Deflect ADP
On p33 this is stated as being the MRVs of the base Melee ability, Shield branch and Magic Protect. I spent a bit of time working out where the Shield ability came from. The text of p33 implies that it's a specialisation of Melee, but it wasn't until p62 that I found this stated clearly. But now I am not clear what MRV gets added for "Shield", particularly when the character has one or more Shield masteries. Since the base Melee ability is already included in the Deflect ADP, I am assuming that "Shield" shouldn't add this again, so we aren't talking about the MRV of a full Ability Dice Chain. Am I right in this assumption?
This still leaves a number of possibilities:
- a) just the MRV of the Shield specialisation,
- b) the MRV of Shield > {mastery of the shield being used}
- c) the MRV of Shield > {highest ranked mastery}
- d) the MRV of Shield and all masteries
Code: Select all
Melee D8 > Shield D6 > Small Shield D4
> Medium Shield D6
- a) 14 = Melee 8 + Shield 6,
- b) 18 = Melee 8 + Shield 6 + Small Shield 4,
- c) 20 = Melee 8 + Shield 6 + Medium Shield 6,
- d) 24 = Melee 8 + Shield 6 + Small Shield 4 + Medium Shield 6.
Similarly, I'm not sure how "Magic Protect" should be calculated. Is it just the MRV of the base Magic ability, or would specialisations and masteries come into play here?
Evade ADP
I started off assuming that this used the MRV of the base Agility and Reflexes abilities (which would be consistent with the other ADP calculations). However, the discussion of the Agility ability on p19 and the Reflexes ability on p21 says the Evade ADP should use the trees.
Does this mean:
- a) the MRV of the base ability plus the highest ranked specialisation and mastery, or
- b) the MRV of the base ability and all specialisations and masteries?
Code: Select all
Agility D10 > Acrobatics D6 > Evasion D4
> Balance D8 > Combat D4
Reflexes D6 > Catching D6
> Dodging D4
- a) 32 = Agility 10 + Acrobatics 6 + Evasion 4 + Reflexes 6 + Catching 6
- b) 48 = Agility 10 + Acrobatics D6 + Evasion D4 + Balance 8 + Combat 4 + Reflexes 6 + Catching 6 + Dodging 4
Actually I think I've got this one. However, on p13 & p23 it says "[includes Parry, Entangle, and Keep At Bay]". The discussion on p33 makes it clear that the Weaponry ADP is an abstraction of things like parrying with a sword, entanglement with a flail and keeping foes at bay with a spear. However, the fact they are capitalised made me wonder whether these were actually specialisations of Melee at some point during the rules development? If so, I'd be interested to know why you removed them, and what the effect of adding a Melee > Parry specialisation would be.