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PostPosted: Fri Apr 06, 2018 2:58 am 
Ill-Fated Peasant
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Joined: Tue Apr 03, 2018 8:22 pm
Posts: 6
Location: Niagara, Canada
FLGS: Phoenix Rising
How do you decide which house rules to use, and which ones have you settled on?

Currently, I'm skimming various sources for house rules that add depth, complexity, or plain old plot-hooks, but don't change DCC's core rules. I've jotted down notes on these ones being likely possibilities:

* Calendar: 2015 Gongfarmer's Almanac
* Daily Weather: ... generator/ , based on AD&D's Wilderness Survival Guide
* Foraging, Hunting, Fire, Shelter, Warmth: AD&D 1st edition's Wilderness Survival Guide
* Random Wilderness Encounters: AD&D DMG p47, Fiend Folio p112,
* Liber Arcanum, pp5-6: Optional Rule #6: Spells above 5th level are rituals requiring multiple participants, at least a week of casting.
* DCC, pp124-126: ritualized versions of normal spells need research to figure out
* Liber Arcanum, pp7-15: Deeper Mysteries. Can know up to 1 + 1 per 3 CL, require either Liber Arcanum or reward from patron (eg, sacrifice 15 spellburn).
* Meta-magical materials. Liber Arcanum, p27: bone, ceramics, iron, mithril, star-metal. p71: Gems & minerals; one-time enhancement that destroys gem, or permanent enhancement of half-strength; gem of 1-500 gp, +1, 501 gp +2, 2001 gp +3, 5001 gp +4. (Cost is doubled for jewelry setting, requires 1 pt spellburn, takes 1 week to attune.)
* 2016 Gongfarmer's Almanac, volume 1 p46-7: Adventuring Companions.
* In case of death: 2016 Gongfarmer's Almanac, volume 5 p33-38, Crawling Through a Hell of One's Own Making.)
* Converting D&D spells, lvl 1-5, to DCC: Crawl 01, p19-20.
* Convert D&D-module treasures, cash, and magic items to DCC: cash, items of note, lucky items, magic items: Crawl 02, p4-15.
* Between-adventure study/carousing events tables: ... r-general/ , etc.

Thank you for your time,
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"

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PostPosted: Tue Apr 17, 2018 9:17 am 
Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
Posts: 40
FLGS: Comic Connection
Im looking thru the carousing tables and some awesome ideas in there ;)

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PostPosted: Tue Jan 22, 2019 3:16 am 
Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 3:34 pm
Posts: 877
Location: Győr, Hungary
I'm actually gathering my crap for a new campaign. I have my own rules for race as race (24 of them at the moment), and elite paths for the various classes that I'm revamping.

Vorpal Mace: a humble rpg blog with some DCC-related stuff.

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PostPosted: Sat May 11, 2019 5:03 am 
Mighty-Thewed Reaver
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Joined: Sun Apr 08, 2012 3:27 pm
Posts: 293
Let's see:

Equipment conditions
Custom Masterwork Rules
Auto-corruption on any spell that rolls a 1
Shield and Helmet Rule
Custom Corruption Tables

Probably others, but those are the big ones at my table

My Gaming Blog: The Earthlight Academy

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