The group stopped being treasure motivated, and started turning down quests because they didn't pay enough.
In the end, I had to specifically create an adventure to reduce their treasure. Think Rumpelstiltskin in reverse. Every time they went into their money pouch they pulled out straw. I was able to tie it back to a wealthy client they had slighted a couple adventures prior hiring a wizard to curse the party, so at least I gave them a reasonable explanation I thought.
I want to avoid this problem with my new group, so I ask other judges. What is the "normal" level of gold you give out per adventure? I've only ever given out GP, but maybe with the new group I can start with smaller denominations too.
Any advice would be appreciated.