Been a long time since I've been here, so "hello"!
I just picked up the MCC rules at Origins and was wondering if anyone has any suggestions beyond the standard rules of mixing DCC with MCC. Basically take both books and use everything in them! the ultimate post-apoc mashup!
Any help would be appreciated.
MCC & DCC mash up: the whole kitchen sink!
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
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- Ill-Fated Peasant
- Posts: 6
- Joined: Tue Aug 15, 2006 6:29 am
- Location: Aurora, OH
MCC & DCC mash up: the whole kitchen sink!
"There's a fine line between sanity and insanity...I jump rope with it."
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
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Re: MCC & DCC mash up: the whole kitchen sink!
"Make your zeros from either source, level the survivors up from either source, and good luck!"
The funnel should indicate artifact density so that human/PSH characters can choose classes appropriately. Or not. MCC humans have Darwinian Luck. DCC humans do not. MCC humans resist mutation. DCC humans do not.
The funnel should indicate artifact density so that human/PSH characters can choose classes appropriately. Or not. MCC humans have Darwinian Luck. DCC humans do not. MCC humans resist mutation. DCC humans do not.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Ill-Fated Peasant
- Posts: 6
- Joined: Tue Aug 15, 2006 6:29 am
- Location: Aurora, OH
Re: MCC & DCC mash up: the whole kitchen sink!
Cool. Nothing else needs to be "tweaked"? I should be able to run as is?
"There's a fine line between sanity and insanity...I jump rope with it."
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: MCC & DCC mash up: the whole kitchen sink!
At a guess, yes. You can always add (or not add) artifacts or DCC magic items to tweak balance.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.