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 Post subject: too political for GFA?
PostPosted: Wed Mar 13, 2019 5:57 pm 

Joined: Wed Mar 13, 2019 5:42 pm
Posts: 1
FLGS: Olympic Cards and Comics in Lacey, WA
We've survived Gary Con and now I turn my attention to an adventure I want to run for some buddys of mine at my home table, and am considering building it out to something that can go into the GFA this year, but it is political in nature and I figured I would ask to see if that would be less than appropriate before I moved forward with it with the GFA in mind.

The plot involves infiltrating a certain political leader's opulent golf course estate on a small island off the Florida coast to place a geo-location beacon within the facility. This beacon is to be used to cause a tidal wave that can either annoying flood the estate or wipe it from the face of the planet, depending on the settings. Clearly such an adventure might lend itself to players murder-hobo-ing policitical figures and maybe even parts of Florida. I'll write the adventure in as flexible a manner as possible, won't use proper names, and won't railroad players towards those murderous ends, but I do expect players to go there, players being players. I want to be clear that I'm writing the adventure for satirical purposes, to (literally) blow off a little steam at certain current political systems, and to promote my Bronx Beasts game rules for DCC.

Too far? Or appropriate for GFA?

And if so, anyone want to collabarate? I can provide the details and ideas I have so far and we can get crackin'. I'm shooting for 10 zine pages worth of adventure, which really isn't too much.

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PostPosted: Fri Mar 15, 2019 4:49 am 
Hard-Bitten Adventurer

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 180
Location: Crystal Lake, IL
Regardless of political leanings, I would vote no.

I suspect, however, I will be overwhelmed in this.

My Other Sword Is Vorpal.

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PostPosted: Fri Mar 15, 2019 5:59 am 
Tyrant Master (Administrator)
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3396
Location: Left Coast, USA
FLGS: Bizarro World
If you do it, my suggestion would be to make it less literal... I mean, I'm not sure how "Florida" fits into DCC/MCC... but some islands with these places on them, sure, why not? Make it all "loosely based on" so you can have your themes and structure, but it's not obvious it's political satire.

You get more mileage out that situation, but you lose some of the satire. I guess it's a question of which is more important about it? Making the satire, or making an adventure.


Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

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PostPosted: Sat Mar 16, 2019 5:31 am 
Far-Sighted Wanderer

Joined: Mon Jan 14, 2019 5:07 pm
Posts: 38
Location: Michigan
FLGS: Submit
Administration Note: There is no rule(s) against this type of adventure going in the GFA.

Personal Note: I understand Bronx Beasts is set on a version of Earth, so Florida could apply. I would still recommend not being too specific. Keeping things generic as possible and descriptions loosely based would be good (Southern Coastal State, Expensive Resort, Owned by a businessman with supposedly big hands, etc...). I think most players will get it and if they don't it is just another adventure :). I think a lot of the satire and humor will come from what the players bring.

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