maraudermac wrote:You mean to tell me Goodman is not offering an official easy to purchase full set of the dice needed to play the game they just made? No one noticed this during the beta?
What? You need special dice? Why was I not told of this before?
Seriously, the word "needed" is so overused. We playtested for months before I ever found a full set of Gamescience dice. If you really "needed" them to play the game, they would probably have been provided somehow.
As has been mentioned repeatedly on the boards, you don't "need" anything beyond your traditional polyhedral dice set to play DCC. For every other dice type you can "fake it" just fine.
d3 = d6 divided by two
d4 = standard
d5 = d6 re-roll 6's -or- d10 divided by two
d6 = standard
d7 = d8 re-roll 8's
d8 = standard
d10 = standard (I'm old and remember when it wasn't)
d12 = standard
d14 = same as d7 but with a control die (high is +7)
d16 = d8 with a control die (high is +8)
d20 = standard
d24 = d12 with a control die (high is +12)
d30 = d10 with a control die (middle is +10, high is +20)
Someone pointed out that you can even play DCC with only 3 dice total:
d8, d10, and d12.
d3 = d12 divided by four
d4 = d8 divided by two -or- d12 divided by three
d5 = d10 divided by two
d6 = d12 divided by two
d7 = d8 re-roll 8's
d8 = standard
d10 = standard (I'm old and remember when it wasn't)
d12 = standard
d14 = same as d7 but with a control die (high is +7)
d16 = d8 with an control die (high is +8)
d20 = d10 with a control die (high is +10)
d24 = d12 with a control die (high is +12)
d30 = d10 with a control die (middle is +10, high is +20)
maraudermac wrote:This makes the game less exciting for me and I can't imagine trying to sell it to a player in the game store, "Here is your new car but we don't have the special tires you need to drive it, good luck on finding them elsewhere"
Again that word "need."
Did you read the rulebook yet? I find that RPGs are either fun or not based on the rules and the group that I play with. I can't ever remember buying or not buying a game totally based on dice choice.
Colonial Gothic uses all d12 dice because the author had a bunch and never got to use them.
OD&D used d6's mostly in 1974 because most folks had them, but some places needed other funky dice. We used the "chits in a cup" method until we could mail-order a set of cruddy dice from TSR. They didn't come with the game, either.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015;
OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman