I was thinking of a couple ways to spice up zombie encounters with minor tweaks their abilities.
Hungry Dead- if a zombie succeeds at grabbing an opponent it may attempt to rend flesh from bone. Roll Hit die opposed by Strength or suffer an additional d3 damage. Or if an opponent is knocked down then 1d3 zombies pile on to eat the victim each gaining +2 to hit and +1 damage.
Angry Dead-these zombies truly hate the living. These zombies get +1 to hit and if they are hit in combat but not killed they step their damage up by one die type.
zombie variants
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Re: zombie variants
Some neat ideas. Any time one can put a twist into a monster so that it isn't so generic, it's a good thing. Keeps players on their toes! ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman