Mutant Crawl Classics pre-order?
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Mutant Crawl Classics pre-order?
I know kickstarter is all the rage now, but I wonder if Mutant Crawl Classics could be offered as a simple pre-order with a pdf available now and the book to follow in 2016? I pre-ordered DCC RPG before kickstarter (and DCC RPG!) existed and that worked out well. I'd sell my best podog for a pdf of Mutant Crawl Classics. I've been interested since the preview at Gen Con.
Looks like DCC RPG 4th printing is kickstarting next, so I'm hoping MCC becomes available sooner than next year. I like DCC but I am really burned out on fantasy. Plus, Gamma World 1E was the first RPG I ever GMed so I'd really like to get mutated again.
Looks like DCC RPG 4th printing is kickstarting next, so I'm hoping MCC becomes available sooner than next year. I like DCC but I am really burned out on fantasy. Plus, Gamma World 1E was the first RPG I ever GMed so I'd really like to get mutated again.
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Re: Mutant Crawl Classics pre-order?
Nice idea
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Re: Mutant Crawl Classics pre-order?
Why does the dcc rpg 4th need a kickstarter?
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Mutant Crawl Classics pre-order?
Probably doesn't but it's nice for any company to know in a advance a minimum number of customers for the product and sell lots and lots of them the momment they come off the press. And the more profitable it is for them the better price for us - everyone is a winnerBlood Axe wrote:Why does the dcc rpg 4th need a kickstarter?
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Re: Mutant Crawl Classics pre-order?
It gives them a handle on "is interest peaking? is it growing? is is shrinking?" before they actually print it. And potentially they move a bunch of them quickly, rather than have to warehouse 10k copies as they trickle out...Weisenwolf wrote:Probably doesn't but it's nice for any company to know in a advance a minimum number of customers for the product and sell lots and lots of them the momment they come off the press. And the more profitable it is for them the better price for us - everyone is a winnerBlood Axe wrote:Why does the dcc rpg 4th need a kickstarter?
...
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Re: Mutant Crawl Classics pre-order?
This has been done in the wargaming world for decades and it was called P500, essentially meaning once they got 500 pre-orders it was set into motion. The reason I think folks use kickstarter these days is for the hype and marketing that comes with the percentage fee you pay on every successful pledge.
Personally, I vastly prefer p500 as all the proceeds go to the artist/author/company pushing the project, not some third party (amazon)
Personally, I vastly prefer p500 as all the proceeds go to the artist/author/company pushing the project, not some third party (amazon)
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Re: Mutant Crawl Classics pre-order?
I agree. I bet they could 500 preorder easy. Especially if they include a free special adventure like they did with first edition. No kickstarter fees or stretch goals needed. But I guess they have their reasons.Skars wrote:This has been done in the wargaming world for decades and it was called P500, essentially meaning once they got 500 pre-orders it was set into motion. The reason I think folks use kickstarter these days is for the hype and marketing that comes with the percentage fee you pay on every successful pledge.
Personally, I vastly prefer p500 as all the proceeds go to the artist/author/company pushing the project, not some third party (amazon)
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Mutant Crawl Classics pre-order?
If the demand — and hence the size of the print run — gets high enough, the savings (per unit) on a larger print run could potentially completely offset the fees to KS.Blood Axe wrote:I agree. I bet they could 500 preorder easy. Especially if they include a free special adventure like they did with first edition. No kickstarter fees or stretch goals needed. But I guess they have their reasons.Skars wrote:This has been done in the wargaming world for decades and it was called P500, essentially meaning once they got 500 pre-orders it was set into motion. The reason I think folks use kickstarter these days is for the hype and marketing that comes with the percentage fee you pay on every successful pledge.
Personally, I vastly prefer p500 as all the proceeds go to the artist/author/company pushing the project, not some third party (amazon)
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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Re: Mutant Crawl Classics pre-order?
With a preorder and a limited edition adventure ( like Doom of Savage Kings) I'd think they'd get plenty of buyers. But if the KS is good, I'll be in.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
Re: Mutant Crawl Classics pre-order?
I think the other reason that kickstarters have become is it allows them to put out a lot of extra content that they would not be producing if it wasn't for the ks campaign.
For example, let's look at just the chained coffin kickstarter:
Original concept was the module itself. With the kickstarter stretch goals the following was added:
1) Extra sourcebook of the Shudder Mts with Patron write up.
2) Random Encounter Pages
3) Player Handouts
4) Alt versions of the Bad Lick Beast.
5) 2 more pages added to Player Handouts
6) Bonus Funnel Adventure
7) Extra content bundled into an Almanac with a Beastiary of the Shudder Mts
Magic of the Shudder Mts content added
9) Upgrade Almanac to more material as well as printed at normal size rather than digest
10) Mini Adventure covering the gap from funnel to lvl 5.
11) Almanac has 9 more pages added to it.
