Goodman Games

Fan Forums
It is currently Sun Oct 13, 2019 11:03 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: mech customization
PostPosted: Thu Dec 13, 2007 10:08 am 
Offline
Wild-Eyed Zealot

Joined: Tue Oct 16, 2007 11:15 pm
Posts: 87
pg 80 of the dragonmech book states that it is is possible to improve a mech beyond the base profile in terms of strength and other statistics per the guidelines "listed below"

page 86 mentions that you can certainly build onto an existing mech (change its stats etc.) according to the guidlines "listed above"

while some things could be calculated intuitively, there are not costs or guidlines that i can find that tell you how much it costs to :

a) change the mech's strength score
b) change the mech's dexterity score

there are some indications about the limitations of those changes based on mechs one size category up or down... but nothing sayiong how much it costs or the difficulty.

some help?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Dec 15, 2007 6:54 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Wed Dec 08, 2004 6:12 pm
Posts: 223
Location: Vancouver BC Canada
There is a way using the existing rules to purchase these values. I sat down at one point and reviewed the mech creation process and reorganized the rules to suit.

p84, corebook, has a sidebar: Incremental Improvedments.

I sat down ages ago and started working this table out as a chart but Dragonmech took a little hiatus. The table is finished for Strength and Dexterity but I haven't done Saves, Speed or HD yet.

I would need Joseph's permission to post it. Jospeh?

_________________
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 16, 2007 10:02 am 
Offline
Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 12:41 pm
Posts: 2701
Location: San Jose, CA
OK by me!

_________________
Joseph Goodman
Goodman Games
www.goodman-games.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 16, 2007 6:39 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Wed Dec 08, 2004 6:12 pm
Posts: 223
Location: Vancouver BC Canada
There were a few confusions, so I finished the table and turned the whole bit into a PDF. You can grab it here;

http://www.brokensolaris.com/Incrementa ... ements.pdf

I added an explanation on how the table works. I just ran all the numbers for you - except you must add up the cost of each size increase you buy for one of the six stats. (Str/Dex/Fort/Ref/Speed/HD). Using these rules you could probably min/max a mech..... :)

It could be cleaned up a rewored for clarity but this should get you everything you need.

Note that this one is just for the Steam powered mechs. I haven't done any of the others - although I'm certain to get around to it.

Mark Charke

_________________
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 17, 2007 6:03 am 
Offline
Hard-Bitten Adventurer

Joined: Tue Jun 22, 2004 9:02 am
Posts: 150
Location: Surrounded by corn
Thanks, Mr. Charke! Your hard work is appreciated.

_________________
DragonMech line developer, freelance writer, tall guy named Matt.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 17, 2007 2:54 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Wed Dec 08, 2004 6:12 pm
Posts: 223
Location: Vancouver BC Canada
Good news, Joseph just wrote me and said I could post my entire revised mech creation rules. I'm a little busy right now but in the new year I'll look at asking about putting all that stuff together into a PDF.

I started by reorganizing the existing rules. Nothing changed, I just tried to make the creation process more linear. Now I want to see if I can compress the system and create "stock" mechs and "stock" parts you can plug and play. It's fan charity work so I've got to focus on the gigs that might actually pay.

Of course, right now, there is nothing I want to work on more because I've got ideas brewing.

Mark Charke

_________________
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com


Top
 Profile  
Reply with quote  
 Post subject: THANK YOU
PostPosted: Thu Dec 20, 2007 3:23 pm 
Offline
Wild-Eyed Zealot

Joined: Tue Oct 16, 2007 11:15 pm
Posts: 87
the math boggles me but that chart is extremely helpful; i axiously await versions for the other mech types


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group