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DCC Lankhmar

Posted: Sat Jun 30, 2012 7:19 am
by finarvyn
Found a cool thread here about combining Lankhmar (Fafhrd & Gray Mouser) with the DCC RPG.

The thread isn't that far along yet, but I thought it was worth pointing out to folks here, as Nehwon is one of my favorite settings. 8)

Re: DCC Lankhmar

Posted: Sat Jun 30, 2012 7:30 am
by finarvyn
Here's another thread, this time from rpg.net, where they suggest that Lankhmar is DCC RPG's "implied" setting.

I know I'd love to see it! :D

Re: DCC Lankhmar

Posted: Sat Jun 30, 2012 6:40 pm
by bholmes4
Thanks for pointing these out. I will definitely follow them.

A Lankhmar-vibe is pretty much how I view DCC as well (more because of my limited Appendix N knowledge than anything else at this point).

Re: DCC Lankhmar

Posted: Sun Jul 01, 2012 5:27 am
by Bisikoff
finarvyn wrote:Here's another thread, this time from rpg.net, where they suggest that Lankhmar is DCC RPG's "implied" setting.
You mean, it's not? ;)

I'm a long time fan of Leiber and Lankhmar since grade school. Hugely formative for my early D&D years, among other things. Lankhmar is the city I tend to compare all fantasy cities against. I was very disappointed with the maps and size of Sanctuary, for instance, when I saw them - the early Thieves World covers (and stories) suggested something more ... Lankhmar.

I saw your comment on the first thread about the 1976 Lankhmar game. I have some old issues of Dragon (like 30's) where one of Leiber's friends and players provides a series of articles commenting on it. You have those?

Re: DCC Lankhmar

Posted: Sun Jul 01, 2012 11:49 am
by finarvyn
Bisikoff wrote:Lankhmar is the city I tend to compare all fantasy cities against.
The original Judges Guild City-State of the Invincible Overlord from the '70's always felt pretty much "Larnkhmarian" (is that a word? :shock: ) to me. I haven't looked at the Mayfair version or the Necromancer d20 CSIO, but they may be like that as well.

I use the CSIO to be Lankhmar or Greyhawk any other major city I need in a campaign. :wink:
Bisikoff wrote:I was very disappointed with the maps and size of Sanctuary, for instance, when I saw them - the early Thieves World covers (and stories) suggested something more ... Lankhmar.
I have an omnibus of the first couple of volumes of the Thieves World stories. Guess I should track it down and read it. 8)
Bisikoff wrote:I saw your comment on the first thread about the 1976 Lankhmar game. I have some old issues of Dragon (like 30's) where one of Leiber's friends and players provides a series of articles commenting on it. You have those?
I do have those.

Interesting to note that the original board game was designed in the 1930's (from memory, may be off by a decade or so) and was revised for the TSR version.

Interesting because it has many role-play elements (quests, individual characters, etc.) but was done years before D&D and role playing games were invented. :shock:

Re: DCC Lankhmar

Posted: Sun Jul 01, 2012 1:17 pm
by Bisikoff
finarvyn wrote:
Bisikoff wrote:Lankhmar is the city I tend to compare all fantasy cities against.
The original Judges Guild City-State of the Invincible Overlord from the '70's always felt pretty much "Larnkhmarian" (is that a word? :shock: ) to me. I haven't looked at the Mayfair version or the Necromancer d20 CSIO, but they may be like that as well.
As I recall, the Mayfair edition of City-State was pretty panned and awful compared to the jumbled original. The Dragon review at the time wasn't positive, if memory serves. There's a copy for $20 at the flgs, so if someone feels strongly otherwise, lemme know. :)
finarvyn wrote:
Bisikoff wrote:I was very disappointed with the maps and size of Sanctuary, for instance, when I saw them - the early Thieves World covers (and stories) suggested something more ... Lankhmar.
I have an omnibus of the first couple of volumes of the Thieves World stories. Guess I should track it down and read it. 8)
The early two - three volumes were the best. The covers - the cover of the Chaosium TG boxed set is one of them - not being the only reason. They're a bit later in publication to be real Appendix N - they all came in reaction in some ways to Appendix N material, but pretty close. They are for me, anyhow.
finarvyn wrote:Interesting because it has many role-play elements (quests, individual characters, etc.) but was done years before D&D and role playing games were invented. :shock:
I had read (decades ago, I think) the Leiber was essentially roleplaying with colleagues as creation for Faf & Mouser and all.