12) Poster Map
That is a lot of content that would not have been added were it not for the kickstarter. And this doesn't include the swag that was added to help push the funding as well as a voice in not only what kind of swag the community would like but also on the content that was most desired. Stretch goals were moved in some cases to accommodate the communities wishes.
And if you don't want to get in on the ks you can always wait and buy it when it is released.
Another bonus was being able to buy the modules you don't have through the kickstarter and get them in both pdf and physical copies. Most of my purchases came from the kick starters. I am actually holding off on some of the new purchases because I know I can pick them up in a kickstarter.
For all those reasons above plus the ones listed in the previous posts is why you will find most of the higher interest items going to kickstarter. It unfortunately does add more wait time. I like the OP am really excited for MCC and would love to have it sooner than later. But the chance for some nice goodies as well as the possibility for additional content that wouldn't get printed, or might be years in getting published, in my opinion is worth the wait.
For example, let's look at just the chained coffin kickstarter:
Original concept was the module itself. With the kickstarter stretch goals the following was added:
1) Extra sourcebook of the Shudder Mts with Patron write up.
2) Random Encounter Pages
3) Player Handouts
4) Alt versions of the Bad Lick Beast.
5) 2 more pages added to Player Handouts
6) Bonus Funnel Adventure
7) Extra content bundled into an Almanac with a Beastiary of the Shudder Mts
Magic of the Shudder Mts content added
9) Upgrade Almanac to more material as well as printed at normal size rather than digest
10) Mini Adventure covering the gap from funnel to lvl 5.
11) Almanac has 9 more pages added to it.
12) Poster Map
That is a lot of content that would not have been added were it not for the kickstarter. And this doesn't include the swag that was added to help push the funding as well as a voice in not only what kind of swag the community would like but also on the content that was most desired. Stretch goals were moved in some cases to accommodate the communities wishes.
And if you don't want to get in on the ks you can always wait and buy it when it is released.
Another bonus was being able to buy the modules you don't have through the kickstarter and get them in both pdf and physical copies. Most of my purchases came from the kick starters. I am actually holding off on some of the new purchases because I know I can pick them up in a kickstarter.
For all those reasons above plus the ones listed in the previous posts is why you will find most of the higher interest items going to kickstarter. It unfortunately does add more wait time. I like the OP am really excited for MCC and would love to have it sooner than later. But the chance for some nice goodies as well as the possibility for additional content that wouldn't get printed, or might be years in getting published, in my opinion is worth the wait.
-Stretch
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Re: Mutant Crawl Classics pre-order?
The trouble with Kickstarters is it pretty much excludes international orders as the shipping is around $30. I'm a bit disappointed to be missing the 4th printing but I just can't justify the cost...especially considering I already have all the other printings and editions. So I personally really hope that MCC will not be done via Kickstarter.
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Re: Mutant Crawl Classics pre-order?
I have this problem with modules because a $10 module costs me $10 P&P but as I've gone for the £120 leather bound book the $30 postage is, in relative terms, more reasonable and as the stratech goals have been hit the postage is getting better 'value' all the time.Aethelwulf22 wrote:The trouble with Kickstarters is it pretty much excludes international orders as the shipping is around $30. I'm a bit disappointed to be missing the 4th printing but I just can't justify the cost...especially considering I already have all the other printings and editions. So I personally really hope that MCC will not be done via Kickstarter.
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Re: Mutant Crawl Classics pre-order?
Getting back to this thread what IS Mutant Crawl?
What;s the concept? Sci-Fi?
What;s the concept? Sci-Fi?
Re: Mutant Crawl Classics pre-order?
I think that's my cue.
Mutant Crawl Classics RPG is both a sequel to and a setting for DCC RPG. It takes place in some unspecified time period (30th century? Lost Lemuria?) millennia after the fall of a Vancian super-science society. Rooted in Appendix N literature, it's a post-apocalyptic setting that's based in the hot house jungles, radioactive deserts, and underground ruins of Brain Aldiss, Harlan Ellison, and Sterling Lanier.
From the cover blurb:
"You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact..."
Mutant Crawl Classics RPG is both a sequel to and a setting for DCC RPG. It takes place in some unspecified time period (30th century? Lost Lemuria?) millennia after the fall of a Vancian super-science society. Rooted in Appendix N literature, it's a post-apocalyptic setting that's based in the hot house jungles, radioactive deserts, and underground ruins of Brain Aldiss, Harlan Ellison, and Sterling Lanier.
From the cover blurb:
"You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact..."
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.” ~ E. Gary Gygax
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Re: Mutant Crawl Classics pre-order?
Imagine DCC RPG and Gamma World had a baby.Weisenwolf wrote:Getting back to this thread what IS Mutant Crawl?
What;s the concept? Sci-Fi?
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Re: Mutant Crawl Classics pre-order?
OK I think I get that........Mad Mage wrote:I think that's my cue.
Mutant Crawl Classics RPG is both a sequel to and a setting for DCC RPG. It takes place in some unspecified time period (30th century? Lost Lemuria?) millennia after the fall of a Vancian super-science society. Rooted in Appendix N literature, it's a post-apocalyptic setting that's based in the hot house jungles, radioactive deserts, and underground ruins of Brain Aldiss, Harlan Ellison, and Sterling Lanier.
