module compability
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- catseye yellow
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module compability
as it says. i would love to know if i can use 'regular' dcc modules with little or no change with dccL characters?
- finarvyn
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Re: module compability
We don't have any official word yet, but I think that since DCC Lankhmar is fundamentally DCC that most of the rules will still apply and therefore non-DCC modules could be run as Lankhmar modules and so forth.
The rules changes I've heard about so far don't seem to be "game changers" to the point where a module wouldn't be compatible from one rules set to the other.
The rules changes I've heard about so far don't seem to be "game changers" to the point where a module wouldn't be compatible from one rules set to the other.
Marv / Finarvyn
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- catseye yellow
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Re: module compability
the only game changer that i see is exclusion of clerics. i am really curious to see what is the alternative to clerical healing.
- GnomeBoy
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Re: module compability
...Good old "resting"...?catseye yellow wrote:the only game changer that i see is exclusion of clerics. i am really curious to see what is the alternative to clerical healing.
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Re: module compability
Don't fight as much. Talk your way out of trouble?GnomeBoy wrote:...Good old "resting"...?catseye yellow wrote:the only game changer that i see is exclusion of clerics. i am really curious to see what is the alternative to clerical healing.
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- DM Cojo
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Re: module compability
I don't know much about Lankhmar, but I don't see myself changing much. Even if Lankmar stories don't have clerics, I can't imagine my game without one. I will probably just run Lankhmar as another alternate planet or dimension for my DCC campaign and use all the same rules and characters.
- catseye yellow
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Re: module compability
that playtest report mentioned using luck in some way to 'heal' damage. i am itching to find more.
- finarvyn
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Re: module compability
The nice thing is that none of the tweaks mentioned so far in this thread (or any rules adjustments that I've seen posted elsewhere) seem to be an issue as far as module compatibility goes.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- catseye yellow
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Re: module compability
my thoughts excatly but i am just chatting up myself like an alcoholic waitng for a barman to bring him a drink.
- finarvyn
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Re: module compability
I'm with you on this 100%. It's almost a crime to give us a Lankhmar teaser then tell us almost nothing about it. And I haven't been able to get ahold of the Ningauble module yet, either, so I can't even lord that over folks.catseye yellow wrote:my thoughts excatly but i am just chatting up myself like an alcoholic waitng for a barman to bring him a drink.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- catseye yellow
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Re: module compability
i am waiting for the pdf. although i suspect once i have it it will just further wet my appetite.
- finarvyn
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Re: module compability
It's "whet" actually, as in to sharpen. "Whet my appetite." One of those wacky things where two words sound pretty much the same but aren't quite. My wife uses the phrase "the point is mute" instead of "the point is moot" because she'd never seen it in print. It makes sense her way, too, I suppose.catseye yellow wrote:...wet my appetite.
And as to your actual point, I agree. Actually, I'll take the PDF or the print copy or anything I can get my grubby hands on. Even someone with a copy just telling me more about it. I'm not picky.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- catseye yellow
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Re: module compability
ha! live and learn. of course i have never seen it in print.
- finarvyn
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Re: module compability
No prob. Sorry if I sounded like a jerk. It occurred to me after I posted that it might have come off as being a little snarky. Not my intent at all.
Oh, and I see that the print version of the Ningauble module is listed as for sale on the GG webpage.
Oh, and I see that the print version of the Ningauble module is listed as for sale on the GG webpage.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- catseye yellow
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Re: module compability
everything fine. don't worry.
- Rick
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Re: module compability
I have it. It's approx 15 pages long, not including cover, full page art, or map. Speaking of the map it's presented as two pages of geomorphs as the Cave is always changing.finarvyn wrote:Even someone with a copy just telling me more about it. I'm not picky.
It's not an adventure, it's more of a supplement focused on Ningauble and his cave. That said, besides a half-dozen landmarks within the Cave (Trembling Bridge, Pit of Ultimate Truth, Pool of Consequences, Staircase of Error, Great Gate, Audience Cave), five possible entrances/exits are detailed (1 Ilthmar & the Sinking Lands 2 the Sea of Monsters & the City of Ghouls 3 Ool Hrusp of the Land of the Eight Cities 4 Rime Isle 5 Quarmall) and with each are two adventure ideas and one fully fleshed out encounter.
Ningauble is fully presented as a DCCRPG patron (no unique spells). Doug Kovacs' kickass art is featured throughout and Ratface Slipshot makes a welcome return.
- catseye yellow
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Re: module compability
RATFACE! i want filcher took back too!
- finarvyn
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Re: module compability
Thanks for the detailed info.Rick wrote:I have it. It's approx 15 pages long, not including cover, full page art, or map.finarvyn wrote:Even someone with a copy just telling me more about it. I'm not picky.
The geomorphic map is a clever idea, but since it's Goodman Games I start to expect that on a regular basis. Love the multiple exits with adventure hooks. Can't wait to see the Kovacs artwork!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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- Far-Sighted Wanderer
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Re: module compability
As far as healing, they could just take the easiest route and just further abstract what hit points represent. Instead of having it be an amount of "cuts and scrapes." have it represent your fighting spirit/stress/fatigue (similar to how it works in Transylvanian Adventures). Then they could just create a Courtesan style class with healing powers (insert lay on hands joke here). Similar to how Fallen Empire made the Witch class to fix the loss of the Cleric, for the exact same reason.
I hope they do something more profound than that, but that is a quick and easy fix. When in doubt, reskin it.
Either way, can't wait for the boxset.
I hope they do something more profound than that, but that is a quick and easy fix. When in doubt, reskin it.
Either way, can't wait for the boxset.
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Re: module compability
I think it would fit the flavor much better to have Cleric as a modified class. This setting is actually one of the few that had tons of religion and priests in it from the S&S era.
It's just the cleric didn't act like the typical rpg healer.
I say leave cleric in but take out healing and turn it into some luck based thing.
Let Clerics be unshackled from their healing chains!
Now that would take a major reworking of the class but it shouldn't be too hard.
It's just the cleric didn't act like the typical rpg healer.
I say leave cleric in but take out healing and turn it into some luck based thing.
Let Clerics be unshackled from their healing chains!
Now that would take a major reworking of the class but it shouldn't be too hard.
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Re: module compability
Or just have a luck based healing but give a class a variant of the Halfling lucky charm bonus. To give people luck back. I don't know how they'll actually do it, but I have faith that it will be awesome.
- Doug Kovacs
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Re: module compability
catseye yellow wrote:RATFACE! i want filcher took back too!
My rough idea is that any illos featuring band memebers in the Lankhmar stuff happened prior to Sailors on the Starless Sea.
Filcher Took might still be alive but since there are no halflings native to Lankhmar it is unlikely he will pop up, but who knows… I didn't know I would be bringing Ratface Back until I needed to figure out why the band would be in Lankhmar at all following the whole sundering of the band on the Purple Planet.
Turns out they are aren't. They were there before and they may have even met Shana in Ninguables cave. I'm not sure about that yet.
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- finarvyn
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Re: module compability
The whole thing with Ningauble's cave means that one can push the boundaries here at will and whim.Doug Kovacs wrote:...since there are no halflings native to Lankhmar it is unlikely he will pop up, but who knows…
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: module compability
Regarding non-cleric healing, we used "waste your gold on stuff" approach in our Hyborian games. Wasting gold meant that you were spending downtime drinking , gambling, fraternizing, etc. Find a suitable amount and say goodbye to the magical healing crutch forever
jh
jh
Re: module compability
Any movement on this? I'd like to run a Lanklhmar funnel for my characters. Any mods out there? Any level 1 mods after that?