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 Post subject: Patron Quests
PostPosted: Sun Apr 29, 2018 8:48 am 
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Ill-Fated Peasant

Joined: Mon Jan 29, 2018 8:47 am
Posts: 3
FLGS: Dragon’s Lair (Austin, TX)
Just trying to gauge the intensity of quests or requests Patron ask of their servants? I don’t know if someone has made a list of ideas or not.


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 Post subject: Re: Patron Quests
PostPosted: Mon Apr 30, 2018 9:06 am 
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Far-Sighted Wanderer
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Joined: Mon Jul 21, 2014 9:48 am
Posts: 29
Location: Toledo, OH
I know the go-to answer for a lot of DCC stuff is "whatever you want," but in this instance, it really is "however intense you want to make it."

Patrons are inscrutable and fickle beings who rarely explain their motivations. They are perfect default quest-givers, good for any adventure.

"You must travel to the depths of the Hungering Chasm and retrieve the Fool's Staff from claws of the Ultrasphynx."

or...

"You must travel to Elfport. Take the red pebble in the central fountain and place it on the corner of Needle Street and Knitter's Row in the garment district."

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 Post subject: Re: Patron Quests
PostPosted: Tue May 01, 2018 11:13 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3362
Location: Left Coast, USA
FLGS: Bizarro World
It can be anything from simply a 'reason' to have adventures, on up to occasionally excruciating demands.

Everyone's campaign is different, and if you're running a 'beer and pretzels' kind of game, onerous patron demands are not going to fit.

it's something largely determined by the tone you wish to set...

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 Post subject: Re: Patron Quests
PostPosted: Thu May 03, 2018 9:05 am 
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Wild-Eyed Zealot

Joined: Sun Apr 01, 2012 9:52 am
Posts: 64
Location: Austin, TX
I'll (humbly) suggest checking out the 2018 Gongfarmer's Almanac, due out in a few weeks. There may be some ideas.


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 Post subject: Re: Patron Quests
PostPosted: Sun May 06, 2018 6:29 pm 
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Ill-Fated Peasant

Joined: Mon Jan 29, 2018 8:47 am
Posts: 3
FLGS: Dragon’s Lair (Austin, TX)
Great feedback. Just wanting to see how others dealt with it! Thanks all!


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 Post subject: Re: Patron Quests
PostPosted: Mon May 07, 2018 10:54 am 
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Cold-Blooded Diabolist
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Joined: Mon Jul 11, 2011 10:58 am
Posts: 514
Location: Bethlehem, Pennsylvania
FLGS: The Portal
Depends on the Patron, and the characters relationship with him/her/it. And perhaps the dice.

The quest from Tribbat Lord of Rabbits will probably be very different from Cthulmuku Eater of Souls. :D

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But when life loses its value,
and is taken for naught -
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 Post subject: Re: Patron Quests
PostPosted: Mon May 07, 2018 3:24 pm 
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Mighty-Thewed Reaver
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 398
Location: North Carolina
FLGS: -
If there's an obvious connection I can make between a Patron a player has/wants and a module I want to run, I tie these things together. I see Jewels of the Carnifex as an easy one for someone who wants The Raven Queen or another death god, whereas any Patron could require a magic such-and-such from any module really. My players noticed that several 0-1 modules have spherical magic items in them, so I made up the "13 Moons of Aereth" to be a list of artifacts their Patrons want them to retrieve. And so on...

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Mack Littles slain by a creature most "fowl"...


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