Re: DCC Lankhmar

Posted: Mon Jul 02, 2012 2:20 pm
by ragboy
I found this: http://fomalhaut.lfg.hu/2010/05/04/zothay/#more-206

It's a write-up of Zothay (from Wilderlands) that's very "Lankhmarian." I'm using it as a base of operations (and "in-between adventuring") for a Barrowmaze campaign I'm trying to get started...

Gabor Lux has a ton of great fan-made material in Labyrinth Lord / Castles & Crusades stats...easy enough to convert -- but most importantly, it has that Appendix N feel (taint?) to it.

Also -- agree that the Lankhmar supplement is without peer. I got it when it came out and it's been the default city in every setting I've every used... :)

Re: DCC Lankhmar

Posted: Mon Mar 30, 2015 9:23 am
by finarvyn
I had to move this thread from the "Judges" section to here, since I had advocated for a DCC Lankhmar nearly three years ago. :lol:

Re: DCC Lankhmar

Posted: Wed Apr 01, 2015 2:39 am
by catseye yellow
when i think about it, i am really excited about this not only because it is leiber but because it can provide me with a sword & sorcery template for running leiberish fantasy that is not maybe even set in lankhmar.

Re: DCC Lankhmar

Posted: Wed Jul 08, 2015 8:28 am
by catseye yellow

Re: DCC Lankhmar

Posted: Sat Sep 26, 2015 6:15 am
by catseye yellow
will masks of lankhmar feature some lankhmar specific rules modifications or suggestions? anyhow i can not wait for it to be available at online store.

Re: DCC Lankhmar

Posted: Mon Sep 28, 2015 3:08 pm
by michaelcurtis
catseye yellow wrote:will masks of lankhmar feature some lankhmar specific rules modifications or suggestions? anyhow i can not wait for it to be available at online store.
Not so much. "Masks" is an adventure for DCC Lankhmar, but also has to be 100% compatible with core DCC RPG. The intent is that you can play it with as a DCC Lankhmar adventure using the rules variants in the boxed set or as a straight DCC RPG scenario without the need to have the Lankhmar material. Plus, given the playtesting going on, anything we committed to print at the time Masks was written might potentially be obsolete or just plain wrong when the final version is released. It's a delicate balancing act to make sure everything works at all times and with all rules, but it's a better product for it.

Re: DCC Lankhmar

Posted: Mon Sep 28, 2015 9:37 pm
by catseye yellow
thanks michael!

please drop us a few hints about rules changes when you have a time.

Re: DCC Lankhmar

Posted: Fri Oct 02, 2015 12:06 am
by catseye yellow
and one more questio: is this module (masks) usable as a funnel?

Re: DCC Lankhmar

Posted: Mon Oct 19, 2015 7:14 am
by michaelcurtis
catseye yellow wrote:and one more questio: is this module (masks) usable as a funnel?
No, it's not. It is explicitly intended as a 1st level adventure and doesn't make for a suitable funnel. That's intended and it has a lot to do with how we're handling starting PCs in DCC Lankhmar. More information will be provided in the boxed set.

Re: DCC Lankhmar

Posted: Tue Oct 20, 2015 5:24 am
by catseye yellow
already bought. i like the meet. it is good idea.

Re: DCC Lankhmar

Posted: Fri Oct 23, 2015 9:03 am
by catseye yellow
just to say once more that masks is great adventure. without any spoilers it seems to me that dccL will play more fast and loose with luck and that it succeeds in creating quite lankhmarish feel.

Re: DCC Lankhmar

Posted: Sat Nov 07, 2015 11:35 am
by catseye yellow
so what's next for dcc lankhmar after masks?