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Goodman games should run their own con and do CCC AL modules

Posted: Wed Jan 11, 2017 10:09 pm
by darjr
Goodman games should run their own con! And write "Convention Created Content" for it for Adventures League. I'd buy em and run em and would very much like to attend said con.

Here's the link about CCC adventures and how Goodman games could get their own 5e content on the DMsguild for AL.

http://media.wizards.com/2016/downloads ... eation.pdf


Just an idea.

Re: Goodman games should run their own con and do CCC AL mod

Posted: Mon Jan 23, 2017 2:16 pm
by finarvyn
I'd vote for anything that allows for Goodman 5E modules to be AL-legal.

I ran a couple of the 5E Goodman products at my local game store, but then someone must have complained that the XP wouldn't count for their AL character because the store asked me to stop. :(

Re: Goodman games should run their own con and do CCC AL mod

Posted: Thu Jan 26, 2017 2:47 pm
by darjr
Yea there is one more vote!

Re: Goodman games should run their own con and do CCC AL mod

Posted: Sun Mar 26, 2017 5:15 pm
by darjr
Are these going to be AL legal?!

Is this the way this could happen? Cause if so I'm even more jazzed!

http://goodman-games.com/blog/2017/03/2 ... -editions/

Re: Goodman games should run their own con and do CCC AL mod

Posted: Mon Mar 27, 2017 9:15 am
by bat
I honestly found the B1/B2 news to be underwhelming. An unstocked dungeon and an adventure you can convert in an hour or so? Maybe I am missing something, maybe people are less DIY than they were. Now the Nehwon kickstarter, that is golden.

Re: Goodman games should run their own con and do CCC AL mod

Posted: Mon Mar 27, 2017 3:19 pm
by darjr
History man. History. And these won't fall apart after heavy use.

Re: Goodman games should run their own con and do CCC AL mod

Posted: Tue Mar 28, 2017 7:57 am
by GnomeBoy
They are also folding in various historical bits, aren't they? Like they did with Metamorphosis Alpha, from what it sounds like.

So they aren't just reprints.