3:00 PM Dragon Star Hobbies 1040 Gaines School Rd., Athens GA, Suite 113 706-850-6181 https://www.dragonstarhobbies.com and Monday, May 29 at 3:00 PM Titan Comics 2512 Cobb Pkwy SE, Smyrna, GA 770-690-3110 https://www.facebook.com/TitanGamesandComicsSmyrna/ Prepare yourself, Georgia! Goodman is coming, and things will never be the same...

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Adventures in Fiction: Manly Wade Wellman

Posted by on 3:10 pm in Adventures in Fiction, Latest News | 0 comments

Adventures in Fiction: Manly Wade Wellman

Adventures in Fiction: Manly Wade Wellman By Michael Curtis At Goodman Games we recognize the importance of Appendix N in the history of D&D and DCC. May 21 marks the 114th anniversary of the birth of Manly Wade Wellman, a unique contributor to Appendix N. Here is some more information on this important writer. Manly Wade Wellman arrived in this world on May 21st, 1903, born literally an ocean away from the place he’d be forever associated with in his later life. Young Manly’s playground was the land of Portuguese West Africa (now Angola), where his father was stationed as a medical officer. It was undoubtedly here, in a land far removed from the staid world of 20th century America, that the seeds of Manly’s imagination found their first fertile ground. Wellman would grow to become an accomplished writer, penning stories in the genres of science fiction, fantasy, occult detective stories, prehistoric adventure, and horror during a career lasting almost 75 years. While all of Wellman’s oeuvre is worth reading, it is his Silver John stories that most impacted the world of fantasy role-playing. Wellman is one of the names on Gygax’s Appendix N roster of influential authors. Although no specific title is listed alongside his name, it’s been suggested that the character of Silver John influenced the bard class in D&D—a wandering troubadour who uses song, magic, and knowledge to defeat supernatural menaces. Stripped of the pseudo-medieval trappings of D&D, the bard and Silver John become almost indistinguishable from one another. The Silver John stories influenced the world of Dungeon Crawl Classics in a much different manner, however. Rather than inspire a single character class, Wellman’s tales of the witch-haunted hills and hollows of the Appalachians served as the germ for DCC #83 The Chained Coffin. That adventure is set in the fantastic region of the Shudder Mountains, a realm inhabited by goodly-hearted yet superstitious folk who share their mountain home with witches, devils, and secrets harkening back to a time before time. Gamers looking for adventures set somewhere other than the standard sword & sorcery inspired settings of fantasy role-playing will find a familiar yet eerily different world in the Shudder Mountains. The Shudders are a place where Manly Wade Wellman would have felt right at home and we here at Goodman Games raise a glass of good ol’ blockade whiskey on this 114th anniversary of his birth. For more information and plenty of Appalachian-style adventures for your Dungeon Crawl Classics campaign, be sure to check out DCC #83: The Chained Coffin, DCC #83.1: Tales from the Shudder Mountains, and DCC #83.2: Death Among the...

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Adventures in Fiction: Fred Saberhagen

Posted by on 1:37 pm in Adventures in Fiction, Latest News | 0 comments

Adventures in Fiction: Fred Saberhagen

Adventures in Fiction: Fred Saberhagen By Jim Wampler At Goodman Games we recognize the importance of Appendix N in the history of D&D and DCC. May 18 marks the 87th anniversary of the birth of Fred Saberhagen, a key contributor to Appendix N. Here is some more information on this important writer. Science fiction and fantasy author Fred Saberhagen was born in Chicago, Illinois on May 18, 1930. Beginning his professional writing career at age 30 with a short story published in a 1961 issue of Galaxy Magazine, Saberhagen went on to become best known for his works featuring the characters Dracula and Sherlock Holmes. Fantasy role playing enthusiasts of a certain age are probably much more familiar with Saberhagen’s second-most popular work, The Swords Trilogy, which began being published in 1983, just as the Dungeons & Dragons craze was hitting its peak. Saberhagen followed that up with a subsequent sequel series, The Book of Lost Swords, which totaled eight additional books in all. And yet it was naturally a much earlier Saberhagen work that E. Gary Gygax cited in his famed Appendix N listing on page 232 of the Dungeon Master’s Guide. That honor was reserved for Changeling Earth (1973) — itself the third novel in a trilogy collectively referred to as the Empire of the East series. What makes the Empire of the East series so very interesting is its deft blending of post-apocalyptic science fiction elements with magic, demons, and god-like Artificial Intelligences. In fact, Saberhagen linked his two great science fantasy works, making The Swords Trilogy books a sequel to the Empire of the East, albeit it set 50,000 years after the first series. Reading these books, one can easily see the influence on Dungeons & Dragons, with its early penchant for mixing-and-matching elements from both traditional fantasy and science fiction literature. It’s also easy to see that by intentionally hewing the Dungeon Crawl Classics system back to the original inspirational sources of Gygax’s Appendix N literature, many of these genre-mashing DNA threads have ended up hale and hearty in DCC RPG as well. And of course, one cannot long contemplate mutated creatures, lost ancient technology, semi-sentient animals, and god-like AIs without taking the next logical step — an entire game system devoted to that precise genre, such as the Mutant Crawl Classics RPG. Sound enticing? To celebrate Fred Saberhagen’s birthday and perhaps explore these concepts via fantastic role playing with paper, dice, and pencil, be sure and check out DCC #79: Frozen in Time, DCC #84: Peril on the Purple Planet, DCC #87: Against the Atomic Overlord, and of course the forthcoming Mutant Crawl Classics RPG line.   [Show...

