DSS Character: Glod Ostapson
Moderators: DJ LaBoss, Harley Stroh
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- Wild-Eyed Zealot
- Posts: 85
- Joined: Sat Jun 25, 2005 6:26 pm
- Location: Melbourne, Australia
- Contact:
DSS Character: Glod Ostapson
Glod Ostapson
Coglayer 6. Medium-size humanoid (Dwarf); HP 36; Init +3; Spd 20ft; AC 19, Base Attack +3; Attack +5 Melee (2d8+2, 20/x3, Buzzaxe) or Attack +6 ranged (1d20, 20/x2, Modified Steamgun (+1 > 20ft)); SQ Integrated Parts, Machine Empathy, Exotic Weapon (Buzzaxe), Exotic Weapon (Steamgun), Mech Weapon Proficiency (Steam cannon), Mech Weapon Proficiency (Lance). 12 Steam Parts. AL LN. SV F+5, R+5, W+7; Str 14, Dex 16, Con 16, Int 18, Wis 15, Cha 7
Skills and Feats: Knowledge (Steam Engines) + 19, Craft (Mechcraft) +23, Knowledge (Mechs) +19, Knowledge (Any) +12, Craft (Blacksmith) +14, Disable Device +20, Mech Pilot +15, Listen +15, Search +12, Heal +6, Hide +6; Craft Steam Gear, Gearhead (General), Secrets of Steam (General), Mechanized Combat Practice.
Racial Traits:
Darkvision - 60 ft
Stonecunning - +2
Resist Bull Rush - +4
+2 against poison
+2 against spells and spell like effects
+1 racial bonus against orks
+4 dodge bonus AC against giant type monsters
+2 Appraise checks on stone or metal items.
+2 on Craft checks (stone/metal) (added this to mechcraft and blacksmith already)
Possessions:
Masterwork Breastplate, Ring of Protection +1, Ring of Sustenance, Artisan’s Tools – Masterwork, Healer’s Kit (x2), Gearwright’s Tool Kit, Gnomish Tool vest, Gnomish utility goggles, BuzzAxe, Modified Steam Gun (see steam powers). 130 GP.
Steam Powers:
Force Generator (shoulder mount)
Descrambler
Modified Steamgun: Steamgun + Amplifier + Amplifier + Ranger
Looks and Maps: Optical Orb + Extender + Imagemaker (small) + Navigator
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XP
3000 (dragon encounter)
Coglayer 6. Medium-size humanoid (Dwarf); HP 36; Init +3; Spd 20ft; AC 19, Base Attack +3; Attack +5 Melee (2d8+2, 20/x3, Buzzaxe) or Attack +6 ranged (1d20, 20/x2, Modified Steamgun (+1 > 20ft)); SQ Integrated Parts, Machine Empathy, Exotic Weapon (Buzzaxe), Exotic Weapon (Steamgun), Mech Weapon Proficiency (Steam cannon), Mech Weapon Proficiency (Lance). 12 Steam Parts. AL LN. SV F+5, R+5, W+7; Str 14, Dex 16, Con 16, Int 18, Wis 15, Cha 7
Skills and Feats: Knowledge (Steam Engines) + 19, Craft (Mechcraft) +23, Knowledge (Mechs) +19, Knowledge (Any) +12, Craft (Blacksmith) +14, Disable Device +20, Mech Pilot +15, Listen +15, Search +12, Heal +6, Hide +6; Craft Steam Gear, Gearhead (General), Secrets of Steam (General), Mechanized Combat Practice.
Racial Traits:
Darkvision - 60 ft
Stonecunning - +2
Resist Bull Rush - +4
+2 against poison
+2 against spells and spell like effects
+1 racial bonus against orks
+4 dodge bonus AC against giant type monsters
+2 Appraise checks on stone or metal items.
+2 on Craft checks (stone/metal) (added this to mechcraft and blacksmith already)
Possessions:
Masterwork Breastplate, Ring of Protection +1, Ring of Sustenance, Artisan’s Tools – Masterwork, Healer’s Kit (x2), Gearwright’s Tool Kit, Gnomish Tool vest, Gnomish utility goggles, BuzzAxe, Modified Steam Gun (see steam powers). 130 GP.
Steam Powers:
Force Generator (shoulder mount)
Descrambler
Modified Steamgun: Steamgun + Amplifier + Amplifier + Ranger
Looks and Maps: Optical Orb + Extender + Imagemaker (small) + Navigator
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XP
3000 (dragon encounter)
Last edited by Orin on Fri Jul 07, 2006 1:29 am, edited 9 times in total.
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
Looks good. The hit points are low but I guess that's because you're playing a coglayer. I'm used to my offline campaign which is running at 13th level right now. (Which reminds me I should post experience for those guys....)
MCDM
MCDM
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
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- Far-Sighted Wanderer
- Posts: 16
- Joined: Fri Jun 17, 2005 6:53 pm
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
Could you tally your carried weight?
I grilled Alfa Romeo about his weapon systems which got pretty heavy. Just thought I'd share the joy. I would do it but.... ....it's early in the morning and thats about enough math.
Mark Charke
I grilled Alfa Romeo about his weapon systems which got pretty heavy. Just thought I'd share the joy. I would do it but.... ....it's early in the morning and thats about enough math.
Mark Charke
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
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- Deft-Handed Cutpurse
- Posts: 223
- Joined: Wed Dec 08, 2004 6:12 pm
- Location: Vancouver BC Canada
- Contact:
Repost from e-mail.
Mark Charke
www.Charke.ca
I wrote Joseph and suggested that Coglayers should swap their first Mech Weapon Proficiency with Mechanized Combat Practise or they should get a Mech Attack Bonus equal to their base attack bonus, or even one step higher (a cleric attack bonus). For now, we'll stick to the rules....As you are playing a Coglayer, you do not have a mech attack bonus. Hmmm. (10 minutes later). I have contacted Joseph Goodman about this. A Coglayer gets 5 Mech Weapon Proficiency feats but does not have a Mech Attack Bonus. This means he uses half his base attack bonus, which is the lowest attack bonus. So at 20th level they get a Mech Attack Bonus of +5. That is very low.
For the moment your mech attack bonus is 1/2 your base attack bonus (+1 total).
Base ranged attack modifier = mech’s Dexterity modifier + gunner’s Dexterity modifier + gunner’s mech attack bonus.
-3 (Mech's Dexterity modifier) plus +2 (your dex modifier) plus +1 (your mech attack bonus) plus +2 (a special bonus from Hemisphere) = +2 total.
Your total bonus to attack with a mech weapon is +2.
Mark Charke
www.Charke.ca
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com