Wizards and cleric spells (detect magic)

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8bitjunkie
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Wizards and cleric spells (detect magic)

Post by 8bitjunkie »

Just a quick question on wizards that have access to cleric spells...how do you handle them?

For example, Detect Magic is a cleric spell allowed to be known by wizards...it only fails for a wizard on rolling a 1; per the footnote rules at the bottom of the spell listing table in tiny text it briefly mentions that there will be either a misfire or corruption (50% of one or the other).

Ruled as is, my wizard at the table kept recasting Detect Magic without spell loss due to a low roll (like most wizard spells). Just wondering if I am missing something around spell loss due to a low roll?
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beermotor
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Re: Wizards and cleric spells (detect magic)

Post by beermotor »

I would think that any misfire results in loss. Is Detect Magic the only spell that doesn't have loss as written?
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bitflipr
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Re: Wizards and cleric spells (detect magic)

Post by bitflipr »

8bitjunkie wrote:Just a quick question on wizards that have access to cleric spells...how do you handle them?

For example, Detect Magic is a cleric spell allowed to be known by wizards...it only fails for a wizard on rolling a 1; per the footnote rules at the bottom of the spell listing table in tiny text it briefly mentions that there will be either a misfire or corruption (50% of one or the other).

Ruled as is, my wizard at the table kept recasting Detect Magic without spell loss due to a low roll (like most wizard spells). Just wondering if I am missing something around spell loss due to a low roll?
Treat 1-11 as Lost and Failure.
8bitjunkie
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Re: Wizards and cleric spells (detect magic)

Post by 8bitjunkie »

I eventually did treat 2-11 as lost and failure (1 as miscast or corruption).

But, I think there is a need here for clarification in the reprint, just wanted to make sure I wasn't missing something around cleric spells on the wizards list in the book.
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