Secret door base detection rules?

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Alaric
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Secret door base detection rules?

Post by Alaric » Fri Mar 15, 2019 8:29 am

Can someone tell me where in the DCC rule book I might find the base chance for finding a secret door? I see where elves have a +4 to this roll (pg 60), which I assume is a d6, but where is the description of the base chance for other races?

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GnomeBoy
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Re: Secret door base detection rules?

Post by GnomeBoy » Sat Mar 16, 2019 11:49 am

Where they appear in adventures, I think they are usually expressed as a roll vs. a DC, meaning they'd be ad20 roll (see Area 1-8 in Portal Under the Stars in the Rulebook).

Other ways are cool, too -- see Appendix R...
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herecomethejudge
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Re: Secret door base detection rules?

Post by herecomethejudge » Sun Mar 31, 2019 7:11 am

I usually do INT check vs. door DC.

The Disgruntled Poet
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Re: Secret door base detection rules?

Post by The Disgruntled Poet » Fri May 10, 2019 2:00 pm

Depending on the situation, the Judge and the group, a Luck check can be appropriate too. You could apply the Elf mod as a minus for a Luck check if desired.

Gizrond
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Re: Secret door base detection rules?

Post by Gizrond » Mon May 13, 2019 9:59 am

Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.

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GnomeBoy
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Re: Secret door base detection rules?

Post by GnomeBoy » Mon May 13, 2019 3:01 pm

Gizrond wrote:Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.
That's basically how I do it. If it was built by some kind of "master secret door maker" it might take a check, but otherwise, if the description is good, they find the door.
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Jim Skach
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Re: Secret door base detection rules?

Post by Jim Skach » Tue May 14, 2019 5:27 am

GnomeBoy wrote:
Gizrond wrote:Lately, I've been leaving it up to player's actions.

If they say they are inspecting and tapping on the wall behind the throne and there is a secret door there...they find it. I'll even settle for "I check the wall for secret doors," if the door isn't hidden in a very specific way.

In the past I've gone with Intelligence check vs. DC, though.
That's basically how I do it. If it was built by some kind of "master secret door maker" it might take a check, but otherwise, if the description is good, they find the door.
Pro Tip:

Regardless of whether it's an easy one or one that, as described herein, requires a check of some kind - always roll the dice (and for me personally it's one of the few done out of sight of players). If it's an easy one, I don't really care what the roll is. If it's a hard one, I adjudicate. This way the process always looks the same and removes the temptation of meta gaming - which can happen to the best of players.

IMHO, YMMV, etc.

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