'Nuff said. Start your stopwatches.
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Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh
Cute.Stainless wrote:Get ready for your server to crash. You might want to feed it some lembas in preparation.
168 in total. Plenty of rules, but LOTS of art as well!JediOre wrote:What is the page count for your Beta rules?
That's why I started that other thread. Hopefully once folks have had a chance to read and test the Beta rules, they will have a better idea of whether the current format works for them or not.goodmangames wrote:As far as actual content goes, the main "space drain" is the spells. The easiest way to PLAY with spells is to have one spell per page, but it's not the most efficient way to lay them out (eats up lots of space). But in every game where we've used the "efficient layouts," the players always dislike having more than one spell per page. It's easiest to just photocopy the spells your wizard has and keep those pages handy. So this layout PLAYS best...but takes up space.
...But we can still speculate wildly about levels 6 to 10!finarvyn wrote:...it'll be nice to have more exact details out in the open so we can discuss them for real!
+1mshensley wrote:
Yes, as long as you print on paper thin enough that several sheets can be laid on top of each other, having a page per spell should not be to much of a problem I would think....finarvyn wrote:That's why I started that other thread. Hopefully once folks have had a chance to read and test the Beta rules, they will have a better idea of whether the current format works for them or not.goodmangames wrote:As far as actual content goes, the main "space drain" is the spells. The easiest way to PLAY with spells is to have one spell per page, but it's not the most efficient way to lay them out (eats up lots of space). But in every game where we've used the "efficient layouts," the players always dislike having more than one spell per page. It's easiest to just photocopy the spells your wizard has and keep those pages handy. So this layout PLAYS best...but takes up space.
Personally I don't see a spell per page as being much of an issue, but it seems to be something that quite a few people have fixated on...
Stipulations: Have fun. Kill some PCs in Joseph's adventure. That's about it, though if you really want to go the distance, take some photos and send them our way.reverenddak wrote:So, I'm a player at our local D&D Meetup (gameday) at a local FLGS. I was wondering if I could demo the game at the next meet-up. Since the next game will be way after Free RPG Day, and assuming I get a copy of the adventure, I'd like to run a game of DCC on that day. Any stipulations?
I've made this suggestion before, but just in case it got lost in the cracks in the interwebs...goodmangames wrote:As far as actual content goes, the main "space drain" is the spells. The easiest way to PLAY with spells is to have one spell per page, but it's not the most efficient way to lay them out (eats up lots of space). But in every game where we've used the "efficient layouts," the players always dislike having more than one spell per page. It's easiest to just photocopy the spells your wizard has and keep those pages handy. So this layout PLAYS best...but takes up space.