From the cover blurb:
"You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact..."
Last edited by Weisenwolf on Tue Nov 03, 2015 12:59 am, edited 1 time in total.
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Re: Mutant Crawl Classics pre-order?
Ah now I definately get itButtmonkey wrote:Imagine DCC RPG and Gamma World had a baby.Weisenwolf wrote:Getting back to this thread what IS Mutant Crawl?
What;s the concept? Sci-Fi?
Sounds like a lot of fun; looking forward to it
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Re: Mutant Crawl Classics pre-order?
DCC SATs:
D&D is to Gamma World as DCC is to ________. *
* Hint: The answer is MCC.
D&D is to Gamma World as DCC is to ________. *
* Hint: The answer is MCC.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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Re: Mutant Crawl Classics pre-order?
Hm. As much as I like the concept, I just don't see myself buying a whole new sourcebook. I believe the rules in DCC are strong enough to translate over if this was written into a smaller (page count, don't lower the page size) volume as a rules supplement or partial conversion. Since DCC and I'm assuming MCC are not designed to be played as hex/square games, some of the crunchier bits of long-range energy/ballistics combat could simply be translated into the existing range combats. Of course, magic and deities would likely be treated differently, but this could be handled in new class chapters.
I would not shell out $90 for a new sourcebook like I would for DCC, but I would most certainly buy a smaller companion for the post apocalypse for $35.
David Rose
I would not shell out $90 for a new sourcebook like I would for DCC, but I would most certainly buy a smaller companion for the post apocalypse for $35.
David Rose
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Re: Mutant Crawl Classics pre-order?
Oh pick me, pick me..........GnomeBoy wrote:DCC SATs:
D&D is to Gamma World as DCC is to ________. *
* Hint: The answer is MCC.
........MCC.....it's MCC......the answer is MCC
Re: Mutant Crawl Classics pre-order?
I, for one, love the KickStarter model.
It allows smaller publishers like Goodman Games to offer a better product with less risk.
Take the 4th Edition reprint for example. Traditional methods would have given me a 4th ed with new art and possibly a leather cover. Anything more would have been a risk for GG to attempt. Thanks to KS I get a leatherbound, signed, gilded book with sewn in bookmarks, a four-panel foldout, and dictionary style cut tabs. Plus, I get four out of print modules and possibly more to come. There's no way they possibly could have offered all of those perks without KickStarter to ensure they won't go bankrupt offering too much.
I hope they do the same for MCC.
It allows smaller publishers like Goodman Games to offer a better product with less risk.
Take the 4th Edition reprint for example. Traditional methods would have given me a 4th ed with new art and possibly a leather cover. Anything more would have been a risk for GG to attempt. Thanks to KS I get a leatherbound, signed, gilded book with sewn in bookmarks, a four-panel foldout, and dictionary style cut tabs. Plus, I get four out of print modules and possibly more to come. There's no way they possibly could have offered all of those perks without KickStarter to ensure they won't go bankrupt offering too much.
I hope they do the same for MCC.
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Re: Mutant Crawl Classics pre-order?
+1Gizrond wrote:I, for one, love the KickStarter model.
It allows smaller publishers like Goodman Games to offer a better product with less risk.
Take the 4th Edition reprint for example. Traditional methods would have given me a 4th ed with new art and possibly a leather cover. Anything more would have been a risk for GG to attempt. Thanks to KS I get a leatherbound, signed, gilded book with sewn in bookmarks, a four-panel foldout, and dictionary style cut tabs. Plus, I get four out of print modules and possibly more to come. There's no way they possibly could have offered all of those perks without KickStarter to ensure they won't go bankrupt offering too much.
I hope they do the same for MCC.
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Re: Mutant Crawl Classics pre-order?
Personally I'm not a fan of all the extras...I like my books to be sturdy and durable on good quality paper (with great content and art, of course)...all things Goodman Games does really well and one of the reasons I keep buying printings. But things like fold out panels and tear-out tabs seem a bit gimmicky to me and also have the potential of making the book less durable/more easily damageable and less easy-to-use on the table. This is one of the problems, I think, with Kickstarters....people expecting extras and publishers feeling the need to offer all sorts. Obviously I get others have different opinions...Gizrond wrote:I, for one, love the KickStarter model.
It allows smaller publishers like Goodman Games to offer a better product with less risk.
Take the 4th Edition reprint for example. Traditional methods would have given me a 4th ed with new art and possibly a leather cover. Anything more would have been a risk for GG to attempt. Thanks to KS I get a leatherbound, signed, gilded book with sewn in bookmarks, a four-panel foldout, and dictionary style cut tabs. Plus, I get four out of print modules and possibly more to come. There's no way they possibly could have offered all of those perks without KickStarter to ensure they won't go bankrupt offering too much.
I hope they do the same for MCC.
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