Clarification: Plantient Fragrance Pheromones

Mutant Crawl Classics is the warped, mutant sci-fi twin to DCC. All Plantients, Manimals, Mutants and PSH are welcome here...

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dj.defe.d
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Clarification: Plantient Fragrance Pheromones

Post by dj.defe.d »

The wording for "Fragrance Pheromones" confuses me.

"Thus, plantient characters are naturally lucky and gain 2 points of luck for every point spent..."

I have tried to read this in a way that DOESN'T say every time a plantient uses luck, they get back twice as much as they use, but I just haven't nailed down any other meaning in my head.

Assuming my reading is correct (which I don't believe it actually is), why would a plantient character NOT use every point of luck they had on every single roll they make? Having a plantient in your group seems like it would completely obviate the Luck mechanic.

So, obviously, I am misunderstanding. I thought that maybe it was referring to purchasing luck points, but I couldn't find anywhere in the rules where luck was ever purchased with points.

So, after searching for a few days to no avail, I ask the folks here - could you help to clarify this rule for me?

Thanks!

- DefE
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thogard
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Re: Clarification: Plantient Fragrance Pheromones

Post by thogard »

This just means that when a plantient burns one point of luck, the die result is increased by two.

As with pure human characters, the plantient regenerates luck only up to the permanent luck score.
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KJ Obrien
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Re: Clarification: Plantient Fragrance Pheromones

Post by KJ Obrien »

If a plantient has a max Luck score of 14 and they spend 5 points on a roll, they add 10 (5 x 2) to the roll instead of just 5. Their luck is now 9 out of 14 and they'll gain back 2 luck after they rest, which will bring them up to 11 out of 14.
dj.defe.d
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Re: Clarification: Plantient Fragrance Pheromones

Post by dj.defe.d »

Thanks!

That maybe could be worded better.
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