Dispel Magic
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
Dispel Magic
Curious as to how you handle Dispel Magic when it comes to caster's and their own spells. For instance, if a caster casts enlarge on himself, he is 3rd lvl so it would last about 30 mins. He does this in a fight that lasts 10 mins. After the fight, he needs to walk down the corridor but he is too tall. Can he dispel his own spell without dispel magic? If he has dispel magic, does he roll against his spellcheck for the enlarge to dispel or is it automatic? What is the general consensus on this.
-Stretch
If you survive a crucible you grow the stronger for it. - Arrow.
If you survive a crucible you grow the stronger for it. - Arrow.
Re: Dispel Magic
My understanding is that there's no hard rule covering this aspect of casting; as such it is entirely a matter of play style. For my games I've always assumed that spell casters (arcane & divine) have the ability to dismiss spells that they have cast even if it is upon someone else; unless the spell entry says otherwise. So in your example, the wizard could dismiss the spell's effects as soon as they were no longer needed. On the other hand, casting a sleep spell with a 28 and invoking the 'supernatural sleep' that can only be interrupted by a specific condition is beyond the control of the caster unless they name themselves as the only one who can break the cursed sleep.
Re: Dispel Magic
We don't allow casters to dismiss their own spells. I find this makes the characters think twice about casting spells like "Enlarge."
I generally rule that proper magic spells persist after the caster dies, but that many supernatural-type monstrous abilities are broken on the death of the supernatural-type monster.
I generally rule that proper magic spells persist after the caster dies, but that many supernatural-type monstrous abilities are broken on the death of the supernatural-type monster.
- Raven_Crowking
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Re: Dispel Magic
If you want to dismiss your spell, you can always try to cast it in reverse with 1d16.......
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Dispel Magic
For me - you can't dispel unless stated in description, that caster can end the effect. I think I'll adopt the idea of casting the reverse spell with d16, sounds pretty good.
Re: Dispel Magic
I have a huge problem in my understanding of this spell. It works like this: I do not. Worse, in all of the sessions I have ever played I can not fully remember anyone using this spell.
Am I to understand that if a bad guy (5th level mage) casts a fireball on the party and the party mage saves he can then cast dispel magic and the whole thing is undone?
Seriously, I do not know this.
Losloris
Am I to understand that if a bad guy (5th level mage) casts a fireball on the party and the party mage saves he can then cast dispel magic and the whole thing is undone?
Seriously, I do not know this.
Losloris
- Raven_Crowking
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Re: Dispel Magic
No. If the BBEG casts a fireball, the PC wizard can cast dispel magic and enter into a spellduel with the BBEG. If he waits until after the fireball is resolved, ongoing effects might be dispelled (for example, it the fireball had a delayed blast), but that's it.losloris wrote:I have a huge problem in my understanding of this spell. It works like this: I do not. Worse, in all of the sessions I have ever played I can not fully remember anyone using this spell.
Am I to understand that if a bad guy (5th level mage) casts a fireball on the party and the party mage saves he can then cast dispel magic and the whole thing is undone?
Seriously, I do not know this.
Losloris
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Gongfarmer
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Re: Dispel Magic
For me - you can't dispel unless stated in description, that caster can end the effect. I think I'll adopt the idea of casting the reverse spell with d16, sounds pretty good.
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