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Best-Selling DCC RPG Third Party Products

Posted by on 7:33 pm in Latest News | 0 comments

Best-Selling DCC RPG Third Party Products

Did you know that independent authors can create their own DCC RPG products? Did you know you can buy these in our online store? Since we launched our new web site six months ago, the third party products have been some of the most popular items. Here is a best-sellers list so far! If you haven’t checked these out, you should! #1:The Gongfarmer’s Almanac Available in both 2015 and 2016 volumes. The Gongfarmer’s Almanac is a Dungeon Crawl Classics RPG Zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. #2: Carnival of the Damned A band of villagers are trapped in a mist-shrouded carnival in the dead of night, facing death at every turn. Can they survive twisted oddities like the corpse-filled Tunnel of Love and the dreaded Bone Coaster? #3: DCC RPG Reference Booklet A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag. #4: Angels, Daemons, and Beings Between Available in three separate editions: Hardcover, Dagon softcover, and Hecate softcover. #5: Crawl! Fanzine issue #12 What is it about #12 that is so popular? We’re not sure, but the fans love it! The other issues are also very popular, especially #6, #11, and #1. Check out the complete list of Crawl! issues here. #6: The God-Seed Awakens As the god-seed grows, the world creeps closer to its doom. #7: Crawljammer Presents: The Weird Worm-Ways of Saturn In this DCC planetary crawl adventure by Daniel Bishop (Peril on the Purple Planet, Bone Hoard of the Dancing Horror), adventurers must brave the surface of Saturn and covercome giant bloodworms, shimmer lizards, savage ape-men, and more! #8: Into the Demon Idol Forgotten in a decrepit temple ruin, the demon idol holds a sinister secret. #9: The Age of Undying This limited-edition supplement by the creator of the Crawljammer zine includes rules variants, class features, original monsters and more! #10: Mind Games DCC Rules for Psionics powers and those that use them #11: Liber Arcanum The 300 page Book of Secrets, a treasure trove of new spells and patrons for Wizards and Elves. (Why 11? Well there’s a bit of tie at one...

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MCC Shirts Back In Stock!

Posted by on 3:52 pm in Latest News | 0 comments

MCC Shirts Back In Stock!

Are you ready to get your mutant on? To actually glow in the night? Well, we’ve got the shirt for you! Our Mutant Crawl Classics Shirts are once more back in stock for a limited time. Recently reprinted for the Mutant Crawl Classics Kickstarter, these shirts feature a fabulous glow-in-the-dark (seriously!) design by Stefan Poag. Fans will love getting their hands on these in hot anticipation of the upcoming Mutant Crawl Classics Hardcover later this year. Have I mentioned that these shirts GLOW IN THE DARK? Because they do. Finally, you can glow like a real mutant among men, and become the envy of all your friends. If you have mutant friends, anyway. Supplies are very limited, so do not delay. Once they are gone, they’re gone. Get your size...

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Gen Con Events 2017

Posted by on 7:05 pm in Latest News | 0 comments

Gen Con Events 2017

We come ever-closer to the magic that is Gen Con. We are very proud to announce that there are more sponsored events from Goodman Games this year than ever before. If you are more of a numbers person, that means that we have 140 events on the schedule, and just about every one of them is going to be held in the same space this time around. You’ll find the Goodman Games HQ in rooms 125-128 in the main convention center, so it’s never far away from the action. Be sure to check out our Team Event, returning after a slight hiatus at the show. You’ll want to check out this post from last week for all of the details on this fun-filled—and scream-filled, magic-filled, sword-filled, and generally heroic-filled—event! For all you would-be Judges out there, we have our big Gen Con Road Crew Contest! You can win a trip to Gen Con to hang out with the gang and run some adventures for our adoring—and voracious—fans. You only have a little time left to enter, though, so don’t delay! Which reminds me, don’t delay on any event! The Goodman Games events tend to sell out very quickly—usually within a day—so make sure you act when registration opens on May 28th. You don’t want to be on the outside when the fun is happening inside the HQ! You can pull up our full schedule of events below. If you’ve ever wanted to get your books signed by our creators, Gen Con is the best place to do it. Make sure to leave room on your schedule for Artist-Palooza and Writer-Palooza at the GG booth where you can get your books autographed by all the writers and artists present. And if you are wanting to see a little into the future, our Headman himself, Joseph Goodman, will be hosting the What’s New Seminar on Saturday, August 19th. There isn’t a better way to connect with us than at those events. Meet the people and get some faces to go with the names you’ve come to know. Gen Con begins on Thursday, August 17th and runs through Sunday, August 21st. Make your plans now to attend. It’s a one-of-a-kind event every year. See our full Gen Con Event Schedule...

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