The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?
Thanks to any who answer!
Missile Fire Attacks and Damage
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- Raven_Crowking
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Re: Missile Fire Attacks and Damage
I would say, No.mant72 wrote:The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?
Thanks to any who answer!
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- brainszine
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Re: Missile Fire Attacks and Damage
They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.
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Re: Missile Fire Attacks and Damage
That'd be one way of doing it -- but that also assumes knowing where the soft spots are...brainszine wrote:They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.
Can you point out the weak points on this?
![Image](https://2.bp.blogspot.com/-_ZlRuT7iEKE/WD7Q8ofefhI/AAAAAAAABwc/eMFDYPajG_UD7DvzcSI1G115Zs8rqoyVwCLcB/s400/arsenal-jelly.jpg)
![Wink :wink:](./images/smilies/icon_wink.gif)
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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- BernieTheFlumph
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Re: Missile Fire Attacks and Damage
One of the rules changes I liked best in 5th Edition (and some OSR projects, specifically Kevin Crawford's, before that) was letting a high Dex/Agi add to damage on ranged attacks. I felt it made playing an archer character more viable. Adding Agility bonus to missile damage is a house rule I use for most of my DCC games.
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Re: Missile Fire Attacks and Damage
Some ranged attacks actually add a STR bonus, such as spears/javelins, thrown/hurled stones, and stuff like that. Arguably long bows should also add STR bonus.